Azathoth wrote: » Would 'failing' a dungeon/raid be on the group, similar to "we all could have done better?" Or would it fall on the shoulders of the one or two players that didnt meet the expected DPS of the raid leader? Players using the DPS outcome to blame failure on one or two players I think would be missing the point of the team activity. Group leaders should be mature enough to give a "we failed but it's okay" talk to everyone, and then reach out to the individual players and give them all advice or at least ask them what happened. Teams shouldn't target specific group members and then everyone pitch in and tell that player what they did wrong and how to "correctly" play their character for raid content. This is my dilemma with the DPS meters. I think a lot of good points are made for why group/raid leaders should have access to one during those events. I also think a lot of good points are made about the type of players that use this information to kick team members from teams when maybe they just had an off go at things. Since we can't police those that would have access, nor should we, i think Ashes current stance on not having one is better. Like all points in this forum, these are just opinions.
BCG wrote: » I said this before so I might as well say this again, unless they change something about how any type of numbers are displayed you will still have third party DPS meters, some people already had basic ones in APOC.
Noaani wrote: » So basically, we will have FFXIV style of tracker acceptance in Ashes.
NiKr wrote: » Here's my halfcent on the topic. Fuck dps meters
Noaani wrote: » With the systems proposed by Intrepid, no combat tracker would be like having an arena ladder system that rewards the best gear in the game if you are at the top of it, but with no way to see your position on that ladder at all.
NiKr wrote: » I'd mention not having dps meters in pve (even though we had the damage numbers), but you'd obviously dismiss L2's pve as trash that doesn't require that kind of knowledge.
Noaani wrote: » L2 had third party combat trackers.
Noaani wrote: » Since that time, MMORPG's have moved on. People have realized that having objective data and knowing how to use it is an inherently good thing.
NiKr wrote: » Noaani wrote: » L2 had third party combat trackers. From what I've seen they were mainly hp/skill parsers for pvp. I think I mainly used them for auto-potion use. Definitely never heard of them being used in pve outside of seeing the boss' exact hp values (which I think should be the default option in a game). Though maybe it was just the servers I was playing on, who knows.
NiKr wrote: » And yet the current biggest pve mmo looks down on them and even had a huge scandal related to the very concept of addons, let alone dps meters. And from what I know FF14's dev team tests their bosses themselves and I'd assume they do it w/o addons, so what people really need to do is to just git gud
Noaani wrote: » As to "so what people really need to do is to just git gud", we do, and we use combat trackers to objectively tell us that we have got gud - whereas people that don't use them just kind of guess.
NiKr wrote: » So if anything you're just playing an easier game than them.
Noaani wrote: » If you and I are both builders, I have a hammer and you are trying to use the palm of your hand to nail in nails, I am obviously going to be better at building things than you. That doesn't mean I am building easier things, it means I am using proper tools and you are not, and as such I am better.
NiKr wrote: » Noaani wrote: » If you and I are both builders, I have a hammer and you are trying to use the palm of your hand to nail in nails, I am obviously going to be better at building things than you. That doesn't mean I am building easier things, it means I am using proper tools and you are not, and as such I am better. I guess I'm just a "hit a nail with my palm until I completely nail it" kinda guy. I'd rather spend a bit more time figuring stuff out on my own, get used to the mechanics/systems/combos and get a better understanding of how they interact with each other, rather than just look at software that directly tells me what the best combo is once I hit the buttons in a particular way.
Noaani wrote: » See, this is the thing. A combat tracker isn't able to tell you anything other than what has just happened. If you don't understand the mechanics/systems/combos, then all you are looking at are a bunch of numbers. If you DO understand those same mechanics/systems/combos, then it gives you more information on them than you could possibly get otherwise. I mean, if I showed you a parse from EQ2, and said something was wrong, you would have literally no idea at all where to start - because you don't understand the mechanics/systems/combos. A player that uses a combat tracker without knowledge of the game is only using a percentage of that combat tracker (look at that big number!). A player that goes out to learn about the game but doesn't use a combat tracker only knows a percentage of the game.
NiKr wrote: » Then what is the difference between having the tracker and just timing yourself on some random mob w/o a tracker? If we do literally the same things, but I have a list of the things I've done in my head (or hell, even just written on a paper) while you use a 3rd party tool - what advantage does the tracker bring?
Noaani wrote: » If you take all of the information from attacking a mob - every hit you attempt on it and it attempts on you, along with the outcome of each hit, and you put them in a spreadsheet so you can sort them as you see fit, you have a combat tracker. It's just a really slow one.
NiKr wrote: » Noaani wrote: » If you take all of the information from attacking a mob - every hit you attempt on it and it attempts on you, along with the outcome of each hit, and you put them in a spreadsheet so you can sort them as you see fit, you have a combat tracker. It's just a really slow one. So yeah, like I said, I'm the guy that uses my palm instead of a hammer. We'll come to the exact same result, but I just won't use 3rd party software to do so.
Noaani wrote: » In other words, you have no issues with combat trackers.
Noaani wrote: » As a quick question, do you run Windows on your computer?