A Discussion of Classes and Expectations
There's something I've been wanting to talk about for a while now and with Alpha 2 being in production I think it's a good time to talk about classes as the dev team will be putting together their thoughts on the subject as well. So I'd like to take some time to talk about it, maybe get some clarification, and hear everyone's thoughts on the classes, based on what we've heard so far and your thoughts on what I talk about below.
Note: The game is still in development, we don't have the answers and the devs might not have them at the moment. That being said, what I discuss below is based on what I remember from previous livestreams and can be flawed. If that is the case please politely correct me if I got anything wrong. I'd like to start with the details we have so far for the Classes in Ashes, then what we think of when classes are brought up and if the classes will meet that definition, and then finally, my thoughts on some of the information brought up throughout this post and some overall questions.
From what we know so far, Classes will be the base archetype with the flavor of whatever secondary archetype added in. One of the more common examples of this being a Tanks charge turning to a teleport when picking a mage. We also know that picking a secondary archetype will not affect the base role of the character (one of the earlier live streams). So an A1 Mage will not be able to switch to a healing role upon picking Cleric as their A2 but might gain some minor healing. Finally, each secondary archetype will have (as of now) 4 augment types to pick from. Picking an A2 mage for example would give elemental and the teleportation augments.
Not sure about everyone but personally I don't know if these are going to actually feel like classes. Is changing a charge to a teleport enough, and will it provide enough synergy and different playstyles when view as a whole? As when you think of classes in regards to games most would agree that the core concept is to have a distinct playstyle, discernible from the other classes, giving the one you're playing something unique, a role to fill, or something if not unique, different enough from other options to warrant it. So my question to all of you is, do you think the classes are going to feel different enough?
Overall I'm not sure, I'm concerned they won't feel different enough while playing based on what we've been told so far. I can see classes that end up feeling like half steps in that direction due to an overall feeling of non-cohesion. Or classes that are too similar because the secondary augment is the same. What I'm really worried about however, is being locked into roles based on the first archetype we pick. Out of the 8 A1's there's only 1 tank and 1 healer. Steven has long since held the opinion of bring the player not the class, yet how can we do that when the classes themselves will be limited? While I have hope that all the classes will fell different when playing, more than that, I really hope to see different roles being carried out by classes not of the original archetype.
So what's everyone's thoughts on the classes? Do you think the classes will live up to the expectations and meaning of class or will we be seeing something else from them? Do you think that secondary archetypes should be able to change your role?