tautau wrote: » I certainly loved TOI. However, I don't think that there should be any special way to clear corruption in your tower. You should suffer the same penalties for going corrupt regardless of where in the game you choose to go red, no freebies.
tautau wrote: » Regarding corruption again: If these shards are falling routinely from mobs and you use these shards to wash corruption, then that does seem to me to be a freebie. You get these shards for doing what you were doing anyway so washing corruption is almost automatic, you have stacks of these things so why not kill some noobs, run to the tower and wash, and you got away with dodging the corruption system. Right? The only cost is you use the shards to wash rather than using them for something else. So TOI (#2) is a great idea, but corruption should work there just like everywhere else. I don't see any reason why it should work differently there than it does anywhere else.
tautau wrote: » However, I don't think that there should be any special way to clear corruption in your tower. You should suffer the same penalties for going corrupt regardless of where in the game you choose to go red, no freebies.
Ferryman wrote: » I like open world dungeons as well. I have not played Lineage 2 and therefore, I am not familiar with this Tower concept. However, I have played Albion Online and I have enjoyed open world dungeons in that game. I have understood that both open world and instanced dungeons will be a thing in Ashes.
Dygz wrote: » I don't really understand the point of such a Tower lore-wise for Ashes. I suppose it could be some form of an Arena for a Military Metro?
tautau wrote: » I like open world dungeons as well. I have not played Lineage 2 and therefore, I am not familiar with this Tower concept. However, I have played Albion Online and I have enjoyed open world dungeons in that game. I have understood that both open world and instanced dungeons will be a thing in Ashes. However, I agree with tautau that there is no reasons to change corrupt rules in specific areas like open world dungeons.
Ferryman wrote: » Yeah I watched the video. We do not actually need to think would a tower as a theme suit well for Ashes because it can go underground as well what ever makes sense. I would also like to see that some open world dungeons has several layers and the PvE content gets progressively harder further you go. There can be e.g. resources, chest and bosses to fight for and typically PvE hotspots will be PvP hotspots as well if open world PvP is utilized in the game.