Izil wrote: » Make block drain mana or stamina on impact if there is a stamina system
Noaani wrote: » Izil wrote: » Make block drain mana or stamina on impact if there is a stamina system That is an overly simply mechanic that can probably be abused to keep a tank in a permanent blocking stance in a raid.
Dygz wrote: » I don't think I need to re-read anything. All I said was to expect there to be RNG blocking because Ashes is an RPG - and you wanted to argue about that for some reason. If you want to fool yoursef into thinking that there won't be just because Jeffrey is no longer a dev, go ahead.
falcorpix wrote: » Noaani wrote: » Izil wrote: » Make block drain mana or stamina on impact if there is a stamina system That is an overly simply mechanic that can probably be abused to keep a tank in a permanent blocking stance in a raid. Maybe if they go the mana route, but with stamina no, if stamina gets drained and the only way to get it back is to attack or wait, then permanently blocking wont be an issue. I dont even see a reason to permanently block in the first place, thats just losing DPS and aggro.
raylegh wrote: » Maybe I'm misunderstanding something but isn't that as easy as applying the blocking stats only when active blocking? I mean this way you have waterfall stat and at the same time an action combat thing to activate it.
raylegh wrote: » @falcorpix You got it. But first we need to assume what are those stats and how work. Because I can understand why is not satisfying getting stats like "chance to something" while active blocking but if you get for example 80% (depending on certain stat) of reduction damage then is a different thing. Active blocking is meaningfull and stats are too. If you all are referring to active blocking always getting 100% of damage reduction, then yeah sure you have a problem to merge with tab target system, but personally I don't need to block always 100% of damage to enjoy active blocking.
falcorpix wrote: » well, 100% block would be my preference, but i can deal with other options. My main concern is how good active blocking actually feels, Tera for example has, well had, super satisfying active blocking, it feels like attacks have weight to them and impact the shield, etc, meanwhile in ESO blocking is very underwhelming, just like the rest of the combat.
CROW3 wrote: » I never played Tera, but i hear you on blocking feeling correct. What are your thoughts on damage mitigation if an active block fails (for whatever reason)? Is the hit taken at 100%, or is there other passive mitigation (such as dodge) that comes into play?
falcorpix wrote: » All this to say that, Tera raised my standards for tanking way too high that im having a hard time having fun tanking anywhere else and I'd love AoC to break my curse.
Vaknar wrote: » What a neat and very well articulated idea! It's cool seeing ideas that are elaborate and well described in such a concise way Do you see any potential downsides to doing it this way?