Mag7spy wrote: » Dygz wrote: » I'm really asking what the consequences are for one server where it's not possible to fend off people from a nice cluster of materials or an open world raid boss. Do tell!! Just because its a good bunch of resources doesn't mean you will be attacked. Mainly based off the consequences, if it was something extremely rare that doesn't spawn often maybe there be a higher chance they attack if they see you. I don't think this will be a common thing mainly because of how often one will be gather resources for, you are taking corruption hits for resources that often all the time. In the end you would just lose far more then gain. Its not a realistic situation. A more fitting situation would be you see a guild doing something and dec, and the guild dec takes 15 minutes to go through or such. Giving you some leeway and warning.
Dygz wrote: » I'm really asking what the consequences are for one server where it's not possible to fend off people from a nice cluster of materials or an open world raid boss. Do tell!!
Azherae wrote: » Mag7spy wrote: » Dygz wrote: » I'm really asking what the consequences are for one server where it's not possible to fend off people from a nice cluster of materials or an open world raid boss. Do tell!! Just because its a good bunch of resources doesn't mean you will be attacked. Mainly based off the consequences, if it was something extremely rare that doesn't spawn often maybe there be a higher chance they attack if they see you. I don't think this will be a common thing mainly because of how often one will be gather resources for, you are taking corruption hits for resources that often all the time. In the end you would just lose far more then gain. Its not a realistic situation. A more fitting situation would be you see a guild doing something and dec, and the guild dec takes 15 minutes to go through or such. Giving you some leeway and warning. I think you're almost getting it now, so I'll springboard off you. We got to 'well people will just have Alts you can't attack'. But we also have 'The Corruption system will deter attacking'. Why wouldn't you just make an Alt that is much lower level and go with a friend? The Alt gathers the materials, or holds them. If you the 'rival' kill this low level Alt to get the mats... now you are red. Very red. There is no situation I can see in which you 'get very red for killing lowbies' to the point where you should think twice about doing it, AND where other people won't use low level Bait Alts to gather with since Artisanship isn't part of level. I'm taking bets on how long it takes before we see such a character named Karmabomb.
George_Black wrote: » Azherae wrote: » Mag7spy wrote: » Dygz wrote: » I'm really asking what the consequences are for one server where it's not possible to fend off people from a nice cluster of materials or an open world raid boss. Do tell!! Just because its a good bunch of resources doesn't mean you will be attacked. Mainly based off the consequences, if it was something extremely rare that doesn't spawn often maybe there be a higher chance they attack if they see you. I don't think this will be a common thing mainly because of how often one will be gather resources for, you are taking corruption hits for resources that often all the time. In the end you would just lose far more then gain. Its not a realistic situation. A more fitting situation would be you see a guild doing something and dec, and the guild dec takes 15 minutes to go through or such. Giving you some leeway and warning. I think you're almost getting it now, so I'll springboard off you. We got to 'well people will just have Alts you can't attack'. But we also have 'The Corruption system will deter attacking'. Why wouldn't you just make an Alt that is much lower level and go with a friend? The Alt gathers the materials, or holds them. If you the 'rival' kill this low level Alt to get the mats... now you are red. Very red. There is no situation I can see in which you 'get very red for killing lowbies' to the point where you should think twice about doing it, AND where other people won't use low level Bait Alts to gather with since Artisanship isn't part of level. I'm taking bets on how long it takes before we see such a character named Karmabomb. With what skills will the low alt manage to gather high resources? Why would a high lv player be near low lv resources?
Azherae wrote: » George_Black wrote: » Azherae wrote: » Mag7spy wrote: » Dygz wrote: » I'm really asking what the consequences are for one server where it's not possible to fend off people from a nice cluster of materials or an open world raid boss. Do tell!! Just because its a good bunch of resources doesn't mean you will be attacked. Mainly based off the consequences, if it was something extremely rare that doesn't spawn often maybe there be a higher chance they attack if they see you. I don't think this will be a common thing mainly because of how often one will be gather resources for, you are taking corruption hits for resources that often all the time. In the end you would just lose far more then gain. Its not a realistic situation. A more fitting situation would be you see a guild doing something and dec, and the guild dec takes 15 minutes to go through or such. Giving you some leeway and warning. I think you're almost getting it now, so I'll springboard off you. We got to 'well people will just have Alts you can't attack'. But we also have 'The Corruption system will deter attacking'. Why wouldn't you just make an Alt that is much lower level and go with a friend? The Alt gathers the materials, or holds them. If you the 'rival' kill this low level Alt to get the mats... now you are red. Very red. There is no situation I can see in which you 'get very red for killing lowbies' to the point where you should think twice about doing it, AND where other people won't use low level Bait Alts to gather with since Artisanship isn't part of level. I'm taking bets on how long it takes before we see such a character named Karmabomb. With what skills will the low alt manage to gather high resources? Why would a high lv player be near low lv resources? You do understand that Artisan skill is completely unrelated to Adventuring level, right? You can be a level 1 Master Gatherer in this game.
Dygz wrote: » With a server that has 180 Nodes, how are you calculating Node sieges only occuring once per month?
Dygz wrote: » There's battlegrounds PvP associated with Castle Sieges at least once per week for each of the 5 Castles.
Dygz wrote: » I think the "sand" part will still be fairly substantial, but RP and cooperation, working together to progress the world in specific directions, will be more prevalent. Rather than progressing the world via competitiveness and conflict motivated by a love for PvP combat.
George_Black wrote: » How will a low lv gatherer reach an area with good resources before dying to mobs?
George_Black wrote: » Azherae wrote: » George_Black wrote: » Azherae wrote: » Mag7spy wrote: » Dygz wrote: » I'm really asking what the consequences are for one server where it's not possible to fend off people from a nice cluster of materials or an open world raid boss. Do tell!! Just because its a good bunch of resources doesn't mean you will be attacked. Mainly based off the consequences, if it was something extremely rare that doesn't spawn often maybe there be a higher chance they attack if they see you. I don't think this will be a common thing mainly because of how often one will be gather resources for, you are taking corruption hits for resources that often all the time. In the end you would just lose far more then gain. Its not a realistic situation. A more fitting situation would be you see a guild doing something and dec, and the guild dec takes 15 minutes to go through or such. Giving you some leeway and warning. I think you're almost getting it now, so I'll springboard off you. We got to 'well people will just have Alts you can't attack'. But we also have 'The Corruption system will deter attacking'. Why wouldn't you just make an Alt that is much lower level and go with a friend? The Alt gathers the materials, or holds them. If you the 'rival' kill this low level Alt to get the mats... now you are red. Very red. There is no situation I can see in which you 'get very red for killing lowbies' to the point where you should think twice about doing it, AND where other people won't use low level Bait Alts to gather with since Artisanship isn't part of level. I'm taking bets on how long it takes before we see such a character named Karmabomb. With what skills will the low alt manage to gather high resources? Why would a high lv player be near low lv resources? You do understand that Artisan skill is completely unrelated to Adventuring level, right? You can be a level 1 Master Gatherer in this game. How will a low lv gatherer reach an area with good resources before dying to mobs?
NiKr wrote: » George_Black wrote: » How will a low lv gatherer reach an area with good resources before dying to mobs? Simple protection. I've led lvl56 summoners in L2 into veeery deep rooms in different dungeons. Didn't really have any problems.
Azherae wrote: » You do understand that Artisan skill is completely unrelated to Adventuring level, right? You can be a level 1 Master Gatherer in this game.
George_Black wrote: » The protective group can be PKed as I said alrdy in the previous post. Not a good answer.
Dolyem wrote: » Azherae wrote: » You do understand that Artisan skill is completely unrelated to Adventuring level, right? You can be a level 1 Master Gatherer in this game. Honestly its kind of vague on the wiki as to what they mean by progression between leveling class and leveling artisan skills not having a correlation. That being said, having a level 1 character gathering high tier materials efficiently is kind of a laughable concept even if that is possible. According to the wiki, the amount of time it will take to get to that level of artisan skill even as a max level player will take a ton of time and resources, so that would be even more so for a low level alt. And I will put this here as an easy fix to prevent that... Make both crafting levels, and class levels count towards the amount of corruption a character gives. If they are level 1, but have mastered an artisan skill. Treat them as a max level character in regards to how much corruption they give after being killed. Simple fix.
George_Black wrote: » Dolyem wrote: » Azherae wrote: » You do understand that Artisan skill is completely unrelated to Adventuring level, right? You can be a level 1 Master Gatherer in this game. Honestly its kind of vague on the wiki as to what they mean by progression between leveling class and leveling artisan skills not having a correlation. That being said, having a level 1 character gathering high tier materials efficiently is kind of a laughable concept even if that is possible. According to the wiki, the amount of time it will take to get to that level of artisan skill even as a max level player will take a ton of time and resources, so that would be even more so for a low level alt. And I will put this here as an easy fix to prevent that... Make both crafting levels, and class levels count towards the amount of corruption a character gives. If they are level 1, but have mastered an artisan skill. Treat them as a max level character in regards to how much corruption they give after being killed. Simple fix. You dont even have to go that far. Players cant expect to become rich or advance, completelly shielded from pvp encounters. As somebody said alrdy very accuretly, people here perform mental gymnastics in order to descredit the plain possition stating that pure PvE cannot happen in Ashes, and the studio should not develop pve servers at the expence of the main product and its future expansions/content.
Mag7spy wrote: » so you just have to dec them if they are in a guild.
Mag7spy wrote: » Azherae wrote: » Mag7spy wrote: » Dygz wrote: » I'm really asking what the consequences are for one server where it's not possible to fend off people from a nice cluster of materials or an open world raid boss. Do tell!! Just because its a good bunch of resources doesn't mean you will be attacked. Mainly based off the consequences, if it was something extremely rare that doesn't spawn often maybe there be a higher chance they attack if they see you. I don't think this will be a common thing mainly because of how often one will be gather resources for, you are taking corruption hits for resources that often all the time. In the end you would just lose far more then gain. Its not a realistic situation. A more fitting situation would be you see a guild doing something and dec, and the guild dec takes 15 minutes to go through or such. Giving you some leeway and warning. I think you're almost getting it now, so I'll springboard off you. We got to 'well people will just have Alts you can't attack'. But we also have 'The Corruption system will deter attacking'. Why wouldn't you just make an Alt that is much lower level and go with a friend? The Alt gathers the materials, or holds them. If you the 'rival' kill this low level Alt to get the mats... now you are red. Very red. There is no situation I can see in which you 'get very red for killing lowbies' to the point where you should think twice about doing it, AND where other people won't use low level Bait Alts to gather with since Artisanship isn't part of level. I'm taking bets on how long it takes before we see such a character named Karmabomb. That is something I've already thought about and its a good idea to be honest. If people are working together that is just something you will have to deal with, it means you will need a better plan yourself. It is why the corruption system will be strong since if you are in groups its high risk to get corrupt per kill so you just have to dec them if they are in a guild. Though this is getting into another whole discussion with corruption and that is a system that will need to be tested in more of a final form.
Mag7spy wrote: » Most easy solution is you need to be a certain level to hold certain mats, easy restriction xD.
Dolyem wrote: » George_Black wrote: » Dolyem wrote: » Azherae wrote: » You do understand that Artisan skill is completely unrelated to Adventuring level, right? You can be a level 1 Master Gatherer in this game. Honestly its kind of vague on the wiki as to what they mean by progression between leveling class and leveling artisan skills not having a correlation. That being said, having a level 1 character gathering high tier materials efficiently is kind of a laughable concept even if that is possible. According to the wiki, the amount of time it will take to get to that level of artisan skill even as a max level player will take a ton of time and resources, so that would be even more so for a low level alt. And I will put this here as an easy fix to prevent that... Make both crafting levels, and class levels count towards the amount of corruption a character gives. If they are level 1, but have mastered an artisan skill. Treat them as a max level character in regards to how much corruption they give after being killed. Simple fix. You dont even have to go that far. Players cant expect to become rich or advance, completelly shielded from pvp encounters. As somebody said alrdy very accuretly, people here perform mental gymnastics in order to descredit the plain possition stating that pure PvE cannot happen in Ashes, and the studio should not develop pve servers at the expence of the main product and its future expansions/content. Oh I agree, I was simply pointing out a simple way to fix a sort of loophole @Azherae pointed out sort of? Even if it would be incredibly inefficient. May as well lock it up tight and give the team more ideas to make their systems harder to get around