VmanGman wrote: » CROW3 wrote: » VmanGman wrote: » Isn’t that what development and alphas are for? To discuss these possible issues and make sure that they are addressed? Absolutely. That’s all I’m trying to do. The problem is that when I bring this clear issue up (that casuals will quit if they can’t play the game due to gear power disparities that are too great) I’m told all sorts of things such as: they can group up to survive, the game isn’t for everyone, they can do other casual content, I want to be rewarded for my time etc. The bottom line is that if casuals find themselves losing due to gear power disparities that are too great and out of their reach, they will quit. This is how MMOs have always worked and especially open PvX MMOs like AoC. I’m not saying all of this just because I don’t want to work for my gear… I want to do that. I want to play AoC, but the game needs the casual masses and my post tries to make sure that they will continue to play.
CROW3 wrote: » VmanGman wrote: » Isn’t that what development and alphas are for? To discuss these possible issues and make sure that they are addressed? Absolutely.
VmanGman wrote: » Isn’t that what development and alphas are for? To discuss these possible issues and make sure that they are addressed?
VmanGman wrote: » That’s all I’m trying to do. The problem is that when I bring this clear issue up (that casuals will quit if they can’t play the game due to gear power disparities that are too great) I’m told all sorts of things such as: they can group up to survive, the game isn’t for everyone, they can do other casual content, I want to be rewarded for my time etc. The bottom line is that if casuals find themselves losing due to gear power disparities that are too great and out of their reach, they will quit. This is how MMOs have always worked and especially open PvX MMOs like AoC. I’m not saying all of this just because I don’t want to work for my gear… I want to do that. I want to play AoC, but the game needs the casual masses and my post tries to make sure that they will continue to play.
Azherae wrote: » VmanGman wrote: » CROW3 wrote: » VmanGman wrote: » Isn’t that what development and alphas are for? To discuss these possible issues and make sure that they are addressed? Absolutely. That’s all I’m trying to do. The problem is that when I bring this clear issue up (that casuals will quit if they can’t play the game due to gear power disparities that are too great) I’m told all sorts of things such as: they can group up to survive, the game isn’t for everyone, they can do other casual content, I want to be rewarded for my time etc. The bottom line is that if casuals find themselves losing due to gear power disparities that are too great and out of their reach, they will quit. This is how MMOs have always worked and especially open PvX MMOs like AoC. I’m not saying all of this just because I don’t want to work for my gear… I want to do that. I want to play AoC, but the game needs the casual masses and my post tries to make sure that they will continue to play. But it doesn't. You have no numbers, not even true hypothetical ones. You have perceptions of player styles that others explicitly are willing to 'let slide' for Ashes. You have ideas of what Ashes 'needs' and what methods people use to get 'gains'. What you have is a perception of how games like this are generally designed, and whether you realize it or not, a ton of expectations (I sympathize, because MMO designers have a long way to go) about what style of thing they will come up with. If you have this feeling because you played Alpha-1 and saw their stats on the gear, I understand, I have several objections to both the stats and the damage formulae that I was able to reverse engineer from Alpha-1. But they're just test data. I'm concerned that we didn't have those things in better shape yet, but if I didn't have a designer for that aspect, I wouldn't have delayed Alpha-1 because of it. So what's the basis of your concern, in 'numbers' here? Because right now, your numbers don't work even if you start using hypotheticals OR Alpha-1 data.
Dygz wrote: » The Alpha 1 was not balanced.
CROW3 wrote: » VmanGman wrote: » That’s all I’m trying to do. The problem is that when I bring this clear issue up (that casuals will quit if they can’t play the game due to gear power disparities that are too great) I’m told all sorts of things such as: they can group up to survive, the game isn’t for everyone, they can do other casual content, I want to be rewarded for my time etc. The bottom line is that if casuals find themselves losing due to gear power disparities that are too great and out of their reach, they will quit. This is how MMOs have always worked and especially open PvX MMOs like AoC. I’m not saying all of this just because I don’t want to work for my gear… I want to do that. I want to play AoC, but the game needs the casual masses and my post tries to make sure that they will continue to play. That's all fine - it just doesn't seem like you're actually interested in discussing the topic. I think you walked in with a conclusion and are sticking to it - sans evidence. Hence, not an intellectually honest conversation.
VmanGman wrote: » CROW3 wrote: » VmanGman wrote: » That’s all I’m trying to do. The problem is that when I bring this clear issue up (that casuals will quit if they can’t play the game due to gear power disparities that are too great) I’m told all sorts of things such as: they can group up to survive, the game isn’t for everyone, they can do other casual content, I want to be rewarded for my time etc. The bottom line is that if casuals find themselves losing due to gear power disparities that are too great and out of their reach, they will quit. This is how MMOs have always worked and especially open PvX MMOs like AoC. I’m not saying all of this just because I don’t want to work for my gear… I want to do that. I want to play AoC, but the game needs the casual masses and my post tries to make sure that they will continue to play. That's all fine - it just doesn't seem like you're actually interested in discussing the topic. I think you walked in with a conclusion and are sticking to it - sans evidence. Hence, not an intellectually honest conversation. None of the points that were brought up that I commented against address the fact that if gear power disparities are too great and casuals will keep losing they will quit. Lots of different things were said, but they don’t address that simple fact.
Azherae wrote: » VmanGman wrote: » CROW3 wrote: » VmanGman wrote: » That’s all I’m trying to do. The problem is that when I bring this clear issue up (that casuals will quit if they can’t play the game due to gear power disparities that are too great) I’m told all sorts of things such as: they can group up to survive, the game isn’t for everyone, they can do other casual content, I want to be rewarded for my time etc. The bottom line is that if casuals find themselves losing due to gear power disparities that are too great and out of their reach, they will quit. This is how MMOs have always worked and especially open PvX MMOs like AoC. I’m not saying all of this just because I don’t want to work for my gear… I want to do that. I want to play AoC, but the game needs the casual masses and my post tries to make sure that they will continue to play. That's all fine - it just doesn't seem like you're actually interested in discussing the topic. I think you walked in with a conclusion and are sticking to it - sans evidence. Hence, not an intellectually honest conversation. None of the points that were brought up that I commented against address the fact that if gear power disparities are too great and casuals will keep losing they will quit. Lots of different things were said, but they don’t address that simple fact. In the words of the Spartans: "If."
VmanGman wrote: » Azherae wrote: » VmanGman wrote: » CROW3 wrote: » VmanGman wrote: » That’s all I’m trying to do. The problem is that when I bring this clear issue up (that casuals will quit if they can’t play the game due to gear power disparities that are too great) I’m told all sorts of things such as: they can group up to survive, the game isn’t for everyone, they can do other casual content, I want to be rewarded for my time etc. The bottom line is that if casuals find themselves losing due to gear power disparities that are too great and out of their reach, they will quit. This is how MMOs have always worked and especially open PvX MMOs like AoC. I’m not saying all of this just because I don’t want to work for my gear… I want to do that. I want to play AoC, but the game needs the casual masses and my post tries to make sure that they will continue to play. That's all fine - it just doesn't seem like you're actually interested in discussing the topic. I think you walked in with a conclusion and are sticking to it - sans evidence. Hence, not an intellectually honest conversation. None of the points that were brought up that I commented against address the fact that if gear power disparities are too great and casuals will keep losing they will quit. Lots of different things were said, but they don’t address that simple fact. In the words of the Spartans: "If." Of course… that’s what development is for. To discuss the “ifs”.
Dygz wrote: » That issue is so basic, everyone, including the devs understand that without it being brought up. If it happens.... But, it's highly unlikely to happen because the devs expect casuals to be the largest population and they are not going to want them to quit in droves. They will design the game to support casuals... as well as hardcores. Steven has said so.
Azherae wrote: » VmanGman wrote: » Azherae wrote: » VmanGman wrote: » CROW3 wrote: » VmanGman wrote: » That’s all I’m trying to do. The problem is that when I bring this clear issue up (that casuals will quit if they can’t play the game due to gear power disparities that are too great) I’m told all sorts of things such as: they can group up to survive, the game isn’t for everyone, they can do other casual content, I want to be rewarded for my time etc. The bottom line is that if casuals find themselves losing due to gear power disparities that are too great and out of their reach, they will quit. This is how MMOs have always worked and especially open PvX MMOs like AoC. I’m not saying all of this just because I don’t want to work for my gear… I want to do that. I want to play AoC, but the game needs the casual masses and my post tries to make sure that they will continue to play. That's all fine - it just doesn't seem like you're actually interested in discussing the topic. I think you walked in with a conclusion and are sticking to it - sans evidence. Hence, not an intellectually honest conversation. None of the points that were brought up that I commented against address the fact that if gear power disparities are too great and casuals will keep losing they will quit. Lots of different things were said, but they don’t address that simple fact. In the words of the Spartans: "If." Of course… that’s what development is for. To discuss the “ifs”. Then go for it. Discuss some 'ifs' with me. Because my assertion is that your numbers are wrong. If all you care about is 'please balance gear', then no one who is currently still talking with you, actually has an objection to that. If you are saying '40% of character's power is definitely too much', show me.
Azherae wrote: » stupidly devoted min-maxer
VmanGman wrote: » None of the points that were brought up that I commented against address the fact that if gear power disparities are too great and casuals will keep losing they will quit. Lots of different things were said, but they don’t address that simple fact.
VmanGman wrote: » Azherae wrote: » VmanGman wrote: » Azherae wrote: » VmanGman wrote: » CROW3 wrote: » VmanGman wrote: » That’s all I’m trying to do. The problem is that when I bring this clear issue up (that casuals will quit if they can’t play the game due to gear power disparities that are too great) I’m told all sorts of things such as: they can group up to survive, the game isn’t for everyone, they can do other casual content, I want to be rewarded for my time etc. The bottom line is that if casuals find themselves losing due to gear power disparities that are too great and out of their reach, they will quit. This is how MMOs have always worked and especially open PvX MMOs like AoC. I’m not saying all of this just because I don’t want to work for my gear… I want to do that. I want to play AoC, but the game needs the casual masses and my post tries to make sure that they will continue to play. That's all fine - it just doesn't seem like you're actually interested in discussing the topic. I think you walked in with a conclusion and are sticking to it - sans evidence. Hence, not an intellectually honest conversation. None of the points that were brought up that I commented against address the fact that if gear power disparities are too great and casuals will keep losing they will quit. Lots of different things were said, but they don’t address that simple fact. In the words of the Spartans: "If." Of course… that’s what development is for. To discuss the “ifs”. Then go for it. Discuss some 'ifs' with me. Because my assertion is that your numbers are wrong. If all you care about is 'please balance gear', then no one who is currently still talking with you, actually has an objection to that. If you are saying '40% of character's power is definitely too much', show me. I don’t have numbers because there is a lot that we don’t know about the game. I am just asking for balance. The numbers are obviously up for testing. In my experience in MMOs (and other games) when someone’s fireball does 50% more dmg than another person’s the latter is highly likely to lose.
Noaani wrote: » As someone that is.mostly a top end player, I am having trouble finding much relevance to how powerful a top end player would be in relation to a casual gamer. Most top end players spend most of their in game time in organized activities. I an organized group, I am not going to stop and attack some casual player - there is little to gain, and I am putting the organized activity at risk if I do. Casual players are more at risk of being attacked in the open by other casual players, perhaps less casual than they are, but still more casual. Guild and node wars are not really a valid thing to bring up here, nor are sieges. You have time to organize in all three situations, both sides will have casual and top end players (except guild wars - where it is most likely both sides will be top end or both sides will be casual). If a casual player is caught out in the open while heir node it at war, that is their fault for trying to play a game other than that which is in front of them - if your node is at war, get back to your node. I really am having trouble finding situations other than edge cases where the power disparity would matter. Basically, top end players are more concerned with other top end players, not with casuals.
VmanGman wrote: » We’ve been proven wrong many times in many other games. So I’m just doing my part during development to bring this up and make sure that it’s addressed properly. It is a crucial thing and the game’s life literally hinges on it.
CROW3 wrote: » Azherae wrote: » stupidly devoted min-maxer This needs to be a class name. VmanGman wrote: » None of the points that were brought up that I commented against address the fact that if gear power disparities are too great and casuals will keep losing they will quit. Lots of different things were said, but they don’t address that simple fact. Uhm - because it's not a fact. I get that you really think it is, or maybe really want it to be. Unless you have actual data that actually shows an actual correlation with those parameters, then you're only talking about anecdotes and inferences, not facts. Casuals quit for any number of reasons. I'm sure there are some players that have quit because the time required to gain the power necessary is overwhelming. But what's the % of those players that quit versus the denominator - I have no idea. Maybe it's an edge. That's why my #1 point above is adjusting based on actual testing. Its priority in that list was intentional.