NiKr wrote: » Yet it led to best pvp in the genre
NiKr wrote: » Noaani wrote: » Sounds like a shit combat system. But then, we both already knew that. Yet it led to best pvp in the genre
Noaani wrote: » Sounds like a shit combat system. But then, we both already knew that.
Noaani wrote: » L2 was a good PvP game because people weren't backing down from PvP like they do in many MMO's these days.
Noaani wrote: » mcstackerson wrote: » Luck is what decides if your skill hits or not, which is what they are talking about. Build impacts both systems. Luck is what makes a no-look headshot hit, or other similar things. Sure, there may be an amount of skill involved, but there is still a lot of luck. Preparation is what makes your ability land in a tab target game. Sure, there may be an RNG factor in there somewhere, but I have literally never seen an RNG situation in combat in a tab target game which didn't have AT LEAST two factors by which it is influenced, and that influence operates to a greater extent than the RNG. Most such situations where RNG is a factor could have up to 6 or 7 factors that influence it, basically relegating any notion of luck to some sort of fantasy or pre-conceived notion that people have. Thus, from my perspective, there is as much if not more luck in fast paced action games than there is in tab games.
mcstackerson wrote: » Luck is what decides if your skill hits or not, which is what they are talking about. Build impacts both systems.
NiKr wrote: » Noaani wrote: » L2 was a good PvP game because people weren't backing down from PvP like they do in many MMO's these days. And you know why they did? Because class design RPS system worked well. Because gear was close to each other not only in stat values, but even in additional horizontal ones too. And because some rng here and there brought the lower lvled player and higher lvled player closer to each other when it came to their power lvls. All of those things led to the thought process of "I might have a chance to beat this guy, so why da hell should I not at least try?" And I hope AoC's class design leads to the same thoughts in people, on top of the "I'll lose half of the stuff, so I'd better fight back" thinking.
Noaani wrote: » Yeah, just not the best PvP combat - as I have said to you before. L2 was a good PvP game because people weren't backing down from PvP like they do in many MMO's these days.
Noaani wrote: » But this thought process will also result in the thought of "why bother with any of that PvE content? the pitiful improvements in gear from it are not worth the time and effort me and my guild would need to put in". And this is the crux of the issue - you simply can not have both. You either have a game with a healthy PvE progression, or you have a game where there is little gear gap for PvP. There is literally no middle ground here - which again is why I have said for years that this game is a conglomeration of contradictions. Don't forget, Intrepid want this game to have real PvE - that is as important to this game as real PvP is. L2 did not have real PvE.
NishUK wrote: » Noaani wrote: » Yeah, just not the best PvP combat - as I have said to you before. L2 was a good PvP game because people weren't backing down from PvP like they do in many MMO's these days. waaaaat is that summary about? People geninuely needed other to succeed, is, a suitable summary. "I ain't backing down", I've known many 100's of people from that game that aren't ego'ing or oozing the pvp "bitchness" you think they do. PvP is just part of the parcel of a real ow game and L2 incorperated that so naturally, they had their own penalty/corruption system and a growing and interesting guild system. L2 was made before WoW's release, it's nothing impressive but if you keep staring at something like "combat fluidity" alone which you keep on raving about like an addict you won't see the scope of the system at all. Just statement after statement from you, it's just straight out immature and disrespectful to other projects work and other peoples long term experiences, especially when they're trying their best to explain to you the systems involved.
Noaani wrote: » It's combat system was still pretty shit though.
NiKr wrote: » Noaani wrote: » It's combat system was still pretty shit though. Btw, what in particular do you dislike about it?
Noaani wrote: » There is literally no proximity or orientation mechanic involved at all, among other things that games of the time were doing.
Noaani wrote: » Second, point and click moving. Perfectly fine when not in combat, shit for in combat.
Noaani wrote: » NiKr wrote: » Noaani wrote: » L2 was a good PvP game because people weren't backing down from PvP like they do in many MMO's these days. And you know why they did? Because class design RPS system worked well. Because gear was close to each other not only in stat values, but even in additional horizontal ones too. And because some rng here and there brought the lower lvled player and higher lvled player closer to each other when it came to their power lvls. All of those things led to the thought process of "I might have a chance to beat this guy, so why da hell should I not at least try?" And I hope AoC's class design leads to the same thoughts in people, on top of the "I'll lose half of the stuff, so I'd better fight back" thinking. But this thought process will also result in the thought of "why bother with any of that PvE content? the pitiful improvements in gear from it are not worth the time and effort me and my guild would need to put in". And this is the crux of the issue - you simply can not have both. You either have a game with a healthy PvE progression, or you have a game where there is little gear gap for PvP. There is literally no middle ground here - which again is why I have said for years that this game is a conglomeration of contradictions. Don't forget, Intrepid want this game to have real PvE - that is as important to this game as real PvP is. L2 did not have real PvE.
NishUK wrote: » L2 did have real PvE, it had really hard PvE you could never solo and you pretty much always needed the trinity group to tackle and for the legendary bosses around the world you needed 6+ 9 man trinity parties. The game was released in 2003, what did you want back then??
PenguinPaladin wrote: » What if ashes became one of those auto combat games where you just hit the fight button.... maybe that is the true hybrid action/tab system everyone is waiting for
NiKr wrote: » But outside of that L2 really didn't have much of PvE. You just stood in one place and unloaded onto the boss/mob. There weren't any complex mechanics or intricate combat designs for mobs. Pretty much all bosses were just thiccque dmg piñatas.
NishUK wrote: » It still needed trinity parties, you didn't need to shout about how lame enemies were god damn dude! You know as well as I do their are people with monocles in this forum sipping on their cups of tea, stroking their moustaches and defining what a true intellectual PvE experience is.