JamesSunderland wrote: » Q: is it really necessary to HAVE Action-style combat in an MMO?A: Nowadays yes, but only to a certain extent as 100% Tab target becomes less viable even for MMORPGs as time goes by, and there is no need to go full on Action like BDO before the aim assist or Lost Ark.
Noaani wrote: » I don't see how anyone could say that tab target is becoming less viable. I would agree that it is essential in a PvP MMO, but not all MMO's need to even have PvP, let alone focus on it. Ashes has PvP, for sure. As such, Ashes kind of needs action combat (tab target PvP really is boring). However, I see no reason at all as to why either PvP or action combat are necessary for a new (non-Ashes) MMO. I would go as far as to suggest that any future PvE focused MMORPG would essentially need to be tab target based.
JamesSunderland wrote: » Less viable in a sense that more and more people are learning and acquiring a liking for Action combat and starting to lean more towards it, which can be seem by the MMORPGs in recent years moving more towards the action combat side, not necessarely a mater of if it is better for PvP or not, its more about tab-target getting kinda outshined by the trend of part of the public.
Noaani wrote: » I don't see how anyone could say that tab target is becoming less viable. I would agree that it is essential in a PvP MMO, but not all MMO's need to even have PvP, let alone focus on it.
Noaani wrote: » I mean, if you look at the three highest sustained population MMO's right now (WoW, ESO and FFXIV, afaik) all of them are essentially tab target. At absolute best, ESO could be considered tab target with an action accent. If players were really after action combat, don't you think that action combat MMORPG's would be more popular than tab target MMORPG's by now?
NishUK wrote: » If we're talking about a big multiplayer experience, it has to have some system that encourages Player versus Player interaction, unless you are settled with the fact that the mmorpg space will always be 2nd to other popular genres of the last 10 years or so.
Azherae wrote: » Still plugging Neverwinter as always. In terms of 'games that are not necessarily otherwise great proper MMOs', Blade and Soul is among the best as far as I know, and Onigiri is a specific type of thing that works decently due to being very spacing dependent, but isn't necessarily 'not tab targeted' either. All these games are relatively lower mobility games, which I feel is somewhat required for the RPG part of MMORPG to happen. Even in voice chat, you can't really roleplay (not necessarily heavy RP, just sometimes 'basically any') if you can't rely on spacing or make predictions about situations. The 'problem' with Tab Targeting in my opinion is that it often takes the 'spacing' aspect out of the game too, which feels to me to be a meaningful downgrade to the experience. Building in any type of 'tab targeting works but your spacing determines your damage or effectiveness' essentially makes the 'tab target' mode useless for difficult content, and refusing to build that in leads to the 'action target' mode useless for medium content. Overall, Neverwinter does it best, even if you don't like the abilities in the game, you can sort of imagine what the game would feel like with more satisfying abilities, so maybe try that if you haven't.
NishUK wrote: » To me the foundations of an online game are pretty basic, challenge players via other players and if devs engineer things within that, that are addictive and enjoyable then you'll have a product that people will keep on coming back to (most days, not every year or so "xxx expansion is coming out, I'll play again then!").
Neurath wrote: » The game will die without pvp.
Neurath wrote: » Therefore, you can keep repeating we are pvp focussed but we are not at all. If all pvp was bad all mobas would fail and all competitive simulators would fail.
Neurath wrote: » I'm not sure what you reference. I love the conversations we have but there is no pvp xp. It makes no difference if u die in pve or pvp in Ashes. There is no progression for pvp only leader boards. There is no pve progression only leader boards.
Neurath wrote: » Yes. I understand. I have done my best but there is a lot of work to do. I have smuggled other games into my zones but I do not feel confident changing kickstarter parts because I do not want is or myself sued. At the end of the day, I must build the game promised by Steven. Hell, I have to suffer the worst kind of open development at the moment lol. It is not easy making changes when you have to fight the same idiots day after day just to instill a single concept.
Nerror wrote: » I mean no offense at all - you do you - but the curiosity is killing me here.