Karthos wrote: » Problem is with hiding something during the testing phases, it doesn't get tested. Not testing a dungeon or raid means that when the game releases, the test is actually on the live server. Hiding aspects of the crafting systems keeps the kinks from getting worked out. Hiding locations from player housing COULD work, but you can put your freehold anywhere in the node ZOI of a State 3node as long as it's not too close to a road, dungeon, spawn or other freeholds. Also some terrain limits as well. So there aren't really "assigned" places. Having your live launch as THE test for your game mechanics and systems is a bad move. I'll refer you to New World's launch for more information on how well that works.
Goalid wrote: » Karthos wrote: » Problem is with hiding something during the testing phases, it doesn't get tested. Not testing a dungeon or raid means that when the game releases, the test is actually on the live server. Hiding aspects of the crafting systems keeps the kinks from getting worked out. Hiding locations from player housing COULD work, but you can put your freehold anywhere in the node ZOI of a State 3node as long as it's not too close to a road, dungeon, spawn or other freeholds. Also some terrain limits as well. So there aren't really "assigned" places. Having your live launch as THE test for your game mechanics and systems is a bad move. I'll refer you to New World's launch for more information on how well that works. On the contrary, New World's problems happened despite its extensive betas and alphas. Everyone could know everything about the game before it launched. Ashes should just do what they think requires public testing, and do the rest privately. How much that is we can't really know.
Balrog21 wrote: » We are only getting one side of the map for Beta as well. Which side, we don't know. Even so, hate to say it, but this industry is a cut throat business. With what little Steven has let out of the bag there are plenty of games now using the same tag lines and jargon Steven and the team are using. So I can respect them wanting to keep certain things underwrap for as long as possible.