ClintHardwood wrote: » Because the gear of the people killing you decides whether you should try to fight back or escape. By the time click them all one at a time to check their gear, you're dead.
Dygz wrote: » ClintHardwood wrote: » Because the gear of the people killing you decides whether you should try to fight back or escape. By the time click them all one at a time to check their gear, you're dead. No. The gear people are wearing does not determine whether or not I should try to fight. First thing that determines whether I fight back is if I am in the mood for PvP combat. Second thing is whether or not I want my attacker to gain Corruption or whether I want half the normal death penalties. Trying to assess who has the weakest gear is pointless if I'm fighting a group. And, if I'm fighting a group - it's probably just quicker for me to let them kill me. So, it all boils down to will I penalize with Corruption or go with half normal death penalties. Gear assessment helps me decide the risk of initiating an attack.
sternzy wrote: » Steven acknowledged the importance, I'm inclined to see what he does with it.
Taleof2Cities wrote: » I wonder how many times we have to post Steven quotes in the thread (about threat assessment icons) until the anti-cosmetics crowd stops replying ... ?
Grimseethe wrote: » I did its called, pantheon rise of the fallen.
NiKr wrote: » Taleof2Cities wrote: » I wonder how many times we have to post Steven quotes in the thread (about threat assessment icons) until the anti-cosmetics crowd stops replying ... ? Right up until they show how those icons will work. And if they stay "click to see" I'd still complain
Vaknar wrote: » I think a better solution to hiding players' cosmetic skins might be an immersive and intuitive UI and HUD that gives the pertinent information a player needs. I think a system like this would actually work more naturally and more fluidly than seeing a character and doing your best to judge their statistics simply off of the gear they appear to be wearing!