NishUK wrote: » Ferryman wrote: » This is a good example and I bet that WoW's specs are changing the class way more than what we will see with augments in Ashes. 100%. WoW given waaaaay too much credit, go and play it
Ferryman wrote: » This is a good example and I bet that WoW's specs are changing the class way more than what we will see with augments in Ashes. 100%.
Hailee wrote: » Marcet wrote: » Intrepid... your move. Will you work on the classes before its too late???? Or will the game be destroyed at birth?!!?!?!? What even is this statement. We know they're working on combat right now, we can't have classes without a combat system
Marcet wrote: » Intrepid... your move. Will you work on the classes before its too late???? Or will the game be destroyed at birth?!!?!?!?
Ferryman wrote: » Well you are the one who have not played it so perhaps you should try and then you know what we are talking about. 😉
NiKr wrote: » We have yet to see any real augments. The "rush TP" is cute and all...
NishUK wrote: » Dygz wrote: » What??? Like starting with 8 Primary Archetypes ....like simple ways of starting it, like starting off as a super basic fighter or a super basic caster.
Dygz wrote: » What??? Like starting with 8 Primary Archetypes
StewBad wrote: » I mean maybe the "rush TP" is cute, at this point, because we have no context on how it will/could interact with the environment.
Hailee wrote: » What even is this statement. We know they're working on combat right now, we can't have classes without a combat system
NiKr wrote: » SirChancelot wrote: » All tanks are still tanks, different secondary just changes the flavor? But they are all still the same class, and can't change an archetypes role. We have yet to see any real augments. The "rush TP" is cute and all, but we have no clue what kind of impact all the other augment schools will/can have. What if a whole party has tank secondaries? Would one dude with healer secondary be enough to keep them healed up because they already have defensive augments? Would a fighter/tank be enough to tank content if the whole party has bard secondaries that can decrease dmg output of their targets? There's a ton of possible combos that might lead to classes having the same impact as they did in wow. We can only wait till they release more info about them.
SirChancelot wrote: » All tanks are still tanks, different secondary just changes the flavor? But they are all still the same class, and can't change an archetypes role.
Murdach wrote: » Hailee wrote: » What even is this statement. We know they're working on combat right now, we can't have classes without a combat system I would actually say working on combat is less effective if you dont know what classes there are. Working on swinging a weapon or waving a hand is ok, but do they need to add animations for Sleep? Stagger? Stun? Are you going to make every sword swing part of a generic "sword" suite? Or will a different archetypes have different sword swing animations? Will Augments affect sword swing animation? You cant answer these without knowing what the class system is bringing to the table.
Murdach wrote: » I would actually say working on combat is less effective if you dont know what classes there are. Working on swinging a weapon or waving a hand is ok, but do they need to add animations for Sleep? Stagger? Stun? Are you going to make every sword swing part of a generic "sword" suite? Or will a different archetypes have different sword swing animations? Will Augments affect sword swing animation? You cant answer these without knowing what the class system is bringing to the table.
Once you understand the combat approach for: - melee weapon attacks - physical ranged attacks - casting ranged attacks - direct casted heals - melee conal aoe - casted aoe - multi target heals Then you can fan out to specialized attacks and unique animations, with some potential refactoring as you discover more.
Vaknar wrote: » We know our players are excited to see the archetypes and classes in action. Ashes of creation is a monumentally sized project and we want it to be perfect. That means that it will take time. We don't want to rush this game but would rather take the time necessary to make it exactly as Steven has envisioned! With that said, archetypes and classes are not at all being neglected by our teams. They're actively being worked on and we are so excited to show them off once they're ready! What archetypes and classes are you all excited to see and play?