Noaani wrote: » The fact that Ashes is taking some PvP aspects from L2 is great. The fact that it is not looking at L2 for anything to do with the economy, crafting, PvE, classes, races, lore, world design, or basically anything else - is even better.
Noaani wrote: » Then they came to EQ2, and they had a literal jaw drop moment at the difference in terms of game economy. They didnt realize how dysfunctional the L2 economy had always been until they saw a properly functioning economy in a contemporary game.
Noaani wrote: » So, the people that I know best that played L2. They played from launch until 2006 when they moved to EQ2 (which was 2 years old at that point). I played top end with them for the next 8 years, so I am going to take thwirnword over yours, or anyone else's here (no offense to anyone). Their comments were that the economy functioned in that you could make money by selling things, and you could sometimes find the things you wanted to buy for crafting. To them, at the time, it seemed fine - but it was the first MMO they had played. Then they came to EQ2, and they had a literal jaw drop moment at the difference in terms of game economy. They didnt realize how dysfunctional the L2 economy had always been until they saw a properly functioning economy in a contemporary game. The same can be said of their PvE experience, race choice, class design and combat complexity - but that is all stories for a different thread. I will add that they laughed at EQ2's attempt at PvP, but then so did I. Now, since I know these people well, I know when and where they are likely to exaggerate things or downplay things, and most importantly I know they are not simple fanboys for any one game (including EQ2), I am going to take what they have to say about the game back then more seriously than what anyone else has to say about that game back then. When it comes to some George based posters on these forums, I am going to literally always assume everything they say about L2 is exaggerated to make L2 seem better than it was, because that is this posters history (they tried to tell me L2 had good PvE). For anyone else, if they are saying something about L2 that doesnt mesh well with what I have been told from a source I trust completely, I am going to assume either they are along the same lines as George, they had a vastly different experience playing the game, they had no contemporary MMO experience to compare L2 to,or they are just outright lying. In your specific case, my first assumption is that you had no contemporary MMO experience, but it may well be that you weren't attempting to play the fame at the top end like my trusted friends were, and so have a vastly difference from that game.
Noaani wrote: » The fact that it is not looking at L2 for anything to do with the economy, crafting, PvE, classes, races, lore, world design, or basically anything else - is even better.
Noaani wrote: » George_Black wrote: » Noaani wrote: » JamesSunderland wrote: » From my experience with Lineage 2 big RNG loot tables there was never a "drop you didn't want" or that "didn't retained their actual value" even with basic materials, that were typically the most common drops in the loot tables due to Lineage 2's resource scarcity, this permanently maintained the game economy healthy and thriving.. If any resource in Ashes ever makes you feel that you don't want it and that it retains no actual value, i would consider it a system oversight and possible a design flaw. The more consistent the drop of a material is, the more offer of that material is avaliable, unless demand is constant and high enough in comparison to the drop rate, it's price will go downhill to the dirty cheap realm. Yeah, but that is because L2 was a shit game, objectively speaking. I have literally never heard anyone say L2 had a "theiving" economy. I have heard people say they spend far more for an item than they should, just so they can avoid PvE, but not that the economy was ever thriving. Barely functioning is the description of L2's economy I get from people I know who were playing it from 2003to 2006. The reason every drop had a market was simply because there were so few drops, and people wanted to avoid PvE when they could. My suggestion is we dont label that as "good" in any form, so as to not mislead developers in to making a game with that poor of an economy or PvE content ever again. Literally the only good thing about L2 was the PvP. Anyone that ever says anything else was good about the game has a series case of rose tinted glasses. Noanni you keep calling a L2 a shitty game, just like unpopular kids at school would call a party that they didnt get invided to "a shitty party". Dont talk to us about rose glasses and grow up. If L2 was half the game you like to claim it was, you would be playing it on a private server and wouldn't be interested in Ashes. The fact that Ashes is taking some PvP aspects from L2 is great. The fact that it is not looking at L2 for anything to do with the economy, crafting, PvE, classes, races, lore, world design, or basically anything else - is even better. The fact that almost all of the senior developers at Intrepid (including the environment lead, character art lead, and previous lead designer, among others) are all from EQ2 is even better still.
George_Black wrote: » Noaani wrote: » JamesSunderland wrote: » From my experience with Lineage 2 big RNG loot tables there was never a "drop you didn't want" or that "didn't retained their actual value" even with basic materials, that were typically the most common drops in the loot tables due to Lineage 2's resource scarcity, this permanently maintained the game economy healthy and thriving.. If any resource in Ashes ever makes you feel that you don't want it and that it retains no actual value, i would consider it a system oversight and possible a design flaw. The more consistent the drop of a material is, the more offer of that material is avaliable, unless demand is constant and high enough in comparison to the drop rate, it's price will go downhill to the dirty cheap realm. Yeah, but that is because L2 was a shit game, objectively speaking. I have literally never heard anyone say L2 had a "theiving" economy. I have heard people say they spend far more for an item than they should, just so they can avoid PvE, but not that the economy was ever thriving. Barely functioning is the description of L2's economy I get from people I know who were playing it from 2003to 2006. The reason every drop had a market was simply because there were so few drops, and people wanted to avoid PvE when they could. My suggestion is we dont label that as "good" in any form, so as to not mislead developers in to making a game with that poor of an economy or PvE content ever again. Literally the only good thing about L2 was the PvP. Anyone that ever says anything else was good about the game has a series case of rose tinted glasses. Noanni you keep calling a L2 a shitty game, just like unpopular kids at school would call a party that they didnt get invided to "a shitty party". Dont talk to us about rose glasses and grow up.
Noaani wrote: » JamesSunderland wrote: » From my experience with Lineage 2 big RNG loot tables there was never a "drop you didn't want" or that "didn't retained their actual value" even with basic materials, that were typically the most common drops in the loot tables due to Lineage 2's resource scarcity, this permanently maintained the game economy healthy and thriving.. If any resource in Ashes ever makes you feel that you don't want it and that it retains no actual value, i would consider it a system oversight and possible a design flaw. The more consistent the drop of a material is, the more offer of that material is avaliable, unless demand is constant and high enough in comparison to the drop rate, it's price will go downhill to the dirty cheap realm. Yeah, but that is because L2 was a shit game, objectively speaking. I have literally never heard anyone say L2 had a "theiving" economy. I have heard people say they spend far more for an item than they should, just so they can avoid PvE, but not that the economy was ever thriving. Barely functioning is the description of L2's economy I get from people I know who were playing it from 2003to 2006. The reason every drop had a market was simply because there were so few drops, and people wanted to avoid PvE when they could. My suggestion is we dont label that as "good" in any form, so as to not mislead developers in to making a game with that poor of an economy or PvE content ever again. Literally the only good thing about L2 was the PvP. Anyone that ever says anything else was good about the game has a series case of rose tinted glasses.
JamesSunderland wrote: » From my experience with Lineage 2 big RNG loot tables there was never a "drop you didn't want" or that "didn't retained their actual value" even with basic materials, that were typically the most common drops in the loot tables due to Lineage 2's resource scarcity, this permanently maintained the game economy healthy and thriving.. If any resource in Ashes ever makes you feel that you don't want it and that it retains no actual value, i would consider it a system oversight and possible a design flaw. The more consistent the drop of a material is, the more offer of that material is avaliable, unless demand is constant and high enough in comparison to the drop rate, it's price will go downhill to the dirty cheap realm.
NiKr wrote: » Crafting window from alpha1 and the so far explained crafting system is really similar to L2's, except for the dials.
JamesSunderland wrote: » You trusting your faithful friends more than me James the AoC forum guy is more than reasonable, it seems that even tho we started playing from launch(for a bit of context i played a bit earlier because had the opportunity of playing the KR launch which was a few months earlier and left the official servers around early 2012 not long after the release of Awakening version) we might have had extremely different experiences with the same game and i don't doubt them, because it was well known that there was a dramatic difference in the economy of the servers, therfore i would assume we most likely played different servers (If you know the name of the official server they played, that can help alot with the context).
George_Black wrote: » Why do you have to have an opinion on something you know shit about?
Noaani wrote: » Literally every time Steven talks about crafting in Ashes, he talks about SWG.
Neurath wrote: » L2 did not have decay. SWG is the base for the craft system. Enchant base was from l2. SWG had crafted bis - we made our own lightsabers.
NiKr wrote: » Decay definitely relates to economy though. Decay is a material sink which is a gold sink in a free market game. If you don't have a material sink, all your materials become super cheap because they're endless, and your gold inflates to all hell because everything is cheap. Decay influencing economy. L2 had "decay" in the form of 60% chance to craft a piece of gear and then even lower chances when OEing it. That was their material/gold sink. On top of the materials themselves being super rare, but that's more of a speed-controlling tool rather than a preventive one. But even with both of those tools, bots would outpace them in material production because the game wasn't balanced around 24/7 farming at industrial scale. Which is why Intrepid gotta do their best to ban any and all bots, cause they'll ruin the economy for sure.
Azherae wrote: » word.
NiKr wrote: » Ashes will use all tiers of materials in the crafting process of all tiers of items (or at least close to that). L2 had this exact design. Ashes will use recipes to craft items. They'll be rare and can be learned and traded. L2 had this exact design. Ashes will have BiS be craftable, with mats for those items dropping from bosses together with full gear (iirc). L2 had this exact design.