Noaani wrote: » Mag7spy wrote: » Learn far more scenarios and gain experience. Its not a PvE encounter where there is a guide up and you just practice the mechanics until you can do it well enough. Two points to just this line. First of all, I have said many times that game with guides are not the rule. You are taking the most basic version of PvE and applying it to all PvE. Stop doing that. Second, each encounter in PvE is it's own scenario. You need to learn each of them. In EQ2, I killed well over 300 different encounters, with different strategies, each of them notably different. There are not that many scenarios in PvP that a player needs to learn. If you are running the defense of a siege, for example, there would only be two or three viable strategies the attacker could use that has any chance of success. As such, you only have two or three strategies you need to consider and plan for. In terms of PvP in the open world (whether just open PvP, guild wars, what ever), various games have various strategies (Archeages mageball, for example), but there is usually only a small handful of these per game, and very little that actually needs high level consideration other than such strategies.
Mag7spy wrote: » Learn far more scenarios and gain experience. Its not a PvE encounter where there is a guide up and you just practice the mechanics until you can do it well enough.
From there, you move in to questions of "is everyone completely geared with exactly the best item in each slot that we have available to us right now?", "does literally everyone present know exactly what their role is, and what to do in any number of potential situations we may find ourselves in without needing direction?", "does everyone have the exact best spec for that player to be able to fulfil their assigned role to the absolute best of their and their characters ability?" and "are we all well versed in playing with each other to the point where we can anticipate each others thoughts?".
NiKr wrote: » Azherae wrote: » This last line of yours is mostly just about the numbers aspect again, right? The 'Dev limit' in question. Or is it your opinion/experience that Devs generally or always specifically script how groups should take on harder PvE content? It's mainly a response to Noaani's explanation of what "top lvl pve" for him is and his reasoning for why owpvp is always easier. "You're limited by the devs in pve, while you can always add people in owpvp". And my counter to that is "your upper limit in pve is dev-based, while my upper limit in owpvp is me-based". I'm sure you can beat 40-man raids with fewer people, but I'd assume Noaani would just says that it wasn't top lvl pve if you could. If I'm wrong on that assumption @Noaani pls correct me.
Azherae wrote: » This last line of yours is mostly just about the numbers aspect again, right? The 'Dev limit' in question. Or is it your opinion/experience that Devs generally or always specifically script how groups should take on harder PvE content?
Mag7spy wrote: » Again the combat is only part of PvP all parts come together including the guild building, planning, drama, etc.
You look at the guide see what you need to do
Noaani wrote: » Mag7spy wrote: » Again the combat is only part of PvP all parts come together including the guild building, planning, drama, etc. This is the second time you have bought up things like this. How could it be possible that you do not understand that these things exist in PvE as well? The only answer I have to this is that you have never been in a PvE raid guild - and thus have never taken part in top end PvE. I mean, PvE guilds don't just magically *happen*. They are built, just as PvP guilds are. They have the same requirements around planning, management, drama, rival guilds poaching players etc. You look at the guide see what you need to do This is why you feel you are like a broken record - you refuse to listen and just keep spewing the same shit over and over again. Guides to content is not an inherent PvE thing. It is no more common than guides to PvP. Sure, games you play may all have guides to all the content, but that just says things about the games you play. Games I play do not have guides If the game did have guides being produced by players, then that would mean there is no competition between players, and so I wouldn't play the game. Again, I have told you this outright several times in this thread. You not listening and understanding that point does not make it true, and you continuing to repeat the same incorrect assumption about PvE that you have due to not listening does not make your assumption true. The fact that you realize you are sounding like a broken record, yet refuse to actually listen to the information that will enable you to move on is actually quite an interesting situation to witness.
Mag7spy wrote: » Guides to PvE tell you exactly what to do
Noaani wrote: » Games I play do not have guides If the game did have guides being produced by players, then that would mean there is no competition between players, and so I wouldn't play the game.
Noaani wrote: » I have said many times that game with guides are not the rule. You are taking the most basic version of PvE and applying it to all PvE. Stop doing that.
Noaani wrote: » I'll also point out that I have yet to see an MMO with the following three things: actual competition; open world mobs dropping top end gear; guides for killing top end content.
Noaani wrote: » Mag7spy wrote: » Guides to PvE tell you exactly what to do Noaani wrote: » Games I play do not have guides If the game did have guides being produced by players, then that would mean there is no competition between players, and so I wouldn't play the game. Noaani wrote: » I have said many times that game with guides are not the rule. You are taking the most basic version of PvE and applying it to all PvE. Stop doing that. Noaani wrote: » I'll also point out that I have yet to see an MMO with the following three things: actual competition; open world mobs dropping top end gear; guides for killing top end content. This is why you feel like a broken record - you aren't listening, and instead just repeat the same incorrect bullshit over and over.
Mag7spy wrote: » I literately can say the same to you.
Noaani wrote: » Mag7spy wrote: » I literately can say the same to you. Then say it. You were repeating the same bullshit, I called you out. If you think I am ignoring something you have said several times that you think it important and I am ignoring, call me out. Don't say you could call me out, call me out. Saying you could call me out without doing it is pretty weak.
Noaani wrote: » From there, you move in to questions of "is everyone completely geared with exactly the best item in each slot that we have available to us right now?", "does literally everyone present know exactly what their role is, and what to do in any number of potential situations we may find ourselves in without needing direction?", "does everyone have the exact best spec for that player to be able to fulfil their assigned role to the absolute best of their and their characters ability?" and "are we all well versed in playing with each other to the point where we can anticipate each others thoughts?". I doubt the above situation has ever actually happened in an open world PvP setting. I have no doubt it has happened in an arena setting - but absolutely not an open world one.
Mag7spy wrote: » 3. Unlike PvE where you know the encounter through guides
Noaani wrote: » Mag7spy wrote: » 3. Unlike PvE where you know the encounter through guides Any post where you talk about this will get me reacting to literally only this, simply because I have told you many times that this is not the case. A refresher; Noaani wrote: » Games I play do not have guides If the game did have guides being produced by players, then that would mean there is no competition between players, and so I wouldn't play the game. Noaani wrote: » I have said many times that game with guides are not the rule. You are taking the most basic version of PvE and applying it to all PvE. Stop doing that. Noaani wrote: » I'll also point out that I have yet to see an MMO with the following three things: actual competition; open world mobs dropping top end gear; guides for killing top end content. If you want any reaction or thoughts to anything else. post it without mentioning guides, because guides are not an inherent part of PvE content. Feel free to try again.
Caeryl wrote: » Why are you both debating about PvP vs PvE in a thread that should be off the first page by now? Neither is more difficult in every aspect. PvE is more technically difficult but simple to thoroughly prep for. PvP is less technically difficult but nearly impossible to thoroughly prep for. Both have their own challenges and require mostly noncomparable skillsets and mindsets. Both of which also have nothing to do with whether gear progression should be a major deciding factor in overall player power.
Caeryl wrote: » Why are you both debating
Mag7spy wrote: » If your view point is you are the less then one percent that is going to world first everything
Noaani wrote: » With PvE, players do everything they can to make it as easy as it can be - the maximum number of the best players, the best gear, the best tools, the best strategy. And yet it is still hard. If PvP players put that paradigm (the maximum number of the best players, the best gear, the best tools, the best strategy) in to PvP, then it would not be hard.
Azherae wrote: » Basic example, there is an instanced content battle (technically five of them) in FFXI where you take your party of six players, and go up against an enemy party of six Beastmen. These Beastmen, like most mobs, have all the abilities of their 'class', but they're explicitly tuned to this and work in a group, and can use the 'Ultimate' of their class one per fight. Their advantage is high HP, the player advantage is having consumables (minor) and being able to raise after falling (major until you are really good at it).
Azherae wrote: » You simply 'know that the enemy can do XYZ things, and you prepare for those'. What I'm failing to see is if the ONLY thing people are discussing as 'the thing that makes PvP more challenging' is the 'numbers' part. Because it's entirely possible that they've just never 'had to face the equivalent of Grimshell Shocktroopers' in their games of choice and just don't think it can even be done.
NiKr wrote: » Noaani wrote: » With PvE, players do everything they can to make it as easy as it can be - the maximum number of the best players, the best gear, the best tools, the best strategy. And yet it is still hard. If PvP players put that paradigm (the maximum number of the best players, the best gear, the best tools, the best strategy) in to PvP, then it would not be hard. Here's a question that will give me the absolute answer for this situation: Have you ever tried to or heard of <40-man raid groups clearing top lvl 40-man raid instances in EQ(2)?
Noaani wrote: » Caeryl wrote: » Why are you both debating I assume this is a rhetorical question. You know me better than that. Mag7spy wrote: » If your view point is you are the less then one percent that is going to world first everything I have yet to play a game for any real period of time where I did not world first something. In the case of EQ2, my guild achieved world firsts on multiple encounters in every content cycle. As I said, stop your bullshit with guides. Or how about while you go finding those PvE guides, you also find all the PvP guides that are out there, and are just as bad as most PvE ones.
Noaani wrote: » With the above three qualifiers to your question, the answer is no.