Dygz wrote: » What you mean is 45 days to max Adventure Level. Adventurer is not the only form of progression in the game.
Percimes wrote: » I'd rather have an "easy" access to gear that can degrade and must be re-acquired once ruined than having to grind endlessly after an indestructible item (that will get obsolete at some time anyway).
Percimes wrote: » If getting a new sword takes me 5 minutes, not really. Even if I have to get a new one every 3 weeks.
NiKr wrote: » Percimes wrote: » If getting a new sword takes me 5 minutes, not really. Even if I have to get a new one every 3 weeks. That would be some shitty gear system imo. But we have no clue about what Ashes will have, so who knows, maybe that'll be it.
NiKr wrote: » Dygz, I'm talking exactly about the first few weeks when no other nodes have even gotten to lvl 5-6. Let's say I'm playing 18h/d cause I'm hardcore like that. Nodes level up waaay slower than my adventure lvl or any other content that is present within a lvl 2-3 node.
NiKr wrote: » I've done any and all unique quests that are in the reasonable vicinity from me (and I doubt that going across the world will all of a sudden provide me with more unique quests that would fill up my gametime).
NiKr wrote: » I've leveled up all my possible artisan professions to their max, or at least to a point that requires higher lvl content that comes with higher lvl nodes.
NiKr wrote: » I've done all the social org stuff, because it too requires higher lvl nodes.
NiKr wrote: » Castle sieges are nowhere close because people are underlvled and are just getting used to the game and node sieges are too expensive, considering that we've only gotten a few lvl 4 (if any), and in the current alleged design there's a 21 day ban on sieging lvl3 nodes too.
NiKr wrote: » All that I'm left with, content-wise, are caravans. And caravans are just running back and forth between nodes. And imo there's a fair chance that caravans won't even be run often enough to support a 18h/d playtime. But even if there is enough of them, that to me seems like a grind, because it's a repeated same task.
NiKr wrote: » So again, how can a player like that avoid grind? Is it impossible or do you just not consider that kind of repeated task a grind?
NiKr wrote: » Percimes wrote: » I'd rather have an "easy" access to gear that can degrade and must be re-acquired once ruined than having to grind endlessly after an indestructible item (that will get obsolete at some time anyway). Didn't you just describe your own definition of grind? "Grinding: doing a repetitive task because it's required to get to the next step in any endeavor." Doing an easy task over and over just to upkeep the item that you need in order to progress.
Dygz wrote: » Yes. And the world has tons of Nodes. Which everyone will be trying to progress. I don't know how you think your Adventurer is going to be reaching max level without max level mobs and without max level gear that cannot be unlocked yet because the highest Nodes are only Stage 3.
Dygz wrote: » Different Node Types in different regions run by different racial populations offer different quests - as dictated by the buildings and services each Node builds. So, you will be working to get buildings and services constructed that will unlock better mobs for you to fight and for better gear to unlock.
Dygz wrote: » That's not possible. That's also not possble.
Dygz wrote: » I don't know what that means. You mean players have not yet taken over a Castle from the Ancients, yet, but you don't want to try to Siege a Castle?? Why would be people be underleveled and what level are you assuming players need to be to remove Ancients from the Castle?
Dygz wrote: » LMAO That is another absurd assumption on your part.
Dygz wrote: » Grind is when you do the same menial task over and over again for minimal rewards. Like killing mobs without any quests associated or harvesting without any quests/tasks associated with it. So, no, Caravan raids would not be a grind. Could be that acquiring the materials to place on a Caravan is a grind. If you think Caravan raids are a grind, you won't be playing Ashes for more than a few weeks anyways.
Dygz wrote: » If you refuse to believe stuff, further conversation is pointless. You will have to play to be convinced.
Dygz wrote: » I think people who are PvE or PvE-sometimes will have the opposite response of PvPers.
Balanz wrote: » Dygz wrote: » I think people who are PvE or PvE-sometimes will have the opposite response of PvPers. If it weren't for the ambition of Ashes of Creation, I wouldn't even consider PvP. Now I am all-in.