Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
PVP and corruption.
Azraya
Member
So if I understand correctly it works like this.
Those who dont have PK toggled are peaceful.
Killing a peaceful builds up your corruption. Once youre corrupted, anyone can kill you and they get rewards.
There will be a bounty system for players to hunt corrupted PKers.
There is also the PK flagged status, which shows others youre down to fight. You can kill these dudes and get no penalty.
Healing/Buffing a PKer will flag you as PK. (I strongly agree with this if thats the case.)
Killing someone lower level than you also builds up your corruption.
Do I have the basics of it?
Anyone know what rewards you will get for killing corrupted PKers?
How does everyone feel about having a percentage chance to have some of your gear drop if you die while corrupted?
I think thats a great detterent to keep PKers from smashing lowboys and killing someone over and over.
Those who dont have PK toggled are peaceful.
Killing a peaceful builds up your corruption. Once youre corrupted, anyone can kill you and they get rewards.
There will be a bounty system for players to hunt corrupted PKers.
There is also the PK flagged status, which shows others youre down to fight. You can kill these dudes and get no penalty.
Healing/Buffing a PKer will flag you as PK. (I strongly agree with this if thats the case.)
Killing someone lower level than you also builds up your corruption.
Do I have the basics of it?
Anyone know what rewards you will get for killing corrupted PKers?
How does everyone feel about having a percentage chance to have some of your gear drop if you die while corrupted?
I think thats a great detterent to keep PKers from smashing lowboys and killing someone over and over.
1
Comments
https://ashesofcreation.wiki/Bounty_hunters
This is how you move across those states
You don't toggle anything. If you are green and you hit another green or purple - you become purple. If that green doesn't fight back and you hit him until he dies - you're red. A purple person is not a PKer. Only a red person is a PKer.
Being corrupted is a binary thing. You either are or you are not. The penalty multiplier starts as soon as you receive your first bit of corruption, no matter how small.
Healing/buffing purple or red players will flag you as a purple, not as a PKer.
Killing Reds rewards you with their loot and potential Bounty Hunter rewards, if you're part of that system.
Dropping gear on Red death is a good deterrent for all the people who want to be murderhobos. Being corrupted is not an intended gameplay path. It's a way to penalize people who murder others w/o their victims responding to attacks, while still allowing for that murder to take place.
You're peaceful till you're not.
I'd be just thrilled if corrupted PKers had a chance to drop gear.
The Devs could also do something like making corrupted unable to use NPC merchants for buying/selling while corrupted.
Cause these merchants don't want blood money!
the goal is to limit the griefing, not get rid of it lmao
Well, since corrupt players will be attacked by guards on sight, they won't be able to use in node services overly easily.
Even if it is their own node.
That's the plan.
The way it is worded i would assume yes, but only against each other enemy node citizens involved in said war, like guilds declaring war against each other and being able to kill enemy guild members anywhere on sight without worring about corruption.
Aren't we all sinners?
(But, no for the map suggestion.)
Since they said everything in game is basically "Risk and reward"...
I dont see any risk for bounty hunters. Witch would actually break all what they said!
I mean i get it, PK is bad, but still. I feel like they should make a bit harder for other maybe make some ways for them to somehow get away.
Also bounty hunters can literally see PKs on bounty map witch is also somehow unfair! And How should higher lvl player deal with low lvl player if they are doing something against them(low lvl player teaming up agaisnt higher,etc)?
On the 2nd bit if the low levels are doing something against you (I'm assuming you mean attacks) then they will be combatants so you will be able to engage them without becoming corrupted.