Last weekend, my alliance suffered a major defeat. Our long-time base was ransacked by invaders. I'm talking about Eve Online, but I think the discussion has relevance for any territory-control MMO.
The fight was not close. A large Alliance brought overwhelming numbers. So my question to the AoC forums is: Do one-sided fights reflect good or bad game design? I expect many node sieges in Ashes of Creation will be one-sided as well.
Pros
-The event was highly immersive! Eve's universe truly feels like a scary place full of cold-blooded killers.
-It rewarded cooperation and planning. The attackers won decisively and got to haul away loot.
-It helped keep the in-game economy active. Lots of value was destroyed.
Cons
-The fight was over before it started. All decisions that mattered (scheduling, coordination, etc) were made off the battlefield and probably outside of the game entirely.
-Individual combatants and their skills were not important.
What do you think? Are there benefits/downsides that I haven't considered? Are you looking forward to similar battles in Ashes of Creation, or are you dreading them?
Eve Killboard Link for Reference:
https://zkillboard.com/kill/101257746/