Dygz wrote: » I don't thinkk there will be opposing Caravans in the same location.
Dygz wrote: » I think the dev design is, you choose either attack or defend. Those who do so are flagged Purple/Combatant. If you cancel the pop-up, you remain Green/Non-Combatant. I don't thinkk there will be opposing Caravans in the same location. A Convoy would be all the same faction, so, you can't really attack one Caravan in the Convoy and defend a different one. A Convoy would be similar to choosing sides in a Siege. You would either be attacking the Convoy or defending the Convoy. Or not participating.
Dygz wrote: » Yeah, they can. Caravans are scheduled. And paths are chosen.
Percimes wrote: » 1) Form a caravan. 2) Hire a few dummy wagons with no valuables inside. 3) Form a convoy. 4) If attacked, the dummy wagons slow down to draw the bandits, the one(s) with the real good speed away! 5) Bandits loot twigs and pebbles. 6) Profit?
Dygz wrote: » Not supposed to be able to zerg a Caravan like that. But, we'd also expect there to be a great deal of defenders for a Convoy - especially, NPC defenders.
Neurath wrote: » Dygz wrote: » Not supposed to be able to zerg a Caravan like that. But, we'd also expect there to be a great deal of defenders for a Convoy - especially, NPC defenders. Convoy confirmed?
Voxtrium wrote: » @neuroguy I completely disagree, convoys add a layer than if properly implemented can provide meaningful gameplay. I can join a convoy and have the other half of my guild raid said convoy halfway through in a backstab manner and just not defend it, or i can do standard caravan stuff, its all a part of the game, and not allowing convoys near each other is removing a potentially complex and unique dynamic to the game.