mcstackerson wrote: » Do you have a video the shows off the targeting you are talking about?
Azherae wrote: » I really don't feel like getting into yet another one of these, but just in case my understanding or opinion matters. BDO is actually still the hardest, Mag is right. BDO just has a gentle 'learning curve' for more casual players, for the exact reason that we are discussing in general. Most players actually cannot do this at the level required and so the game simply makes it so that you don't have to for about 90% of its PvE. Know that I say this not as a fan of the game, nor even of its specific form of Combat, I definitely expect to prefer what Ashes does, but bearing in mind that in almost all these cases, PvP is the main thing being referred to (the number of people who could code a scaling PvE encounter in proper Action Combat in this industry can't be that high, but I hear some are at Intrepid so yay!). I assure those of you who have not played 'full' BDO that the mechanical depth and requirements of the game increase very fast in the PvE encounters that actually get close to PvP. Are they good/fun/fair encounters? Not claiming that (except Katzvariak). But they are definitely 'similar or higher in difficulty relative to the vast majority of FPS and similar games'. But don't take my word for it, you can level to 60 in BDO in 3 hours if you use their giant piles of catchup mechanics, autorun options, EXP boosts, and so on. At which point you can go check literally all of it yourself if you actually care.
NiKr wrote: » mcstackerson wrote: » Do you have a video the shows off the targeting you are talking about? Sadly not really. The more videos I watch, the more I think that I was either in a bubble within a bubble that had hardcorer players than the usual masses or that I'm just so deep in nostalgia that I'm completely misremembering how the combat truly was. The former is kinda untestable and the latter would take me several weeks of hardcore grinding on a new server to really figure out if I'm remembering my gameplay correctly. But I don't have the energy to grind L2 that much right now
Mag7spy wrote: » NiKr wrote: » mcstackerson wrote: » Do you have a video the shows off the targeting you are talking about? Sadly not really. The more videos I watch, the more I think that I was either in a bubble within a bubble that had hardcorer players than the usual masses or that I'm just so deep in nostalgia that I'm completely misremembering how the combat truly was. The former is kinda untestable and the latter would take me several weeks of hardcore grinding on a new server to really figure out if I'm remembering my gameplay correctly. But I don't have the energy to grind L2 that much right now Honestly overall its not a big deal we all have are moments in the past, i had plenty of fun pvp in tab target games as well. Right now im on someone ass for saying BDO takes no skill and i want to see them pvp lmao. I had enough text talk i want to see a fight.
Mag7spy wrote: » The point of action isn't to make it exclusive and as hard as possible but to have more curves of skill available for players. It should be accessible and fair, it doesn't need to be you missed a pixel on hitting someone before your aim was slightly off like you are using a sniper or something. It just needs to have a nice skill curve to it and is fun and immersive.
CROW3 wrote: » Does it make most sense for bows to have a player draw action (e.g. ESO) or a timed cooldown (NWO) to space shots out?
CROW3 wrote: » Mag7spy wrote: » The point of action isn't to make it exclusive and as hard as possible but to have more curves of skill available for players. It should be accessible and fair, it doesn't need to be you missed a pixel on hitting someone before your aim was slightly off like you are using a sniper or something. It just needs to have a nice skill curve to it and is fun and immersive. Getting into some specifics - here are some examples that come to mind. - Neverwinter: I have a LMB/RMB assignment that I can make, which is directed to either my reticle target, or my locked target (if it's 180 degrees in front of me) - but where that projectile hits is totally irrelevant, it's reasonable to see a crit as representing a head shot. - AC: Odyssey/ESO/MO2: It matters where I (the player) literally aims my shot on my target (FPS style), here pixels can matter (depending on hit box). But it's much more complex when it comes to ping and managing distance (especially with archery having a minimum range). All of these games have a concept of bow draw as well - which is another issue in and of itself. Does it make most sense for bows to have a player draw action (e.g. ESO) or a timed cooldown (NWO) to space shots out?
mcstackerson wrote: » I like that feeling of bow draw but also think we could have both. Crossbows could be cooldown and normal bows be draw. If people don't like that then i'd think you could separate bows into short vs long bows and have one use draw.
Azherae wrote: » I think the last time we had this discussion, we had reached the point of 'the soft lock is useful as a counter to ping issues', and pixel level fire accuracy is less optimal. If I only have to line up a shot, the exact position of the opponent on my screen to me can be 'correct', my opponent might have 'stopped moving' on their own side, but will still be within the range of the soft lock, unless they used a high-mobility ability before I fired.
Azherae wrote: » Mag7spy wrote: » NiKr wrote: » mcstackerson wrote: » Do you have a video the shows off the targeting you are talking about? Sadly not really. The more videos I watch, the more I think that I was either in a bubble within a bubble that had hardcorer players than the usual masses or that I'm just so deep in nostalgia that I'm completely misremembering how the combat truly was. The former is kinda untestable and the latter would take me several weeks of hardcore grinding on a new server to really figure out if I'm remembering my gameplay correctly. But I don't have the energy to grind L2 that much right now Honestly overall its not a big deal we all have are moments in the past, i had plenty of fun pvp in tab target games as well. Right now im on someone ass for saying BDO takes no skill and i want to see them pvp lmao. I had enough text talk i want to see a fight. This isn't valid though. Because the part of BDO that Dygz understands does not require skill. You can agree with that, right? BDO PvE does not remotely take any skill to actually defeat enemies at the recommended AP levels on the map until at BEST Pila Ku Jail (or if you try to run new Basilisk Den solo on a low mobility class I GUESS?) Which means the most you can do is level up to unlock Rift Bosses and test your skill on those, but those are Solo, Optional, and in no way connected to any story or any RP by the game, you have to come up with that yourself. I'm not saying Dygz never participated in these, maybe Dygz also finds Ahib Griffon and Dastard Bheg to be 'just a hack and slash encounter', but even if you could get 'Dygz PvP video' all it would tell you is what Dygz already tells everyone about any PvP skills or approaches. Or maybe it would consist if Dygz bodying all comers because if you pay close attention, Dygz has never implied 'I have difficulty with these things', just 'I don't like them'.
Azherae wrote: » Because the part of BDO that Dygz understands does not require skill. You can agree with that, right?
Mag7spy wrote: » You should 100% be able to draw your bow and hold it longer which helps prevent spam shots and makes your aim more meaningful for more free aim. Since that creates a kind of time sink it will stop people from trying to spam long range shots constantly
CROW3 wrote: » Mag7spy wrote: » You should 100% be able to draw your bow and hold it longer which helps prevent spam shots and makes your aim more meaningful for more free aim. Since that creates a kind of time sink it will stop people from trying to spam long range shots constantly In that system, what happens if I just click the LMB once? Does my shot reach the target or does the arrow hit the ground 3 feet in front of me? Does it hit with x% power, but if I hold down the LMB to 'charge' the shot does it hit with y(x%)? Time sinks in ranged combat need to be really carefully balanced with a minimum range distance. Too much of a sink and you basically have a one shot weapon and only when you have initiative.
Dygz wrote: » No...if you have 0 combat, that is probably a life sim; not an RPG.
Mag7spy wrote: » I'd never do it like that, the normal range combat would be balanced around a range where you are trying to hit your target (normal combat range). The charge one is for more power and longer distances. If there is ever a action that doesn't do anything like landing a arrow 3 feet in front of you, that shouldn't be in a game. The mind set is I have my normal shot that I can rely on and is good for most situations, but then i have a charge shot for long range and slightly more dmg. Highest dps would be normal shots, as charge shots are more for starting a encounter, longer range fights, or up to however the player wants to do it.
CROW3 wrote: » Mag7spy wrote: » I'd never do it like that, the normal range combat would be balanced around a range where you are trying to hit your target (normal combat range). The charge one is for more power and longer distances. If there is ever a action that doesn't do anything like landing a arrow 3 feet in front of you, that shouldn't be in a game. The mind set is I have my normal shot that I can rely on and is good for most situations, but then i have a charge shot for long range and slightly more dmg. Highest dps would be normal shots, as charge shots are more for starting a encounter, longer range fights, or up to however the player wants to do it. Ok - so snap-shots would be in (a quick tap on the LMB) at 100% to the target (locked or soft) up to max range of the weapon? If I hold the LMB for some period of time (I imagine there's like a metered ceiling) I would fire a shot with say 300% to the target up to max range? ^ and these are basic ranged attacks... I think that would work with my playstyle. That would free up some muscle memory for managing cc / active skills / and a RMB for maybe a zoom function. hm... if RMB had a zoom feature (might be mod+RMB) would that add extra dmg to the basic attack?