Dygz wrote: » A Summoner Primary Archetype can Summon three types of "pets": Tank, DPS and Support. A Cleric/Summoner will have Summoner augments: most likely Summoning some form of "pet" that can either Tank, DPS or Support.
Dygz wrote: » No. I am not. What is it that you think x/Summoners will be Summoning?
mcnasty wrote: » I just want to know my best path to creating a caster dps with strong self heals and stealth. Can you guys please argue about this instead: Do I roll a Cleric primary/Rogue Secondary and use skill points to enhance the damage of my cleric active skills? Or is there a better way? Would a Cleric primary even be capable of filling a dps role? Perhaps a mage primary/rogue secondary and find other ways to achieve self-heals (religion, profession, etc)?
Noaani wrote: » This is untrue, in it's entirety.
Dygz wrote: » A Cleric/Rogue will not replace the need for a Rogue/x in an 8 person group. But, yes, you can use Rogue augments to enhance the damage of your Cleric Active Skills. Most likely you will also be able to enhance damage by applying Thieves' Guild augments to your Celric Active Skills. So, Cleric/Mage seems like a possible path. Might also be able to do Cleric/Ranger for Stealth. You might be able to do Mage/Rogue...if Religion gives a self-heal augment.
HumblePuffin wrote: » Myself personally would probably do mage for caster status, rogue for the stealth augments, and then take alchemy for my healing.
Atama wrote: » I like the idea of a Cleric/Rogue being able to do extra damage if casting spells at someone's back. Rather than backstabbing, they're backsmiting.
Riegnar wrote: » Noaani wrote: » This is untrue, in it's entirety. Its*
Dygz wrote: » That's why "pets" are in parenthesis. That includes the Blades a Bladecaller will be Summoning.