Noaani wrote: » Completely disregarding player skill because your gear is higher is called being gear carried, in PvE and PvP. Gear is literally an indicator of what you have accomplished in a game. If a game puts in some big boss mob, and I am able to kill it and you are not, I should have an edge over you just because of that fact. If a game has a strong economic side and I am able to earn more money than you, I should have an edge over you just because of that fact. If a game has a community focus, and I have friends that hand me gear, I should have an edge over you just because of that fact. In each of the above three cases, it is someone playing the game better than you. You can tell they are playing the game better than you because they have better gear than you. If they are playing the game as a whole (as in, all aspects of the game combined) better than you, why do you think you should be able to beat them?
Noaani wrote: » FROM ANOTHER THREAD.... Now, on to the issue with your last paragraph. If those things all happen, the game has a worthwhile life of 6 - 9 months. You may well enjoy it for that 6 - 9 months, but Steven will be out millions of dollars.
NishUK wrote: » Noaani wrote: » Completely disregarding player skill because your gear is higher is called being gear carried, in PvE and PvP. Gear is literally an indicator of what you have accomplished in a game. If a game puts in some big boss mob, and I am able to kill it and you are not, I should have an edge over you just because of that fact. If a game has a strong economic side and I am able to earn more money than you, I should have an edge over you just because of that fact. If a game has a community focus, and I have friends that hand me gear, I should have an edge over you just because of that fact. In each of the above three cases, it is someone playing the game better than you. You can tell they are playing the game better than you because they have better gear than you. If they are playing the game as a whole (as in, all aspects of the game combined) better than you, why do you think you should be able to beat them? Noaani wrote: » FROM ANOTHER THREAD.... Now, on to the issue with your last paragraph. If those things all happen, the game has a worthwhile life of 6 - 9 months. You may well enjoy it for that 6 - 9 months, but Steven will be out millions of dollars. Overlook the entire playerbase. Your proposals, ensure you have a great time, for however long the server stays afloat. Now put yourself in the position of a new player and someone has 9 months ahead of him and continues playing. Your experiences on EQ, WoW, FF14 whatever, do not cover at all the experiences of the people who have lived inside open world "dog eat dog world" mmo's that are player driven. That is literally why Steven cannot shutup about promoting a healthy economy for everyone to take part in because he's one of us, not someone who's only played mmo's that focus on story and raiding alone where you simply get all you want for completing the yellow brick road infront of you!
Noaani wrote: » Hey, now you are starting to see why an action based PvP game where player skill is king, and a tab based PvE MMO where successful completion of content in the game is king are different genres. As soon as you try and mix them, you have issues.
NishUK wrote: » The issue is you devolving an mmo experience to being completed or not completed.
You enjoy being over rewarded, with as little interaction with the playerbase as possible, that is literally light years away from a competitive mindset.
Noaani wrote: » The thing is, the MMO genre was designed to be a cooperative genre more than a competitive one.
NishUK wrote: » Noaani wrote: » The thing is, the MMO genre was designed to be a cooperative genre more than a competitive one. Yep I know, a "single player co-op game that keeps on getting sequels/expansions", I read you like a book a long time ago...
I don't even want to destroy people like you, you're only after destroying people like me
Noaani wrote: » If someone has better gear than you, they are better at the game than you.
NishUK wrote: » Asmongold is willing do do raids 50-100 times just to get mount bragging rights, which he will definetly enjoy, his character is literally more complete because of it.
Noaani wrote: » Also, I gave you my reasoning as to why gear needs to have that much of an increase per tier.
NishUK wrote: » Noaani wrote: » Also, I gave you my reasoning as to why gear needs to have that much of an increase per tier. If you need that then why haven't you suggested Raid % PvE equipment? "from doing x raid, I have the mirror of Zel'ganus or whatever and I attach it to my chest piece so that the lasers of the gate of doorak dor will not incinerate me!" among other things and you carry on progressing through the raid tiers and getting those sweet collection/unique transmogs. You want to STOMP people because you've played a PvE co-op mode? bloody hell dude...
Noaani wrote: » If someone has better gear than you, they are better at the game than you. It really is that simple.
Sol Raven wrote: » Completely disregarding player skill because your gear is higher is called being gear carried, in PvE and PvP.
Sol Raven wrote: » Now, specifically regarding PvP from now on: You cannot ever put gear above good skill as a meta unless it's an extremely casual MMO that requires little to no player skill, like Runescape. Ashes of Creation will definitely not be that casual, nor should it be with how much of a PvP crowd that it is garnering attention from. Casuals and mindless endless progression fans should stick to clicker games and the MMOs that are meant to support that mentality, not invade or impose their lack of skill based enjoyment onto others.
Sol Raven wrote: » The idea that gear should trump player skill no matter what honestly baffles me and I hope there is none of that implemented into AoC. The only time someones gear should take priority over someones innate ability and knowledge to play the game should be a vast difference in level or quality of gear, for example a max level player vs a player still halfway or just finishing the story.
Noaani wrote: » Lets say that the game have 6 tiers of raid content before a level cap increase (this is low, it should be 10 - 12). In order for those tiers to matter (as in, prevent players skipping tiers), there needs to be about a 20% increase in performance per tier. This means we are talking a 120% increase in performance from gear just from raids. There should be a similar structure for group content. So how would you feel in your PvP game is the gear you get from raiding was almost 250% better than the gear you have access to if you don't PvE at all?
Dygz wrote: » Sol Raven wrote: » Completely disregarding player skill because your gear is higher is called being gear carried, in PvE and PvP. "Completely" is a concept you are adding to the discussion as far as I can tell. Sol Raven wrote: » Now, specifically regarding PvP from now on: You cannot ever put gear above good skill as a meta unless it's an extremely casual MMO that requires little to no player skill, like Runescape. Ashes of Creation will definitely not be that casual, nor should it be with how much of a PvP crowd that it is garnering attention from. Casuals and mindless endless progression fans should stick to clicker games and the MMOs that are meant to support that mentality, not invade or impose their lack of skill based enjoyment onto others. In an RPG, META should not be a thing. META is something than non-RPG gamers obsess about. And, it's not just good gear, it's gear + ability choice + stat choice. In an RPG, character build should trump player skill. Sol Raven wrote: » The idea that gear should trump player skill no matter what honestly baffles me and I hope there is none of that implemented into AoC. The only time someones gear should take priority over someones innate ability and knowledge to play the game should be a vast difference in level or quality of gear, for example a max level player vs a player still halfway or just finishing the story. "No matter what" is a concept you have added to the discussion as far as I can tell. I don't think anyone said that gear should trump player skill, so I'm not surprised you are baffled.
Dygz wrote: » Typically, I do not play MMORPGs to have avatars of myself. I play MMORPGs to play different characters and each character has their own unique roles. Since becoming a co-host of the TheoryForge podcast, beginning with Landmark Game, I do now always have one alt that is basically an avatar who is recognizably myself. I don't even know what "encouraged to stick with one character" means. And, no, Archeage is not a game that interested me at all. Encouraged to stick with just one character does not sound like an RPG to me.
VmanGman wrote: » One big concern I have for AoC is that gear will end up providing too much power. AoC is already a game that will greatly reward those who play a lot which is why I believe that it is imperative for gear to only account for at most 20-30% of a character's power. People will enjoy grinding out their gear even if each piece gives small increments of power increase. These small increments of power increase will allow the bulk of the population to not feel like they are so out geared that they cannot even come close to competing. This is very important because when those casual players will die over and over to a hardcore player that severely outgears them without any chance of fighting back, they will be very likely to just quit. Hardcore players will have other advantages (gold, skill, etc.) anyway because they play a lot more and there is no reason to further widen the gap between casual and hardcore players. Please understand that I am not against rewarding those who invest more time into the game. I am just suggesting that their reward should not create such a great disparity between them and casual players. I truly believe that this can greatly help the health of the game and its population.
PenguinPaladin wrote: » Id be more likly to stop playing knowing there is nowhere to go as gear doesnt get that much better, than i would be from being intimidated by other players power lvl
NishUK wrote: » And that is ultimately a sad game because it didn't have barely any substance or strategy
PenguinPaladin wrote: » The casuals who are just here to play a game and enjoy themselves.... probably want something worthwhile to obtain. And probably dont care about the further depth of the combat and so on.