Pyrolol wrote: » Noaani wrote: » Pyrolol wrote: » That is a bit unfair, I don’t see why both PvE & PvP can’t be equally focused on? They are. The PvP focus in Ashes is open world, not arena. The arena is there as a non-progression sideshow. The focus for PvP is in regards to the corruption system, caravans, guild and node wars and sieges. Yeah but once tournaments comes into play That will be when arena shines my guy 🥰
Noaani wrote: » Pyrolol wrote: » That is a bit unfair, I don’t see why both PvE & PvP can’t be equally focused on? They are. The PvP focus in Ashes is open world, not arena. The arena is there as a non-progression sideshow. The focus for PvP is in regards to the corruption system, caravans, guild and node wars and sieges.
Pyrolol wrote: » That is a bit unfair, I don’t see why both PvE & PvP can’t be equally focused on?
Noaani wrote: » Pyrolol wrote: » Noaani wrote: » Pyrolol wrote: » That is a bit unfair, I don’t see why both PvE & PvP can’t be equally focused on? They are. The PvP focus in Ashes is open world, not arena. The arena is there as a non-progression sideshow. The focus for PvP is in regards to the corruption system, caravans, guild and node wars and sieges. Yeah but once tournaments comes into play That will be when arena shines my guy 🥰 There is no suggestion of PvP tournaments outside of the military node mayor contest - which is not fought between player characters. Why would a game that is all about open world conflict and cooperation put in arena tournaments?
Pyrolol wrote: » Still don’t see why rated arena with leaderboards, titles, rewards not be taken just as serious if not more as unbalanced world pvp where eventually you get outnumbered? Makes zero sense, clearly you have never gotten that high in anything competitive to be so against it
Noaani wrote: » Pyrolol wrote: » Still don’t see why rated arena with leaderboards, titles, rewards not be taken just as serious if not more as unbalanced world pvp where eventually you get outnumbered? Makes zero sense, clearly you have never gotten that high in anything competitive to be so against it The idea of this game is not to lock yourself in some room with a set number of other people and pretend to fight to see who of just the few of you in there at that time is the best. The idea of Ashes is that you world PvP is unbalanced and you can get outnumbered. The idea is to bring along more friends. The idea is to come back later, when they don't expect you. The idea is to attack their friends, attack their resources, attack them while they are attacking others. Attack them while they are travelling to the arena, or to the siege. You are right in that I have never "gotten that high in anything competitive" is by anything competitive you are limiting it to instanced PvP. However, I have "gotten that high" in instanced PvE, and in open world - well, everything. Ashes will have an arena. If that is what you want, cool. Just expect it to be a sideshow to the real game.
Pyrolol wrote: » Hence, why they can delegate resources for the arena to not just be a side show and instead a major part of the PvP world just like in WoW
Noaani wrote: » Pyrolol wrote: » Hence, why they can delegate resources for the arena to not just be a side show and instead a major part of the PvP world just like in WoW But they don't want that. They want you out in the world. If you have an open world, and you want to focus on that open world, you don't then want to also encourage players to spend long periods of time in instances (PvE or PvP). Short periods in such instances is fine, but you want people to focus their time on the open world. Ashes is not trying to be WoW. It is, if anything, trying to be the opposite of WoW - to fix the negative aspects of MMO's that Blizzard introduced in WoW.
Pyrolol wrote: » First of all, why wouldn't they take aspects from one of the most successful MMO's for almost 2 decades? (not including the most recent expac that just went down to the ground)
Noaani wrote: » Pyrolol wrote: » First of all, why wouldn't they take aspects from one of the most successful MMO's for almost 2 decades? (not including the most recent expac that just went down to the ground) Because that is not the game that Steven is making. If you think that WoW ever had open world content that can be compared to Ashes, I'm not sure what to tell you...
Pyrolol wrote: » Mate, I was literally arguing your point of "people spending all the time in an instanced pvp"
Noaani wrote: » Pyrolol wrote: » Mate, I was literally arguing your point of "people spending all the time in an instanced pvp" I specifically said PvP OR PvE instances. WoW dungeons are all PvE instances. Why would you use WoW sending players in to instances in an attempt to point out how WoW had open world content? Do you just think everything that isn't an arena is open world?
Pyrolol wrote: » Noaani wrote: » Pyrolol wrote: » Mate, I was literally arguing your point of "people spending all the time in an instanced pvp" I specifically said PvP OR PvE instances. WoW dungeons are all PvE instances. Why would you use WoW sending players in to instances in an attempt to point out how WoW had open world content? Do you just think everything that isn't an arena is open world? You can’t at all be serious rn
Noaani wrote: » Pyrolol wrote: » Noaani wrote: » Pyrolol wrote: » Mate, I was literally arguing your point of "people spending all the time in an instanced pvp" I specifically said PvP OR PvE instances. WoW dungeons are all PvE instances. Why would you use WoW sending players in to instances in an attempt to point out how WoW had open world content? Do you just think everything that isn't an arena is open world? You can’t at all be serious rn I mean, you're the one that bought up dungeons in WoW in relation to open world... I'm just trying to figure out what you are talking about with that.
Pyrolol wrote: » You know very well dungeons are not world pvp. Literally said doing dailies was because it was all out in the open
Pyrolol wrote: » Majority of your time was spent doing dailies, quests, dungeons for gold and gear
JamesSunderland wrote: » You might be wondering, why specifically 1v1, 3v3 and 5v5? My bet would be Steven's sources of inspiration for Ashes-> Lineage 2 and Archeage Lineage 2 arena system was called the Olympiads system which consisted of 3 types of arenas: 1v1 non-class specific(Any class can fight any class) 1v1 class specific(You can only fight against your own class) 3v3 non-class specific. Archeage during its early days had 2 arenas modes: 1v1 (Gladiator arena) (Any class can fight any class) 5v5 (Drill Camp Arena) (Any class can fight any class)(a full party in archeage is 5 people) While i don't having anything against a 2v2, 4v4, 6v6 or 7v7 arenas, i don't find them something necessary when you have a 1v1, a 3v3 and a 5v5 arena. Having too much arenas would only segragate and make longer queues. The only arena i would add (even if a had to cut 5v5 to put in its place) is a 8v8 arena as it would represent a full party vs party arena and maybe a 40vs40 as a representation of a full raid vs raid arena).
Pyrolol wrote: » 2v2 / 5v5 - Less rewards 3v3 - Max rewards Like OP stated 1 healer per bracket Arena would be perfect
Pyrolol wrote: » I still don’t agree that the only form of competitive play will just be a side show
JamesSunderland wrote: » Pyrolol wrote: » 2v2 / 5v5 - Less rewards 3v3 - Max rewards Like OP stated 1 healer per bracket Arena would be perfect This doesn't make a lot of sense, i would like to know the logic behind something like that other than personal preference especially when neglecting 1v1 arenas.