Otr wrote: » @Mag7spy I checked the wiki and I see that I was not aware that (as you said) If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant.[20] Still if a PvE player will want to venture into the territory of an unfriendly guild, he might die once and loose some resources. Now, what I would like to know is if the corrupt player can have an agreement with a friendly bounty hunter, to let himself killed and get rid of corruption fast.
If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant.[20]
Dygz wrote: » Dolyem wrote: » A timid player is simply that. A player with a timid personality who is unsure of themselves and their decisions, usually based on fear of the outcome of their decisions. Corruption isnt there to prevent unwanted activities being forced onto other players, it is simply there to limit how often it occurs. By your definition, timid player is not a thing. Corruption is designed to deter non-consensual PvP such that it is a rare occurence.
Dolyem wrote: » A timid player is simply that. A player with a timid personality who is unsure of themselves and their decisions, usually based on fear of the outcome of their decisions. Corruption isnt there to prevent unwanted activities being forced onto other players, it is simply there to limit how often it occurs.
Dygz wrote: » Steven specifically states the goal is to deter ganking but not completely prevent it.“ You're not going to see griefing in the game very often; and that's because our flagging system. The corruption mechanics are based around disincentivizing a griefer or PKer but still offering the opportunity, should the occasion arise, where the benefits outweigh the risk, you have the ability to do so. If you gain corruption, which is killing a non-combatant - a player who is not fighting back basically - if you gain that corruption, your world has changed. It is not going to be a very beneficial place to be and you have the potential of losing your gear. Your combat efficacy decreases based on the amount of corruption you accrue.” —-Steven
Vaknar wrote: » Certainly a hotly debated topic in the community.. Some of you may have seen me express these thoughts recently in similar posts... My hope is that when Alpha Two releases, players who aren't familiar with or perhaps not overly enthusiastic about true open-world PvPvE / PvX will see firsthand how it works and perhaps better understand what makes it fun. While it certainly isn't for everyone, I think that some people will be surprised with how well it can work, though! Perhaps some of you can share interesting or fun open-world PvP stories for those who are hesitant about the feature? ^_^
Azherae wrote: » Vaknar wrote: » Certainly a hotly debated topic in the community.. Some of you may have seen me express these thoughts recently in similar posts... My hope is that when Alpha Two releases, players who aren't familiar with or perhaps not overly enthusiastic about true open-world PvPvE / PvX will see firsthand how it works and perhaps better understand what makes it fun. While it certainly isn't for everyone, I think that some people will be surprised with how well it can work, though! Perhaps some of you can share interesting or fun open-world PvP stories for those who are hesitant about the feature? ^_^ I, for one, have no such experiences to share that I would expect anyone hesitant to feel anything remotely positive about. No owPvP game has managed it for ME, and I say this as a player who will gladly both initiate and accept owPvP under nearly any circumstance. Even as the initiator, it is nearly never a satisfying experience in MMOs for me. I think I can count the number of times I had a positive owPvP experience on two hands. At least it's not just one. But to be fair, I don't play many such games. I will hope to be surprised. And I definitely will be surprised if it works.
Mag7spy wrote: » Azherae wrote: » Vaknar wrote: » Certainly a hotly debated topic in the community.. Some of you may have seen me express these thoughts recently in similar posts... My hope is that when Alpha Two releases, players who aren't familiar with or perhaps not overly enthusiastic about true open-world PvPvE / PvX will see firsthand how it works and perhaps better understand what makes it fun. While it certainly isn't for everyone, I think that some people will be surprised with how well it can work, though! Perhaps some of you can share interesting or fun open-world PvP stories for those who are hesitant about the feature? ^_^ I, for one, have no such experiences to share that I would expect anyone hesitant to feel anything remotely positive about. No owPvP game has managed it for ME, and I say this as a player who will gladly both initiate and accept owPvP under nearly any circumstance. Even as the initiator, it is nearly never a satisfying experience in MMOs for me. I think I can count the number of times I had a positive owPvP experience on two hands. At least it's not just one. But to be fair, I don't play many such games. I will hope to be surprised. And I definitely will be surprised if it works. Curious what are you expecting out owpvp, What is it that you want?
Mag7spy wrote: » So you want a mmo where people attack first and ask questions later and are never afraid to fight? Even in older mmos that wasn't the case looking at another player was a red flag, either you are fighting, if you are lucky they are leaving or they might try to backstab you. To have a mmo like what you want where people are more keen on fighting each other imo would be more similar to some battle royale games where you don't have fear of losing anything. When i played shadowbane Id hunt players or be hunted it was fun but was also a lot to deal with to lose your farm. Bdo is closest to that mind set but that is because also how it is designed. Even on a more hardcore pvp servers that isn't something that is going to happen, i think what you are thinking of is a bit of an exaggeration and definitely not a PvX type game. There would never be honor or fair fights, power and numbers and a lot of running to not lose your year. On top of large guilds camping people so they can never leave. PvX is the best way with limits it makes the experiences more memorable then just having everyone trying to murder each other 24/7
Dygz wrote: » Can't really look at players the same way I look at mobs because mobs don't have true feelings. I don't care too much if I grief a mob. I don't care if a mob is not in the mood to fight.
Azherae wrote: » Mag7spy wrote: » So you want a mmo where people attack first and ask questions later and are never afraid to fight? Even in older mmos that wasn't the case looking at another player was a red flag, either you are fighting, if you are lucky they are leaving or they might try to backstab you. To have a mmo like what you want where people are more keen on fighting each other imo would be more similar to some battle royale games where you don't have fear of losing anything. When i played shadowbane Id hunt players or be hunted it was fun but was also a lot to deal with to lose your farm. Bdo is closest to that mind set but that is because also how it is designed. Even on a more hardcore pvp servers that isn't something that is going to happen, i think what you are thinking of is a bit of an exaggeration and definitely not a PvX type game. There would never be honor or fair fights, power and numbers and a lot of running to not lose your year. On top of large guilds camping people so they can never leave. PvX is the best way with limits it makes the experiences more memorable then just having everyone trying to murder each other 24/7 I wish you were capable of having conversations without projecting so much/making assumptions about what other people want or how. I don't feel like trying to explain this to you though, maybe you're right and I don't want a PvX game and therefore won't like Ashes. That's a better simpler conclusion.
Mag7spy wrote: » So you want a mmo where people attack first and ask questions later and are never afraid to fight? Even in older mmos that wasn't the case looking at another player was a red flag, either you are fighting, if you are lucky they are leaving or they might try to backstab you.