VmanGman wrote: » One big concern I have for AoC is that gear will end up providing too much power. AoC is already a game that will greatly reward those who play a lot which is why I believe that it is imperative for gear to only account for at most 20-30% of a character's power. People will enjoy grinding out their gear even if each piece gives small increments of power increase. These small increments of power increase will allow the bulk of the population to not feel like they are so out geared that they cannot even come close to competing. This is very important because when those casual players will die over and over to a hardcore player that severely outgears them without any chance of fighting back, they will be very likely to just quit. Hardcore players will have other advantages (gold, skill, etc.) anyway because they play a lot more and there is no reason to further widen the gap between casual and hardcore players. Please understand that I am not against rewarding those who invest more time into the game. I am just suggesting that their reward should not create such a great disparity between them and casual players. I truly believe that this can greatly help the health of the game and its population.
Bladen wrote: » VmanGman wrote: » One big concern I have for AoC is that gear will end up providing too much power. AoC is already a game that will greatly reward those who play a lot which is why I believe that it is imperative for gear to only account for at most 20-30% of a character's power. People will enjoy grinding out their gear even if each piece gives small increments of power increase. These small increments of power increase will allow the bulk of the population to not feel like they are so out geared that they cannot even come close to competing. This is very important because when those casual players will die over and over to a hardcore player that severely outgears them without any chance of fighting back, they will be very likely to just quit. Hardcore players will have other advantages (gold, skill, etc.) anyway because they play a lot more and there is no reason to further widen the gap between casual and hardcore players. Please understand that I am not against rewarding those who invest more time into the game. I am just suggesting that their reward should not create such a great disparity between them and casual players. I truly believe that this can greatly help the health of the game and its population. Ashes will be a game that turns casuals into hardcore players. Who needs a gf when this comes out? I sure won't. But seriously pleading to strip down systems to cater to casuals isn't going to get you anywhere here. You should be rewarded for time spent not the other way around. Also hardcore players will reach max level far sooner than casuals and by that time be well on their way in gear progression by the time casuals enter that stage. How can you ask to be competitive when that happens? How boring do you want gear progression to be? How is that healthy for the game?
VmanGman wrote: » @Caww I never said that someone who plays 30+ hours week should be on the same level as someone who plays 2 hours a week. We are also not talking about levels… we’re talking about gear.
Caww wrote: » VmanGman wrote: » @Caww I never said that someone who plays 30+ hours week should be on the same level as someone who plays 2 hours a week. We are also not talking about levels… we’re talking about gear. How did I get dragged back into this? But, may as well stick my toe back into the mud-hole.... I will inform the OP of a quote from Steven "Not everybody's going to be a winner and that's okay."
VmanGman wrote: » Caww wrote: » VmanGman wrote: » @Caww I never said that someone who plays 30+ hours week should be on the same level as someone who plays 2 hours a week. We are also not talking about levels… we’re talking about gear. How did I get dragged back into this? But, may as well stick my toe back into the mud-hole.... I will inform the OP of a quote from Steven "Not everybody's going to be a winner and that's okay." You dragged yourself back into this when you affirmed a comment that was making accusations to things I never said.
Caww wrote: » VmanGman wrote: » Caww wrote: » VmanGman wrote: » @Caww I never said that someone who plays 30+ hours week should be on the same level as someone who plays 2 hours a week. We are also not talking about levels… we’re talking about gear. How did I get dragged back into this? But, may as well stick my toe back into the mud-hole.... I will inform the OP of a quote from Steven "Not everybody's going to be a winner and that's okay." You dragged yourself back into this when you affirmed a comment that was making accusations to things I never said. I wanna die.... it was a 20 paragraph novella... which I only skimmed... but still seemed well written... I have no other defense....
VmanGman wrote: » What I don’t agree with is someone having an insurmountable gear power advantage just because they have more free time.
Noaani wrote: » VmanGman wrote: » What I don’t agree with is someone having an insurmountable gear power advantage just because they have more free time. The issue with this is that I is inevitable. If I have 20 hours a week to spend on the game and you have 15 minutes, that is and should be an insurmountable advantage that I have over you. There should literally be nothing at all you can do in that situation - other than spend more time in the game.
VmanGman wrote: » I’m talking about a casual vs a hardcore player. The gear power difference between them shouldn’t be insurmountable.
VmanGman wrote: » Noaani wrote: » VmanGman wrote: » What I don’t agree with is someone having an insurmountable gear power advantage just because they have more free time. The issue with this is that I is inevitable. If I have 20 hours a week to spend on the game and you have 15 minutes, that is and should be an insurmountable advantage that I have over you. There should literally be nothing at all you can do in that situation - other than spend more time in the game. Don’t take things out of context. My statement is obviously meant to be taken within reason. 15 minutes a week would never be expected to even ever make it to max level. That’s not even considered a MMORPG target audience. I’m talking about a casual vs a hardcore player. The gear power difference between them shouldn’t be insurmountable.
Noaani wrote: » VmanGman wrote: » I’m talking about a casual vs a hardcore player. The gear power difference between them shouldn’t be insurmountable. Well, the 15 minutes vs 20 hours was very much a casual vs hardcore. However, the point is perfectly valid, and actually kind of is what you are asking for. If you are OK with hat player that spends 15 minutes a week on the game falling behind that 20 hour a week player, where do you stand on someone that spends an hour a week in game? Should they be able to keep up? What about 2 hours? 5 hours? Where is that arbitrary line? The actual point here though isn't time. It is effectiveness of the time spent in game. When I play a game at the top end, I have a plan for the bulk of the time I spend in game. I'll run more content in a week (just pure bulk if content) than most casual players would run in a year. That is because I have a group organized before I log in, with a goal in mind, and everyone ready to go. Not only are we all ready to go and in place on time, but we all know the content and know each other better than a casual player knows anyone. Content that takes a casual player several hours takes us 15 minutes. Hell, I've had my guild pass more casual guilds forming up outside raid zones and cleared the zone before they are even all there - and that is still a guild, not even a pick up raid, a pick up raid would be even slower, assuming it ever even gets started. So, if I spend 20 hours a week efficiently like that, should someone that logs in and spends 18 of those 20 hours shit talking in chat, or just waiting around for whatever, have the same quality of gear as me? You are very clearly going to say no to that. Someone that doesn't put effort in to the game should not get the same gear rewards as someone that does. There should absolutely be a gap there - an insurmountable gap, in fact. The thing with that is - we are now literally talking 15 minutes a week vs 20 hours a week, or damn close to it, because the content a casual player runs in a week can be (often is) run by more hardcore players in a fraction of the time. How about, instead of time spent, we work it out based on boss kills. If someone that has 80 times as much time in game (15 minutes vs 20 hours) should have an insurmountable advantage, then surely that would apply to someone that has killed 80 times as many bosses, yes? Because that really is the actual reality of a hardcore player vs a casual player. And lets not even get in to exactly which bosses it is that each has killed - because between a casual and hardcore player, I am sure you know who will win.