Dygz wrote: » I don't know what "top lvl content" means. Even as a citizen of a Node, we aren't stuck only doing things in that Node. Our home Node will send us on quests and tasks around the world. So, even though SirChancelot thinks he might get bored sticking with one Node, that is probably not true. Especially due to how a Node can change due to a new Mayor, a new Monarch and/or a new dominant race. (Racial progression might send us across the map as well.) And, just because you are a citizen of one Node does not mean you cannot gain a good rep in a Node (or several Nodes) across the map - even without joining a guild.
Dygz wrote: » LMAO That is one delusional post you wrote there.
Mag7spy wrote: » Forced social interaction is the fastest way to avoid people never trying or considering and staying and only doing solo content. This is a mmorpg bud.
CROW3 wrote: » Mag7spy wrote: » Forced social interaction is the fastest way to avoid people never trying or considering and staying and only doing solo content. This is a mmorpg bud. I’ve read this five times and can’t really grasp what you’re arguing. What are you trying to say?
derp wrote: » Honestly my main concern is balancing. I would like guilds to offer horizontal progression, as soon as it becomes vertical progression it becomes a problem in my opinion
Mag7spy wrote: » Its a long convo so that is just part of it. Main point having a bunch of systems in place that make it as convenient and easy for solo without interacting with other people is not good. Its better to have systems to coax people to have more social interactions, join guilds, etc.
Dygz wrote: » You can only be a citizen of one Node. You are not forced to become a citizen of a Node. In Ashes, you don't really have to have a connection to somewhere. It's likely that people will form bonds with what becomes their main hub, even if the don't become a citizen of a Node. Especially if they participate in defending the Node. But, that's not strong-arming. It's also likely that people will form bonds with citizens of Nodes because there is open world housing, so we can visit people at their homes. As in, we can walk to their homes and be fairly certain they will be there at the times they are normally there. Don't have to be a citizen to do that. Even when the person is not at their home, you get to see how they've decorated their home and what kinds of pets they have. Which also helps form bonds. We can expect more communication with other players in Ashes than is typical in previous MMORPGs because the world is dynamic, rather than static - so people will be asking what happened while they were away from the game. None of that requires joining a guild or joining a group.
Mag7spy wrote: » If by not joining a node you have less access and bonuses, no home then you are choosing to stab yourself in the foot for no reason. Strong incentive to be apart of the node is strong arming . Because the positives you are giving up are making everything more difficult for you based on what you are losing out on. By being part of a node when it is attacked your stuff is destroyed and you lose things.
Dygz wrote: » Having your stuff destroyed when you are a citizen of a Node is not a positive incentive.