PenguinPaladin wrote: » This would be what i would think would turn off a casual... if everything ends up taking strategy, and forethought, and effort, it stops being a game.
NiKr wrote: » And as much as I agree with what Steven says, I also want this game to survive for longer than 2 months.
Chroninho wrote: » About lot of wrong information here: https://youtu.be/H0LQSMT83L0?t=3275 Minute 54:35 of the video I recommend watching at least 4 minutes after the time is marked, soo many wrong information and ideas based on 0 facts in this thread. And WHY would you want to "protect" casuals? Protecting means giving benefits, it is literally that. IN a PVP situation Steven wants 3 things to factor in: 1) Your SKILLPLAY(how GOOD you are) 2)Your Build/class (How GOOD you create your character for that matchup) 3)Your Gear (How much time you invested to be strong. He already stated long ago more than once that he want all these 3 things (its on this video that I posted above there too btw). Steven dosent want a CASUAL game, the game is based on Risk vs Reward. Steven dosent want a themepark game to make easier if you dont have time. Steven dosent want a game where everyone wins. He even mentioned in his last live, Ashes of Creation is a game that few will WIN and many will Lose. That is how it works, for someone to win, others must lose. This is how competition works, either you like it or not. But if you dont like it is totally fine, but as STEVEN already said, ASHES OF CREATION IS NOT A GAME FOR EVERYONE. It is NOT being created to be a game for everyone. Also please note this is not even my opinion, what I stated above are either direct quotes or what Steven already said multiple time. No idea why people keep posting daily a lot of "ideas" thinking that he will change his game just because you dont agree with him. You dont have to agree with him, and thats totally fine, but probably the game that you seek and want to play will not be AoC if thats the case.
SirChancelot wrote: » I don't think anyone is saying IS needs to change their whole gameplan, just that there has to be some middle ground... Personally I just don't want ashes to do what Wildstar did, and scare off majority of their potential player base by being too targeted towards high end players....
NishUK wrote: » Stuff.
NishUK wrote: » . Meanwhile 10's of millions of players playing FPS/Moba/Sport games, a good portion of them I bet would love a change of pace, instead of looking at something like WoW and thinking "cartoon, old, no combat (visually), it got competition? ("arena only") ye fuk that".
NishUK wrote: » The stubbornness to continue being away from Korea mmo philosophy and their unique success is staggering, I'm glad I'm not as closed minded as you two.
SirChancelot wrote: » Chroninho wrote: » About lot of wrong information here: https://youtu.be/H0LQSMT83L0?t=3275 Minute 54:35 of the video I recommend watching at least 4 minutes after the time is marked, soo many wrong information and ideas based on 0 facts in this thread. And WHY would you want to "protect" casuals? Protecting means giving benefits, it is literally that. IN a PVP situation Steven wants 3 things to factor in: 1) Your SKILLPLAY(how GOOD you are) 2)Your Build/class (How GOOD you create your character for that matchup) 3)Your Gear (How much time you invested to be strong. He already stated long ago more than once that he want all these 3 things (its on this video that I posted above there too btw). Steven dosent want a CASUAL game, the game is based on Risk vs Reward. Steven dosent want a themepark game to make easier if you dont have time. Steven dosent want a game where everyone wins. He even mentioned in his last live, Ashes of Creation is a game that few will WIN and many will Lose. That is how it works, for someone to win, others must lose. This is how competition works, either you like it or not. But if you dont like it is totally fine, but as STEVEN already said, ASHES OF CREATION IS NOT A GAME FOR EVERYONE. It is NOT being created to be a game for everyone. Also please note this is not even my opinion, what I stated above are either direct quotes or what Steven already said multiple time. No idea why people keep posting daily a lot of "ideas" thinking that he will change his game just because you dont agree with him. You dont have to agree with him, and thats totally fine, but probably the game that you seek and want to play will not be AoC if thats the case. While you're right, he said those things and feels that way. If the game doesn't have enough for everyone, or has too high of barrier to entry for people behind the curve, or is too one sided against the casuals for them to have fun... Then game will fail. I'm not just saying that to just be negative. This game looks like it will be designed in a way that requires bigger and more active populations. Since the growth and potential decay of nodes is effectively based off of player activity. If people do nothing but get crushed by the try'hards they're going to quit and find something more enjoyable to spend there time on. I don't know if that top 10% of winners will be able to play without the other 90% losers if they all pack up and go find something more rewarding. The game will have to give even the losers something to keep them working forward. Think of it with a game like LoL, if you logged in and only lost matches every time you played how long do you think you would actually play the game? I don't think anyone is saying IS needs to change their whole gameplan, just that there has to be some middle ground... Personally I just don't want ashes to do what Wildstar did, and scare off majority of their potential player base by being too targeted towards high end players....
Chroninho wrote: » I agree, but the thing is, winning is not the same for everyone.
CROW3 wrote: » Yeah, I read that a few times and have no idea what you’re trying to say. You seem upset though.
NishUK wrote: » 1 million unique players bombed New World, Ashes can take them all in and impress them with its wonder instead of like NW being locked in some bubble of "opt in and opt out" and a super half baked economy, which a lot of western mmo's suffer from.
NishUK wrote: » Meanwhile 10's of millions of players playing FPS/Moba/Sport games, a good portion of them I bet would love a change of pace, instead of looking at something like WoW and thinking "cartoon, old, no combat (visually), it got competition? ("arena only") ye fuk that".
CROW3 wrote: » A gatherer in an open pvp world like Ashes, could expand their subjective definition of winning to include preparation and techniques to avoid objective losses. Not entirely dissimilar from traveling or exploring in survival games like Valheim, The Forest, or DayZ.
Noaani wrote: » These players do not want a persistent world PvP game. They play the games they play specifically BECAUSE there is no persistent world. Non-persistance is literally how ou put player skill up against player skill. Persistent world games are literally where you put player accomplishment up against player accomplishment. This is the literal reason for having it.
Dygz wrote: » Hopefully, millions of people will try Ashes of Creation and love playing its RPG features.
CROW3 wrote: » All of my scaled raid experience is tab as a hunter & tank in WoW for 16 or so years.
"Noaani wrote: » However, would you consider it more likely that a player that wants to primarily be a gatherer would do this, or would go to another game to be a gatherer?
Dygz wrote: » Yeah, I mean there are several forms of carebear challenges in MMORPGs, like leveling to max with no kills and/or leveling to max with no deaths. Success definitely feels like winning.
Noaani wrote: » However, would you consider it more likely that a player that wants to primarily be a gatherer would do this, or would go to another game to be a gatherer?