CROW3 wrote: » But they’re still opinions…. 🤗
Noaani wrote: » You have to do some serious mental gymnastics to arrive at this perspective. Some real mental gymnastics there, it simply doesn't follow.
JamesSunderland wrote: » The Player's main character that levels up and goes out there in the world to get the resources needed faces the Risk vs Reward of the owPvP, but the lv 1 crafter on the freehold being fed only has PURE ADVANTAGES and NO DRAWBACKS, the player is simple without risks MULTIPLYING the value of the rewards acquired by the main character breaking the risk vs reward balance.
Noaani wrote: » JamesSunderland wrote: » The Player's main character that levels up and goes out there in the world to get the resources needed faces the Risk vs Reward of the owPvP, but the lv 1 crafter on the freehold being fed only has PURE ADVANTAGES and NO DRAWBACKS, the player is simple without risks MULTIPLYING the value of the rewards acquired by the main character breaking the risk vs reward balance. There are indeed drawbacks. There is the time it took to level up the alts profession. That multiplying of the value of rewards acquired by the main is the result of that time investment. All you are arguing for is for an increase in that time. You are not adding any actual risk at all to this situation.
NiKr wrote: » CROW3 wrote: » But they’re still opinions…. 🤗 True, and I did go quite a bit into the woods with that comment, but it's mainly because I usually see that phrase from the people that haven't even heard of L2 (outside of maybe Steven mentioning it), so they have 0 concept of how this kind of flagging system can even operate. And the only thing they see is "omg I can be killed in the open world! That sounds like that one time when a horde char killed me while I was picking flowers and it made me quit WoW! If Ashes keeps this system - IT'S GONNA FUCKING DIE!!!" And that gets annoying when I know for sure that a veeery similar system works great and PKing doesn't happen all that often. And Steven has already made changes that will decrease the number of PKs even more. So my only logical conclusion from this experience and observation of said changes is that AoC's system will be even more casual friendly than L2's already were. Now I'm not saying that you're one of the people who says that kind of shit, but it's been a long day/week/4 months for me, so that was just a bit of unneeded venting triggered by an annoying phrase
Noaani wrote: » Mag7spy wrote: » If the material you are trying to gather is in a high level area, its highly unlikely you would be able to gather it without dying. Perhaps, but perhaps not. If I am able to get it, more power to me, right?
Mag7spy wrote: » If the material you are trying to gather is in a high level area, its highly unlikely you would be able to gather it without dying.
JamesSunderland wrote: » Once again getting it twisted eh? Time ≠ Risk
I have no idea how you are still arguing that there is risk in such a balance-breaking situation such as a lvl 1 crafter alt in the freehold and not understanding the risks of the character level journey a crafter would need to get through to reach that reward.
Noaani wrote: » Sure it does. Name one other thing a game can take from us. If we get corruption, it just takes time to get rid of it. If we lose materials, it takes time to replace them. If we get experience debt, it takes time to get rid of it. Literally anything we risk in an MMORPG can be reduced down to the time it takes to replace it.
Leveling a character isn't a risk, it is a time commitment. There is literally no situation in which it is reasonable to assume that a player can start to level a character, and not actually achieve hitting the level cap if they put enough time in to it. Thus, this is not a risk, it is simply time. There literally is no risk in an MMO outside of time. This is a game design fundamental.
JamesSunderland wrote: » Yes all those things takes time, but they also take other things that aren't time, like risks, action, knowledge, desire and etc.
Once again Noaani, not only time... Can the player start to level a character without action? Without desirering to start to level a character without action?
Noaani wrote: » Take any action in which you are said to be at risk. The only things you stand to lose are things that you can gain back by putting in some time.
What is action other than time?
There is nothing at risk in an MMORPG other than time.
JamesSunderland wrote: » If i risk overenchanting a weapon, the risk is to break it, can i put time in to recover it, yes, was the risk time? Only indirectly and only if i want to recover it, the risk was breaking the weapon, the loss was the weapon, aren't you able to understand something as simple as that?
Noaani wrote: » The rest of your post here was obviously you not being even remotely serious, and so I feel no need to reply to it at all.
Mag7spy wrote: » They are literally trying to make it tolerable, that is what the whole corruption system is for.
Ferryman wrote: » If we forget this hypothetical PvE-server thing. Ashes will have non-consensual PvP regardless players like it or not. Only time will tell which direction the corruption rules will be adjusted but it is hard to say anything for that before proper testing. Yeah I agree that it will not necessarily be that bad but at the end it depends what level is acceptable from developers mind. I am personally easy to please here because I am okay with everything.
JamesSunderland wrote: » Noaani wrote: » The rest of your post here was obviously you not being even remotely serious, and so I feel no need to reply to it at all. I will take it as advice, i feel it's illogical to keep replying to your posts about this subject after this point. Was cool while it still made sense tho, i was able to get an interesting question for this Livestream Q&A thread.
Mag7spy wrote: » CROW3 wrote: » This thread... though I do like brownies (with or without nuts). I'll take three, @NiKr Two 'brass tacks' thoughts: 1. I think a pve version of Ashes is simply a non-starter (hence the HEAVY sarcasm of the OP) for obvious reasons 2. Given a PvX ow, the core governing mechanism is corruption. We know next to nothing about that system. We've never tested it and never seen it demoed. We also have no understanding of what the combat system is going to be. So while the conversations about the right blend of PvP are interesting justifications for more popcorn, we're ALL operating from a place of near-complete ignorance Just keep that in mind before some of you tear each others virtual heads off. I keep saying this but no one cares lmao
CROW3 wrote: » This thread... though I do like brownies (with or without nuts). I'll take three, @NiKr Two 'brass tacks' thoughts: 1. I think a pve version of Ashes is simply a non-starter (hence the HEAVY sarcasm of the OP) for obvious reasons 2. Given a PvX ow, the core governing mechanism is corruption. We know next to nothing about that system. We've never tested it and never seen it demoed. We also have no understanding of what the combat system is going to be. So while the conversations about the right blend of PvP are interesting justifications for more popcorn, we're ALL operating from a place of near-complete ignorance Just keep that in mind before some of you tear each others virtual heads off.
NiKr wrote: » Mag7spy wrote: » Like even if you pk someone and get their loot and 20 other people see you, they are going to flag up. And if you kill them your corruption only gets worse. If im a casual or pver I'm glad the system on a design stand point feels as powerful as possible to making it hell for a pvper. From what I've heard the issue is not the absence of punishment for the criminal, but the loss of resources/time itself on the side of the casual getting killed. They don't care that they might not get kileld by the same person later on because they already got killed by them just now.
Mag7spy wrote: » Like even if you pk someone and get their loot and 20 other people see you, they are going to flag up. And if you kill them your corruption only gets worse. If im a casual or pver I'm glad the system on a design stand point feels as powerful as possible to making it hell for a pvper.
Ferryman wrote: » Just out of curiosity... is it said that a lvl 1 character can become some sort of a master crafter? Anyhow, I do not personally want any restrictions for the alts and I think that players should have a possibility to create freely different kind of characters (considering professions and classes) they want to. That is kind of the idea of alts. I think someone already mentioned that profession level could be bound with character lvl, if needed.
Dygz wrote: » A Level 1 Adventurer can be a max level Crafter.
JamesSunderland wrote: » Dygz wrote: » A Level 1 Adventurer can be a max level Crafter. Yo Dygz, do you happen to have a wiki quote or a video time stamp related to this? I Haven't found one yet.