Taleof2Cities wrote: » Are you sure you're playing the right kind of games for your interests, @Lark Wyll? Skimming text or skipping full text sections bypasses that "RPG" portion of the game ... versus other players who enjoy being immersed with the dialogue, cut scenes, and e-motes. I know for me the storylines are one part of Lost Ark that I've found satisfying so far." Hello, so to clarify I wouldn't want to take away text story questing from the game. I only brought up the topic as a discussion for ideas to make it less tedious. I like mmo's. Tbh the only mmo that I've ever cared to read the text of quests more than skipping was Runescape as it had a quirky humor that I enjoyed and found amusing. I play mmo's for other reasons and a large portion of the player base of mmo's fall into the same camp as myself. My problem isn't with questing, but how the text dialogue is presented and designed from a UI perspective allowing players of different preferences smooth options to skip/bypass when they wish. I of course would really dig great questing and story telling. But even then there should be a skip option. FF14 was too bogged down in story telling that it took me too much time to level and I would get bored and quit the game. I tried to read it all but it was simply way too much bloat. In ESO the same. I started out reading the text during leveling, took way too long and was completely uninteresting after a while. Quit. In New World I completed every quest they had through December patches. Their quest text I would say was done well. I didn't feel trapped in endless text and could read or skip at my desired pace. I would much prefer NW quest UI/skip options compared to Lost Ark's arthritis inducing g-key spam to move the text forward and silly emotes. That's not an argument for the quality of the quest or New Worlds story telling. Only the UI/text skip function. I like mmo's for the group based activities both pvp and pve, exploration, story telling, world building, market and crafting aspects, gear progression compared to peers, adventure, comeraiderie. Reading text story was the key selling point in a game like Runescape that had low graphics so the humorous stories and quests were much more a center point of the game. As graphics and engines have been able to advance to support more interesting systems I think most players now play mmo's for those combat and adventure experiences rather than a dated reliance on a text based story. Just my take though and again to each their own not trying to take your enjoyment away. It still has a place in modern mmo's I just don't think it should be the focal point, at least not in a boring/tedious way.
unknownsystemerror wrote: » Intrepid has onboarded a few different people known for their quest design, but one thing you are not going to get away from is having to read text. They have said in the past that you could choose to skip dialog"https://ashesofcreation.wiki/Voice_acting
tautau wrote: » But the key is a well written story, as @CROW3 makes the point.
Vaknar wrote: » What are some examples of storytelling through questing that captured your attention, rather then made you want to skip through it? @Lark Wyll
Caww wrote: » All the other "side-line" quests that try to explain why you need "10 skins, 5 lumber and 3 ores to be delivered to so-and-so who was at onetime such-and-such" are beyond maddening and so contrived as to be insulting and really don't belong in this opus.
McShave wrote: » I remember enjoying how older WoW presented their quest. Around 200 words to introduce what is happening and what needs to be done, then showing the quest objectives and reward. Ez pz. Can't have too much text, but you also have to tell the player what's going on.