Noaani wrote: » But if we are presenting the genre to new players (which this genre desperately needs) then I dont think tab-target is that accessible. People aren't used to tab-targeting, barely any other genre has tab-target, people are playing FPS, fighters, mobas, etc, which are much closer to action combat than tab-target. I don't think this is a valid point at all. When players come to a new genre, they expect new gameplay. If they move to an MMO, and the combat plays basically the same as their favorite BR, they would have every right to ask why even bother with this new genre at all - since combat is the main system by which they will interact with the game. I mean, if I was playing a game that I enjoyed, and someone asked me to try a different genre that I had never played before, if the gameplay was basically the same I would just go back to the game I was already happy playing.
But if we are presenting the genre to new players (which this genre desperately needs) then I dont think tab-target is that accessible. People aren't used to tab-targeting, barely any other genre has tab-target, people are playing FPS, fighters, mobas, etc, which are much closer to action combat than tab-target.
falcorpix wrote: » Theres more to gameplay than just the combat, MMOs still offer a lot of things other genres dont. The point is, to most people playing modern games, tab target will feel outdated. I dont really think theres a lot to argue here, exclusively tab-target games arent being made anymore for a reason.
Noaani wrote: » falcorpix wrote: » Theres more to gameplay than just the combat, MMOs still offer a lot of things other genres dont. The point is, to most people playing modern games, tab target will feel outdated. I dont really think theres a lot to argue here, exclusively tab-target games arent being made anymore for a reason. Exclusively tab games haven't been made for a while because action was the new cool thing. As with all of these things, the older systems will come back in one way or another - they always do.
Enigmatic Sage wrote: » relatively bold claim but dont forget that part of the reason for tab target games (especially for MMO sized player bases) was due to technological hurdles from not only the development side of things, but the consumers as well.
Noaani wrote: » Enigmatic Sage wrote: » relatively bold claim but dont forget that part of the reason for tab target games (especially for MMO sized player bases) was due to technological hurdles from not only the development side of things, but the consumers as well. This is true, but so is turn based strategy. It exists because RTS games were not possible in the 80's. Then they became possible in the 90's and almost no one made turn based strategy games. Now, all of a sudden, turn based strategy is back, in a big way - and not just among gamers that were around for its first wave. It took a decade for turn based strategy games to really make a comeback, development of MMO's is slower than any other genre, but the last full tab target game released (by my reckoning) was Rift in 2011.
The fluidity of BDO comes from their combo systems, skills flow nicely one after the other, if you dont feel that way when playing, then I dont know what fluidity means to you.
I don't think this is true at all, I mean, it is true if we are talking about experienced MMO players that have used tab-targeting for ages. But if we are presenting the genre to new players (which this genre desperately needs) then I dont think tab-target is that accessible. People aren't used to tab-targeting, barely any other genre has tab-target, people are playing FPS, fighters, mobas, etc, which are much closer to action combat than tab-target.
I feel like the exact same type of argument can be done with action-combat.
Tab target combat is not fluid you just press a button there isn't any control its clunky, piano playing or has no feeling to it. You are waiting on world cooldowns and attacking every second when the cooldown is up on general abilities , that is not being fluid. And you are picking one of the worst ones as being "fluid" out of all tab target games.
Generalizations mean nothing it just shows a lack of experience or unwillingly ness to provide facts and simply rely on what you think or feel.
iccer wrote: » I can agree that EQ2s combat doesn't look good, but that's because the game is 20 years old. That also doesn't mean it doesn't feel good to play or that it's not fluid.
NiKr wrote: » Got no clue what it even has for features. I'm following Ashes for its gameplay (mainly L2's pvp) and could not care less what combat will be. Even if they somehow go full action, I'll just get used to it.
Noaani wrote: » Mag7spy wrote: » Tab target combat is not fluid you just press a button there isn't any control its clunky, piano playing or has no feeling to it. I mean, how you can liken something to piano playing and also say that it isn't fluid is beyond me. It's like you say "piano playing" as an insult or something to tab target games - yet seem to completely overlook the difficulty and complexity in playing the piano is far greater than any game. I am having trouble grasping how you are able to deny that you are only talking about visuals in games and yet be so insistent on using visuals to back up your point, and also insist that others do the same. You are talking about how the game looks, I am talking about how it plays. If I want so watch something fluid, I'll go down to a river.
Mag7spy wrote: » Tab target combat is not fluid you just press a button there isn't any control its clunky, piano playing or has no feeling to it.
Otr wrote: » I changed my mind. I want tab targeting more than action combat. I think AC can be converted to TT but converting TT to AC is more work and will take features away. Action players can play tab targeting games too. No need to take fun away from tab targeting players.
Mag7spy wrote: » Piano play is not fluid combat....again you are reaching. Fluid combat is when you are actually involved in the combat using your weapon and moving with your own controls. When you swing your sword and feel how the feedback is given, is your next attack after smooth and follow through with your last attack.
Mag7spy wrote: » If you are doing combat and swing your sword and had a 1 second delay after attacking a it would feel choppy and not smooth. So for example if you applied global cooldown to action combat with the delay you wouldn't feel like its fluid at all, no mix between attacks with how your controls respond to you. You keep talking about visuals...that is TAB target not action combat holy hell. How can you not understand the basic principle of action and tab combat it's actually insane. In action your moving Dodges attacks, meaning if you use a ability or dodge that physically moves you back their aim on their skill needs to either adjust for your movement or your movement will dodge their skill because physically their sword or arrow are not hitting you. It takes into account world space into the combat with your hitbox. If you use a range skill on tab target the arrow automatically hits the target, if you use a melee skill in range the damage will go off even if they are in mid dodge because you were at a range that you could have attacked them and its not about your weapon swing.
Mag7spy wrote: » You are purposely being ignorant and ignoring fundamental mechanics and then saying EQ2 gameplay looks fluid when its slow, rough and had nothing to do with being fluid. Fluid is when you do a move that pushing your character forward hitting something, you can dodge to the side without a delay as the moves flow together well, into an attack that can launch them in the air and then doing another move after. Without being bound to global cooldown and the moves being able to tie together well. Fluid is NOT EQ2 cast spell, sit for global cooldown, cast another spell while moving back, buff since its not effected by global cooldown, and then cast another spell.....
iccer wrote: » There already are so many action-combat MMOs out there released in the last few years. There aren't that many tab-targeting MMOs released recently. Like I've said, people judge tab-targeting based on 10+ year old games. There has been little innovation with tab-targeting, besides hybrid combat systems like GW2, or even Archeage that kinda improved upon the classic tab-targeting by introducing combos.
iccer wrote: » I'm glad AoC is going the hybrid/more tab-target based route
iccer wrote: » Mag7spy wrote: » Piano play is not fluid combat....again you are reaching. Fluid combat is when you are actually involved in the combat using your weapon and moving with your own controls. When you swing your sword and feel how the feedback is given, is your next attack after smooth and follow through with your last attack. Uhhh, you definitely seem to be confusing "fluid" with something else like weight, feedback and impact. Mag7spy wrote: » If you are doing combat and swing your sword and had a 1 second delay after attacking a it would feel choppy and not smooth. So for example if you applied global cooldown to action combat with the delay you wouldn't feel like its fluid at all, no mix between attacks with how your controls respond to you. You keep talking about visuals...that is TAB target not action combat holy hell. How can you not understand the basic principle of action and tab combat it's actually insane. In action your moving Dodges attacks, meaning if you use a ability or dodge that physically moves you back their aim on their skill needs to either adjust for your movement or your movement will dodge their skill because physically their sword or arrow are not hitting you. It takes into account world space into the combat with your hitbox. If you use a range skill on tab target the arrow automatically hits the target, if you use a melee skill in range the damage will go off even if they are in mid dodge because you were at a range that you could have attacked them and its not about your weapon swing. ???? Mag7spy wrote: » You are purposely being ignorant and ignoring fundamental mechanics and then saying EQ2 gameplay looks fluid when its slow, rough and had nothing to do with being fluid. Fluid is when you do a move that pushing your character forward hitting something, you can dodge to the side without a delay as the moves flow together well, into an attack that can launch them in the air and then doing another move after. Without being bound to global cooldown and the moves being able to tie together well. Fluid is NOT EQ2 cast spell, sit for global cooldown, cast another spell while moving back, buff since its not effected by global cooldown, and then cast another spell..... I'm just gonna say this again. Being locked into abilities, that often move your character around, isn't fluid to me. Yes, doing different combos and switching from one ability to another can feel fluid in action combat games, but that's also the case for tab-targeting games. Also, it just looks like spammy ADHD infused mess. With tab-targeting it also depends on the game, as a lot of them aren't fluid either. Global cooldowns can ruin the feeling of fluidness if they're too long. I'm looking at BDO as an example here, as it's praised for having some of the best combat in any MMORPG. Most of the abilities have animation locks, you are basically immobilized while you are channeling/casting your ability. It's like a sped up power-point presentation. It looks all nice and flashy, but that's about it for me. Just by looking at Tera's combat, I'd say it's better than BDO, by a large margin. When I look at the gameplay of most action combat MMORPGs, they just don't feel like MMORPGs to me. It's like a completely different genre of MMOs. With tab-targeting games, I can usually tell classes apart, each of them will have a well defined theme and playstyle, where in action combat games it's less rigid and every class is way too flashy, slashing and dashing across the entire screen, blowing stuff up. There already are so many action-combat MMOs out there released in the last few years. There aren't that many tab-targeting MMOs released recently. Like I've said, people judge tab-targeting based on 10+ year old games. There has been little innovation with tab-targeting, besides hybrid combat systems like GW2, or even Archeage that kinda improved upon the classic tab-targeting by introducing combos. I'm glad AoC is going the hybrid/more tab-target based route, as its the natural evolution to classic tab-targeting, without the whole mess of action combat. I'm gonna use a similar comment that I've seen previously in this thread, "If you don't like tab-targeting then this game might not be for you".
falcorpix wrote: » iccer wrote: » There already are so many action-combat MMOs out there released in the last few years. There aren't that many tab-targeting MMOs released recently. Like I've said, people judge tab-targeting based on 10+ year old games. There has been little innovation with tab-targeting, besides hybrid combat systems like GW2, or even Archeage that kinda improved upon the classic tab-targeting by introducing combos. There is no innovation because tab-target has already done everything that can be done by staying purely tab-target. The only innovation now is to become more like action combat by either introducing action combat features, by becoming an hybrid combat, or by straight up becoming action combat itself. iccer wrote: » I'm glad AoC is going the hybrid/more tab-target based route well, im glad it is going hybrid/more action based
Mag7spy wrote: » This convo would be much different if it was about making both the tab and combat as fun experience as possible as well as balancing between the two which clearly they have plans to with tab skills auto hitting and having a higher miss chance applied to it in some form.
Mag7spy wrote: » You don't understand combat....What do you think fluid means. You also don't understand bdo combat, we could easily go over all the classes and moves. If you don't understand the game and don't play it enough to learn it on a move advanced level and are button mashing you are not playing it properly. If you can't tell BDO classes apart you have not played the game at all, so why are you talking about bdo if you don't understand it when people are telling you that is not the case? Clearly the people that have played the game on a higher level would know better. 1. If its clunky to you, you never played the game to learn it 2. You can clearly see in videos people can move and attack, they have movements with their attacks and are not standing still all day. Which can also vary class to class. Spamming jump and kiting while all your skills land on people without really needing to aim isn't good combat. Good combat is action oriented and the directions mmorpgs have been going towards since the early ages. It is exactly why you don't see click to move as being a big thing compared to ages ago. Yes modern games are more flashy with effects then older mmorpgs, why is this even a point? Have you even seen the effects in AoC on alpha alone in large fights? I hear more complains on tab target players wanting to remove action elements so they don't need to deal with the learning curve than I hear action players saying remove tab target.....If you don't like action combat this mmorpg might not be for you....
If you don't like TAB-TARGETING combat this mmorpg might not be for you....
iccer wrote: » Mag7spy wrote: » You don't understand combat....What do you think fluid means. You also don't understand bdo combat, we could easily go over all the classes and moves. If you don't understand the game and don't play it enough to learn it on a move advanced level and are button mashing you are not playing it properly. If you can't tell BDO classes apart you have not played the game at all, so why are you talking about bdo if you don't understand it when people are telling you that is not the case? Clearly the people that have played the game on a higher level would know better. 1. If its clunky to you, you never played the game to learn it 2. You can clearly see in videos people can move and attack, they have movements with their attacks and are not standing still all day. Which can also vary class to class. Spamming jump and kiting while all your skills land on people without really needing to aim isn't good combat. Good combat is action oriented and the directions mmorpgs have been going towards since the early ages. It is exactly why you don't see click to move as being a big thing compared to ages ago. Yes modern games are more flashy with effects then older mmorpgs, why is this even a point? Have you even seen the effects in AoC on alpha alone in large fights? I hear more complains on tab target players wanting to remove action elements so they don't need to deal with the learning curve than I hear action players saying remove tab target.....If you don't like action combat this mmorpg might not be for you.... Sigh...I actually thought about making a response to each of your arguments, but there's no point in wasting my time. It's obvious that there's no point in me trying to explain anything here. You can make up any argument you want, but that's not going to change my mind. Just like how I can argue my points but I wont change your mind. I know I prefer one type over the other, just like one man might prefer blondes and the other might prefer brunettes. It's personal preference, and one might not necessarily be better than another, it all depends on other things as well, not just the color of the hair itself. I really don't understand why you are trying to argue with people for 17 pages straight other than to troll, the game is going to be HYBRID combat, not action, and probably it's gonna lean more on tab-targeting side than action combat with a lot of stuff, so again... If you don't like TAB-TARGETING combat this mmorpg might not be for you.... Action-combat = bad, Tab-targeting = bad There we go.