CROW3 wrote: » 2. Given a PvX ow, the core governing mechanism is corruption. We know next to nothing about that system. We've never tested it and never seen it demoed.
JamesSunderland wrote: » Noaani wrote: » If "bots" put in enough time to get a low level character in this area, I would wager you are not dealing with actual bots. The reason I didn't bother mentioning anything in regards to that is because "if" they are indeed bots, the appropriate means of dealing with them is for Intrepid to take action on the account. The notion of changing an aspect of the game like this so that players can "deal with bots" is laughable. Killing a bot isn't dealing with them, and if anything, it makes it harder for Intrepid to take action on their account. I mean, if you report a bot, and then kill it, when Intrepid get around to looking at it, they have a character that is likely just sitting at the respawn point doing nothing - they are for all intents and purposes just some random AFK player. I'm sorry but, no matter how i look at this comment, i see straight up naivity or simple lack of knowledge about bots and scripts potential.
Noaani wrote: » If "bots" put in enough time to get a low level character in this area, I would wager you are not dealing with actual bots. The reason I didn't bother mentioning anything in regards to that is because "if" they are indeed bots, the appropriate means of dealing with them is for Intrepid to take action on the account. The notion of changing an aspect of the game like this so that players can "deal with bots" is laughable. Killing a bot isn't dealing with them, and if anything, it makes it harder for Intrepid to take action on their account. I mean, if you report a bot, and then kill it, when Intrepid get around to looking at it, they have a character that is likely just sitting at the respawn point doing nothing - they are for all intents and purposes just some random AFK player.
Believing ANY company managing a MMORPG(especially one of this escale that plans to have around 8k to 10K players per server) can effectively and consistently deal with "the bot issue" as a whole through "direct actions to their account" alone without making any direct in-game bot deterrents is ludicrous.
Mag7spy wrote: » Noaani wrote: » PvP is fine. Honestly if you hate PvP, a PvX game isn't for you
Noaani wrote: » PvP is fine.
Noaani wrote: » Mag7spy wrote: » Noaani wrote: » PvP is fine. Honestly if you hate PvP, a PvX game isn't for you So, yeah. Reading is your friend.
Mag7spy wrote: » Like even if you pk someone and get their loot and 20 other people see you, they are going to flag up. And if you kill them your corruption only gets worse. If im a casual or pver I'm glad the system on a design stand point feels as powerful as possible to making it hell for a pvper.
NiKr wrote: » Mag7spy wrote: » Like even if you pk someone and get their loot and 20 other people see you, they are going to flag up. And if you kill them your corruption only gets worse. If im a casual or pver I'm glad the system on a design stand point feels as powerful as possible to making it hell for a pvper. From what I've heard the issue is not the absence of punishment for the criminal, but the loss of resources/time itself on the side of the casual getting killed. They don't care that they might not get kileld by the same person later on because they already got killed by them just now.
Noaani wrote: » The proposed "bot deterrent" basically makes crafting alts impossible in the game, and so simply should not happen - it is not a reasonable trade off between the effect it would have on bots (minimal) vs the impact it will have on players (massive, for some players). Take this new information in hand, go back and read the post in question, and see if it makes a bit more sense. Just take note to only read the actual words written.
JamesSunderland wrote: » Wait, so you also believe it to be an Alt Advantage Deterrent? That's amazing! Its even better than i expected! Making Bots lifes and the lifes of people wanting to mess around the systems with advantageous low level alts feels like a dream.
Noaani wrote: » JamesSunderland wrote: » Wait, so you also believe it to be an Alt Advantage Deterrent? That's amazing! Its even better than i expected! Making Bots lifes and the lifes of people wanting to mess around the systems with advantageous low level alts feels like a dream. Are you saying you think people having a crafting alt is a bad thing? This is a unique take on things, if that is what you think. In literally every other game I have played, alt advantage refers to when the game has daily or weekly tasks that reward the character more than the time spent would dictate. Archeages holiday events are a prime example of this. I have never seen it applied to someone leveling up a crafting alt. That is just an odd usage for the term, and one I can't say I agree with at all.
JamesSunderland wrote: » Yes, i believe any advantage you can provide to your main character through alts is a bad thing
Noaani wrote: » JamesSunderland wrote: » Yes, i believe any advantage you can provide to your main character through alts is a bad thing This just sounds like the PvP player standard of "using consumables is cheating". If developers didn't want players using alts, they wouldn't let you make alts. You are welcome to have any other wrong opinion on the matter that you want - just be aware that any other opinion is indeed wrong. Your Archeage examples are all referring to having a second account, not having an alt.
JamesSunderland wrote: » It depends, are we talking P2W consumables or consumables that exclusively requires an alt to be acquired?
Devs wants cash pal, why would they stop you from giving them even more cash by having an alt?
Come on Noaani, i know you can do better than that, you understand that a character in a second account is also considered an alt? right?
Noaani wrote: » In literally every PvP MMO I have played, it has been any consumable.
But... we don't give them more cash for having an alt. Our subscription fee allows us to create multiple characters.
The proposed system with making it so that profession level OR combat level dictates corruption would mean players can't use the multiple character slots their subscription fee allocates them to create crafting alts - an MMORPG staple for actual decades.
Mag7spy wrote: » I don't see anything wrong with alts for craft, just need to make it equal work to get up there and make the good items. Create reasons why its better to interact with others over trying to do every crafting skill set yourself on alts.
JamesSunderland wrote: » Noaani wrote: » In literally every PvP MMO I have played, it has been any consumable. Well atleast for me as a more PvP focused player, i never considered consumables "cheating" or "unfair" unless they were literally P2W.
Yes, we don't give them more cash for same acc Alts(other than some game that sell character slots), and usually same account alts provides way less advantage than second account alts can provide. Second alt accounts providing more advantage and also costing another subscription fee can become indirect P2W.
Oh, they can still use "the multiple character slots their subscription fee allocates them to create crafting alts" its just going to have a RISK associated with that advantage(REWARD)