Azherae wrote: » I'm not sure if you explicitly want to see spectacle or not? For example, I consider 'Node statuses changing' and 'weather/seasons changing', especially if these combine to create new Node statuses, to be 'large events', but they don't seem to be the same sort of thing you're referring to. I don't like events tied to Landmarks in the early development. I feel that's better utilized as a surprise to break up things once players have gotten used to things like 'Responding to their Node Warehouse being damaged just before Winter and losing access to lots of materials for cooking'.
AidanKD wrote: » Azherae wrote: » I'm not sure if you explicitly want to see spectacle or not? For example, I consider 'Node statuses changing' and 'weather/seasons changing', especially if these combine to create new Node statuses, to be 'large events', but they don't seem to be the same sort of thing you're referring to. I don't like events tied to Landmarks in the early development. I feel that's better utilized as a surprise to break up things once players have gotten used to things like 'Responding to their Node Warehouse being damaged just before Winter and losing access to lots of materials for cooking'. If i wasn't clear, my idea of an event is more so an active engagement, activity, "content" for players to actively take part in. The example I gave would just be an actual scenario. I am happy for them to keep their cards close to their chest but it was an idea that popped up in the moment and I felt like putting it out there!
Azherae wrote: » Right but that's still a little ambiguous. I'll use the same examples I use in other threads. "City being attacked by mobs" is a thing I experience through Besieged in FFXI. Enemy strength, logistics, how long they've been preparing, whether or not certain mobs were killed in the enemy stronghold, all these things affect how and when the Siege happens, but the Siege itself lasts an hour. "Infrastructure Failure" is a thing I experience through 'Node statuses' in Elite Dangerous. The specific requirements of the status change things like enemy spawns, required materials, access to services, effects of actions in the area. When this happens is semirandom and can be used for RP, but the effect lasts for weeks and players have many smaller things to do. Are these both 'valid' events for the thing you're talking about specifically?
AidanKD wrote: » Azherae wrote: » Right but that's still a little ambiguous. I'll use the same examples I use in other threads. "City being attacked by mobs" is a thing I experience through Besieged in FFXI. Enemy strength, logistics, how long they've been preparing, whether or not certain mobs were killed in the enemy stronghold, all these things affect how and when the Siege happens, but the Siege itself lasts an hour. "Infrastructure Failure" is a thing I experience through 'Node statuses' in Elite Dangerous. The specific requirements of the status change things like enemy spawns, required materials, access to services, effects of actions in the area. When this happens is semirandom and can be used for RP, but the effect lasts for weeks and players have many smaller things to do. Are these both 'valid' events for the thing you're talking about specifically? I am not sure I am 100% following , but are you focused more on the triggering conditions and the resultant effects for these events? I think that I am a little more fixated on the actual *experience* rather than the actual effects and conditionals. Such as the idea of a landmark turning into more than just a landmark. There are many ways that you can structure the event but the delivery of it is very much up for speculation.
CROW3 wrote: » There’s some truth to that, especially with large scale events. I mean remember when the Empire tried to take over the galaxy with that massive space station that had the ability to destroy entire planets until it was destroyed by a small band of misfit pilots? No, the other one. Noooo, the other one. 😕