Madae wrote: » Is this really how people want development to be now? The question of biting off more than you can chew is starting to rear its head. Why is valuable time being spent creating "extra" things to make money instead of "finishing the game"? Are all the art assets actually complete for the base game? Are they still sucking up funds to create extra sell content? Why not hire different people for more pressing issues? Contract work ringing a bell?
Madae wrote: » Not trying to be a hater here, but I'm really getting sick of this type of development cycle. I'm certainly not going to buy it.
Talents wrote: » Madae wrote: » Not trying to be a hater here, but I'm really getting sick of this type of development cycle. I'm certainly not going to buy it. I also don't get this since you're apparently an "Adventurer" pack holder which means you've already spent $500 on one of the pre-order packs.
tautau wrote: » If you don't want to buy real estate in London, are you upset that people are selling real estate in London? If you don't want to buy creme donuts, are you upset at people who sell them? If you don't want to buy a membership to a weightlifting gym, are you mad at the gym owners? You can see where I am going with this, right? You are free to have your pet peeves, but if you complain in the weightlifting gym about the existence of memberships, don't act surprised at the feedback you get.
I get that there might need to be some cash influx to keep development rolling
Is this really how people want development to be now? The question of biting off more than you can chew is starting to rear its head. Why is valuable time being spent creating "extra" things to make money instead of "finishing the game"? Are all the art assets actually complete for the base game? Are they still sucking up funds to create extra sell content? Why not hire different people for more pressing issues? Contract work ringing a bell?
I'm certainly not going to buy it, but I wonder about the people that do decide to "fall into this trap" of "investing" into things when they don't even know what the game will ultimately be like.
Madae wrote: » I get that there might need to be some cash influx to keep development rolling, but continuously selling phantom content for a game that isn't even released, ala Star Citizen, really needs to go the way of the dodo. Maybe there is something there about being afraid of releasing an "unfinished" game (more like not entirely completed to spec) and having it die out quickly instead of taking off into space, but I feel like I would rather have the game released in some form and then new territories/content adding over time like typical expansions would be less "shady" and easier to swallow. Is this really how people want development to be now? The question of biting off more than you can chew is starting to rear its head. Why is valuable time being spent creating "extra" things to make money instead of "finishing the game"? Are all the art assets actually complete for the base game? Are they still sucking up funds to create extra sell content? Why not hire different people for more pressing issues? Contract work ringing a bell?
Madae wrote: » Why is valuable time being spent creating "extra" things to make money instead of "finishing the game"? Are all the art assets actually complete for the base game? Are they still sucking up funds to create extra sell content? Why not hire different people for more pressing issues? Contract work ringing a bell?
Madae wrote: » None of you are addressing the point of selling phantom products for an unreleased game, you're just attacking me and what I decided to spend my money on. I wasn't expecting anyone to agree with me, especially coming from this forum, but you could lighten up a bit and stay on topic. Would you defend Star Citizen for the same practice?