Dygz wrote: » You apparently have no clue how caravans work. Nor Node Sieges. So…I’m done. Have fun!
VmanGman wrote: » False. That’s not how the math works… skill is not calculated in a power difference like that. If gear was equalized then skill would be 100% of the difference between the best and worst player. If gear had a 20-30% power gap, then the difference between the best and worst player would be 120-130% percent. Skill does not become less meaningful in the way you describe it… a greater gear difference doesn’t mean that the skill difference between two players diminishes. Skill difference is consistent no matter the gear. All I’m saying is that we don’t need to add even more difference through having a high gear power difference.
Noaani wrote: » VmanGman wrote: » False. That’s not how the math works… skill is not calculated in a power difference like that. If gear was equalized then skill would be 100% of the difference between the best and worst player. If gear had a 20-30% power gap, then the difference between the best and worst player would be 120-130% percent. Skill does not become less meaningful in the way you describe it… a greater gear difference doesn’t mean that the skill difference between two players diminishes. Skill difference is consistent no matter the gear. All I’m saying is that we don’t need to add even more difference through having a high gear power difference. I am talking about the total gap. A greater gear gap does not mean the skill gap decreases, this is correct. However, it means the skill gap makes up less of the over all gap between the two.
bloodprophet wrote: » Same for caravans. Players will intermix. Why would hardcore players go out of their way to chase down lower tiered players? What is to stop all players from working together? Why must players be segregated based off of gear/time played?
VmanGman wrote: » Literally false... I just explained...
Noaani wrote: » VmanGman wrote: » Literally false... I just explained... You are talking about the gap in relation to the skill gap - with the skill gap being the baseline. I am talking about the whole gap being the baseline, and talking about the ratio of skill and gear within that baseline. Either way, the math holds true, it is just represented in different ways.
VmanGman wrote: » Noaani wrote: » VmanGman wrote: » Literally false... I just explained... You are talking about the gap in relation to the skill gap - with the skill gap being the baseline. I am talking about the whole gap being the baseline, and talking about the ratio of skill and gear within that baseline. Either way, the math holds true, it is just represented in different ways. It's not the same thing... Based on your math, if the gear difference is 100% then the skill difference between the best and worst player is 0%... but that's not how it works. If the gear difference is 100% then the difference in skill between the worst and best player is still 100% for a total of 200%. We are not saying the same thing
Caww wrote: » sorry - but that still sounds a little like carebear thinking, player power is always gonna be a dev concern and I trust AoC will balance as best as possible
Noaani wrote: » VmanGman wrote: » Noaani wrote: » VmanGman wrote: » Literally false... I just explained... You are talking about the gap in relation to the skill gap - with the skill gap being the baseline. I am talking about the whole gap being the baseline, and talking about the ratio of skill and gear within that baseline. Either way, the math holds true, it is just represented in different ways. It's not the same thing... Based on your math, if the gear difference is 100% then the skill difference between the best and worst player is 0%... but that's not how it works. If the gear difference is 100% then the difference in skill between the worst and best player is still 100% for a total of 200%. We are not saying the same thing You're confusing the hell out of yourself here, I think Drop the percent for a minute - it's ok, they'll be back soon. If the skill cap is 100, and the gear cap is 50, that means the total potential gap is 150. If the skill cap is 100 and the gear cap is 100, that means the total potential gap is 200. These are the numbers you are talking about, but not the numbers I am talking about. What I am talking about is that in the first example, where skill is 100, gear is 50 and the total is 150, skill is 66% and gear is 33%. In the second example where gear is 100 and skill is 100, gear is 50% and skill is 50%. If we are looking at the total gap between players (which we are), and we want to break that down in to how much of it is player skill and how much of it is gear (which we do), then the total gap is that baseline (100%), and the gear and skill aspect are fractions of that total gap. On the other hand, if we want to compare the importance of gear to skill (I don't), then we would talk about skill being the baseline (your 100%, and gear be relative to that. That is exactly how math works. 100% is only 100% in relation to something else. We are talking about relating it to different things - you are relating it to just the skill gap, while I am relating it to the total gap - because that is what is actually important.
VmanGman wrote: » That does not make sense... you cannot quantify skill as a number like that... what is the difference between 100 skill and 1,000,000 skill?
Noaani wrote: » VmanGman wrote: » That does not make sense... you cannot quantify skill as a number like that... what is the difference between 100 skill and 1,000,000 skill? I don't disagree. This is why we were mostly talking hypothetical (or, at least, I was). However, if you can't quantify skill like that, you also can't compare skill to gear, thus the notion of skill being 100% and gear being 30% is just as outrageous as trying to say skill is 100. Can we get back to talking mostly hypothetical things where the numbers are used to illustrate rather than as a definitive now?
VmanGman wrote: » You are the one who started comparing skill to gear in percentages like that.
Noaani wrote: » VmanGman wrote: » You are the one who started comparing skill to gear in percentages like that. yes, as an illustration.
VmanGman wrote: » Noaani wrote: » VmanGman wrote: » You are the one who started comparing skill to gear in percentages like that. yes, as an illustration. Can we move past that? I'm explaining how your idea of giving more control to the devs makes no sense. Can you please address that? Your whole point hinges on that.
VmanGman wrote: » Once again, if you lose when you have a meaningful advantage of 30% then you are not very good at the game. 30% is very significant.
Renathras wrote: » Caww wrote: » sorry - but that still sounds a little like carebear thinking, player power is always gonna be a dev concern and I trust AoC will balance as best as possible I'm a bit confused. OP's post seems to be saying "Combat should be about skill, not who has a ton of gear." How is asking for PvP to be about skill "carebear", exactly? o.O