SirChancelot wrote: » Am I there only one that doesn't think it matters if they do have PvE servers? Honestly how would that effect the people on the PvP servers at all?
Liniker wrote: » SirChancelot wrote: » Am I there only one that doesn't think it matters if they do have PvE servers? Honestly how would that effect the people on the PvP servers at all? You would not be there for me to PK
SirChancelot wrote: » I'm sorry you have to go find someone who actually PvPs instead? Isn't that why everyone wants a PVP game? To actually have a challenge? If you just want to stomp bots just do PvE... 😆
NiKr wrote: » The main problem I see is that most people will just go to pve servers just because they're used to doing so. And with most people playing on pve servers you'll barely have anyone on pvp ones. Even if we forget about how most mechanics in the game wouldn't work properly on a pve server, the game needs population to be the best itself it can be. And with pve servers you're dooming all the pvp ones to just die out.
Dygz wrote: » If Corruption works as intended, there should still be plenty of folk on PvX servers. (And, I guess, if we were going to have one "PvE Server" we should also have one No Corruption Server)
Ferryman wrote: » SirChancelot wrote: » Am I there only one that doesn't think it matters if they do have PvE servers? Honestly how would that effect the people on the PvP servers at all? I am not sure what you mean by PvE servers... No PvP at all or consensual PvP only? Anyway, it is hard to see that PvP aspect would be removed entirely even in these theoretical PvE servers because planned dynamic events such sieges and caravans. However, the world would work fine with consensual PvP which is more realistic wish. Anyhow, IF a such PvE server would be implemented then I would like to see a hardcore PvP server as well. Actually, this is exactly what Fractured is working on atm. They will have three different planets, PvE, PvX and PvP to cater three different playstyles. However, these planets are not own servers and instead part of the same game world. It is interesting to follow how well that goes. Surprise surprise, it is the PvX planet which rules have changed several times and causes constant debate.
mcstackerson wrote: » SirChancelot wrote: » Am I there only one that doesn't think it matters if they do have PvE servers? Honestly how would that effect the people on the PvP servers at all? Only reason i argue against it is most people's experience with open pvp comes from games like wow where it servered no purpose and was more of a little things the devs allowed then part of the game. They will choose a server based off that experience in another game instead of understanding it's role in the game or how the system will change their overall experience. The flagging system is an intended part of the game and i'd rather people experience before we make make servers that shift away from the games original design.
George_Black wrote: » SirChancelot wrote: » Am I there only one that doesn't think it matters if they do have PvE servers? Honestly how would that effect the people on the PvP servers at all? You mean waste studio resources for pve servers? Why.. then let's waste resources for rp servers. And let's waste resources for survival pvp servers. And let's waste resources for faction pvp servers. And let's waste resources for no cosmetic servers. And let's waste resoyrces for no pve no pvp but only crafting servers. It affects ppl. It affects the quality of the product and customer experience.
SirChancelot wrote: » George_Black wrote: » SirChancelot wrote: » Am I there only one that doesn't think it matters if they do have PvE servers? Honestly how would that effect the people on the PvP servers at all? You mean waste studio resources for pve servers? Why.. then let's waste resources for rp servers. And let's waste resources for survival pvp servers. And let's waste resources for faction pvp servers. And let's waste resources for no cosmetic servers. And let's waste resoyrces for no pve no pvp but only crafting servers. It affects ppl. It affects the quality of the product and customer experience. Lol Nobody said any of that... But sure... If they're doing 20 servers, they're doing 20 servers. Dedicating a few to a different group isn't going to make those servers drain resources from the others. Thinking so is just silly. Honestly, if anything it would make the quality of player on the PvX servers more pure and intune with the game... Sounds like an improvement to customer experience to me.
George_Black wrote: » SirChancelot wrote: » George_Black wrote: » SirChancelot wrote: » Am I there only one that doesn't think it matters if they do have PvE servers? Honestly how would that effect the people on the PvP servers at all? You mean waste studio resources for pve servers? Why.. then let's waste resources for rp servers. And let's waste resources for survival pvp servers. And let's waste resources for faction pvp servers. And let's waste resources for no cosmetic servers. And let's waste resoyrces for no pve no pvp but only crafting servers. It affects ppl. It affects the quality of the product and customer experience. Lol Nobody said any of that... But sure... If they're doing 20 servers, they're doing 20 servers. Dedicating a few to a different group isn't going to make those servers drain resources from the others. Thinking so is just silly. Honestly, if anything it would make the quality of player on the PvX servers more pure and intune with the game... Sounds like an improvement to customer experience to me. Things cost money. Not just words. The "pvx servers" will be just fine, even if pve players bemoan "griefing griefing". PvE servers wont improve anything. Just drain money. You forget the need to recode concepts to facilitate the lack of node wars.
George_Black wrote: » I dont mind the bemoaning.