Mag7spy wrote: » If we fast forward to you having 2 and a average high level doing things for the guild, problem still remains to the point have taking up 3 important spots for the guild over 1. As well as the impact player per player will impact the guild, if you can boost it by throwing a bunch of alts (until you get actual players) also think that be a cheat as well. Though will need more information about the guild system and how things will work first.
Mag7spy wrote: » All alts and characters are you they are not separate. You put the work in to earn your place every day, week, etc.
Mag7spy wrote: » That makes a mess of managing when you have 200 people in the guild some of them in it being alts, some of them wanting to swap what characters are supporting the guild.
Mag7spy wrote: » Well i guess we will see what happens further on in development. Most people in my opinion that re in guilds want to be in the guild with all the characters it is also more modern imo. I mainly just see an emotional reason to not have guild s tied to accounts over a design reason that I'm looking at it like.
NiKr wrote: » Mag7spy wrote: » Well i guess we will see what happens further on in development. Most people in my opinion that re in guilds want to be in the guild with all the characters it is also more modern imo. I mainly just see an emotional reason to not have guild s tied to accounts over a design reason that I'm looking at it like. Again though, make that an option. Just don't force shit on people. Forcing never works.
Mag7spy wrote: » Marcet wrote: » From a roleplaying perspective it kills my immersion to have an account bound guild. I hate being lvl 0 and already in a guild chat, people talking to me like im my lvl60 char. I want to be completely anonymous, every char his own story, and I don't want to see account names on people either. If we keep changing every abusable thing in the game we'll end up with no game at all, go play solitaire maybe you can't abuse systems there. Then there should be a function to be able to appear offline and you just close the guild chat. Regardless if you have a high level character you have already seen and understood the game. You can pretend you are level one in your mind but you still have the general experience of the game and are not a noob lol. Changing everything about the game? I just believe in guild commitment, slots not taken up by alts guildies want in the guild, and not being able to have benefit of every different guilds perks.
Marcet wrote: » From a roleplaying perspective it kills my immersion to have an account bound guild. I hate being lvl 0 and already in a guild chat, people talking to me like im my lvl60 char. I want to be completely anonymous, every char his own story, and I don't want to see account names on people either. If we keep changing every abusable thing in the game we'll end up with no game at all, go play solitaire maybe you can't abuse systems there.
Mag7spy wrote: » You won't have to worry about alts deserving a spot if its not viewed as per character but per player. If someone wants their support going to the guild 100% with all characters that should be as easy as possible for them. Not leaving the guild so they can swap a different character in because of limited spots. That makes a mess of managing when you have 200 people in the guild some of them in it being alts, some of them wanting to swap what characters are supporting the guild. People that have investment to the guild should be able to help it as much as possible per player. And there shouldn't be a thing where multiple character can fast track to easy xp for a guild I also feel that is a issue depending on how alts can influence a guild if it goes by per character.
Marcet wrote: » Mag7spy wrote: » Marcet wrote: » From a roleplaying perspective it kills my immersion to have an account bound guild. I hate being lvl 0 and already in a guild chat, people talking to me like im my lvl60 char. I want to be completely anonymous, every char his own story, and I don't want to see account names on people either. If we keep changing every abusable thing in the game we'll end up with no game at all, go play solitaire maybe you can't abuse systems there. Then there should be a function to be able to appear offline and you just close the guild chat. Regardless if you have a high level character you have already seen and understood the game. You can pretend you are level one in your mind but you still have the general experience of the game and are not a noob lol. Changing everything about the game? I just believe in guild commitment, slots not taken up by alts guildies want in the guild, and not being able to have benefit of every different guilds perks. So what if I already have a max lvl character?? I want to start again with a lvl 1 completely fresh and anonymous to the game, you want to control people and not rely on trust on a game where people have to make decisions. You can not accept people into the guild if they are not at least lvl20+ , why would you accept a lvl 1 alt on the first place??? Like people can't kick alts that do nothing in their own guild. On top of that not everyone is gonna be a troll or a slacker, maybe some people will "abuse" this when a guild doesn't notice the afk alt maliciously exploiting resources somehow, but most people will play fair. Mag7spy wrote: » You won't have to worry about alts deserving a spot if its not viewed as per character but per player. If someone wants their support going to the guild 100% with all characters that should be as easy as possible for them. Not leaving the guild so they can swap a different character in because of limited spots. That makes a mess of managing when you have 200 people in the guild some of them in it being alts, some of them wanting to swap what characters are supporting the guild. People that have investment to the guild should be able to help it as much as possible per player. And there shouldn't be a thing where multiple character can fast track to easy xp for a guild I also feel that is a issue depending on how alts can influence a guild if it goes by per character. You think we don't understand your reasons, no, we understand them very well but we disagree, you try to control people and force things that are not fun and give less options to the player. Guild commitment with account, if you want it, yes, but not forced. I've been in several guilds and this problem never happened, if it happens you deal with it.
Mag7spy wrote: » You don't view the person as a lvl one account you view them as your, guildy, friend, etc as a whole not per character.
Mag7spy wrote: » What element does your account being bound to a guild affect any element of game play experience.
Mag7spy wrote: » Besides the fact you can try to get any benefit you want from other guilds (which most likely will be from competitive players trying to min max ie level a guilds that makes tank more tanky for their alt)
Mag7spy wrote: » Marcet wrote: » Mag7spy wrote: » Marcet wrote: » From a roleplaying perspective it kills my immersion to have an account bound guild. I hate being lvl 0 and already in a guild chat, people talking to me like im my lvl60 char. I want to be completely anonymous, every char his own story, and I don't want to see account names on people either. If we keep changing every abusable thing in the game we'll end up with no game at all, go play solitaire maybe you can't abuse systems there. Then there should be a function to be able to appear offline and you just close the guild chat. Regardless if you have a high level character you have already seen and understood the game. You can pretend you are level one in your mind but you still have the general experience of the game and are not a noob lol. Changing everything about the game? I just believe in guild commitment, slots not taken up by alts guildies want in the guild, and not being able to have benefit of every different guilds perks. So what if I already have a max lvl character?? I want to start again with a lvl 1 completely fresh and anonymous to the game, you want to control people and not rely on trust on a game where people have to make decisions. You can not accept people into the guild if they are not at least lvl20+ , why would you accept a lvl 1 alt on the first place??? Like people can't kick alts that do nothing in their own guild. On top of that not everyone is gonna be a troll or a slacker, maybe some people will "abuse" this when a guild doesn't notice the afk alt maliciously exploiting resources somehow, but most people will play fair. Mag7spy wrote: » You won't have to worry about alts deserving a spot if its not viewed as per character but per player. If someone wants their support going to the guild 100% with all characters that should be as easy as possible for them. Not leaving the guild so they can swap a different character in because of limited spots. That makes a mess of managing when you have 200 people in the guild some of them in it being alts, some of them wanting to swap what characters are supporting the guild. People that have investment to the guild should be able to help it as much as possible per player. And there shouldn't be a thing where multiple character can fast track to easy xp for a guild I also feel that is a issue depending on how alts can influence a guild if it goes by per character. You think we don't understand your reasons, no, we understand them very well but we disagree, you try to control people and force things that are not fun and give less options to the player. Guild commitment with account, if you want it, yes, but not forced. I've been in several guilds and this problem never happened, if it happens you deal with it. You don't view the person as a lvl one account you view them as your, guildy, friend, etc as a whole not per character. What element does your account being bound to a guild affect any element of game play experience. Besides the fact you can try to get any benefit you want from other guilds (which most likely will be from competitive players trying to min max ie level a guilds that makes tank more tanky for their alt)
Mag7spy wrote: » Most people in my opinion that are in guilds want to be in the guild with all their characters...
Mag7spy wrote: » ...it is also more modern imo.
Mag7spy wrote: » I mainly just see an emotional reason to not have guilds tied to accounts over a design reason that I'm looking at it like.
Mag7spy wrote: Clearly everyone has their own view points, mine is just from a social stand point on wanting the growth of guilds to be steady, and every guild as meaningful as possible.
Mag7spy wrote: » The only reason to be jumping in multiple guilds is that you aren't even giving guilds the fair share of commitment to see how things are and going to jump ship instantly. Same thing can be said the other way around, if the guild knew you were in multiple guilds why would they give you one of their few spots? What are you doing for the guild? ... Again if it goes back to the spying there you leave guild and spy on another guild, or you get friends or pay people off in the other guilds to spy for you. All of that will still be apart of the game. ... I don't view guild as a fan group that you are in while doing nothing for the guild, hardly interacting with people and just there to get states honestly I think that is boring when you have no investment in the guild.
Otr wrote: » If we block somebody who spams the chat, will we see when that player plays with an ALT? Is a list of blocked players accessible? That would allow tracking players, to see with which ALT they play.
Otr wrote: » Also when we unfriend a player, will we vanish from his friend list too?
Dolyem wrote: » Each character can be in different guilds, but the info of membership in guilds across the account is common knowledge with a simple inspection. And maybe make a guild perk to hide that from players if they wish to focus on subversion. Just a fun little concept idea. Maybe you could even add the +1 alt per member as a guild perk as well? Having 1 main and 1 alt take up a single membership spot. Seems like a nice middle=ground, and its optional. What do yall think?
Where did you get that data? Are you sure it's not you and your circle of friends who want that? I highly doubt "most people" want that. In any case, even if most people wanted that, what difference does "the majority wants something" make? If most people want something bad for the game then Intrepid should do it?
Why is your idea a "design reason" and not an "emotional reason"? What if I say your reason is an emotional one instead? Why can't "different characters have nothing in common, even if they are on the same account, therefore they can't be locked to guilds" be a "design reason"?
Respectfully, can we be honest for a moment? The main, if not the only, real reason why you want the game to lock accounts to one guild is because you don't want to take the risk of having spies and/or alts in your guild.
Mag7spy wrote: » If you want to really go down the rabbit whole of spies and such in a guild we can go there then. Joining a guild to spy or getting into a position that lets you steal from a guild, mess with funs or kick every member just cause so your guild has a better chance is just dumb. If you are going to argue that is a fun game design point its not it is just annoying. Working with a guild for a year to get a officer position and then wanting to destroy a guild by picking, stealing, etc isn't a fun challenge. Doesn't matter if it is apart of the game as most people would say its silly.
Mag7spy wrote: » which in turn would help guilds grow with more focused groups of people playing together.
Mag7spy wrote: » 4. I want to have multiple perks from different guilds