Azherae wrote: » mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » At the end of the day, you are trying to say something can not be done and all it takes for you to be wrong is for someone to do it. Do you really think that in the future, there will never be an action game with the same amount of raid variety as you find in the tab games you are thinking of? Indeed, all it takes is one developer to successfully do it and I would be proven wrong. I wouldn't have made this argument if I thought it was possible without compromise. You could have any tab encounter in an action game. Yes, you could claim it's bad that it doesn't leverage any of the action elements but that doesn't change the fact this is possible. You would have the same encounter variety in the game. Well now, we have a philosophical argument here. If you have an action combat system, and you remove all action elements, do you still have an action combat system? To me, the answer is no. Further to that, if you have to compromise your combat system in order to have content variety, you have some fairly major issues. This also comes under the point I made about not having to have such compromises. Who said those are the only encounters? Just because it has the large variety of tab encounters doesn't mean it can't have other encounters that use more action elements of the system, creating even more variety. Well, I don't want that. I want my Action Abilities to be important in more encounters. I don't want to have to respec to Tab abilities to be effective on hard encounters and I don't want to just be standing there using none of the strengths of my Action Abilities because they're borderline useless in easier Tab encounters. If your response is 'well don't do that' then I as the "Action Combat Raider" now don't have a raiding scene. I would very much like one.
mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » At the end of the day, you are trying to say something can not be done and all it takes for you to be wrong is for someone to do it. Do you really think that in the future, there will never be an action game with the same amount of raid variety as you find in the tab games you are thinking of? Indeed, all it takes is one developer to successfully do it and I would be proven wrong. I wouldn't have made this argument if I thought it was possible without compromise. You could have any tab encounter in an action game. Yes, you could claim it's bad that it doesn't leverage any of the action elements but that doesn't change the fact this is possible. You would have the same encounter variety in the game. Well now, we have a philosophical argument here. If you have an action combat system, and you remove all action elements, do you still have an action combat system? To me, the answer is no. Further to that, if you have to compromise your combat system in order to have content variety, you have some fairly major issues. This also comes under the point I made about not having to have such compromises. Who said those are the only encounters? Just because it has the large variety of tab encounters doesn't mean it can't have other encounters that use more action elements of the system, creating even more variety.
Noaani wrote: » mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » At the end of the day, you are trying to say something can not be done and all it takes for you to be wrong is for someone to do it. Do you really think that in the future, there will never be an action game with the same amount of raid variety as you find in the tab games you are thinking of? Indeed, all it takes is one developer to successfully do it and I would be proven wrong. I wouldn't have made this argument if I thought it was possible without compromise. You could have any tab encounter in an action game. Yes, you could claim it's bad that it doesn't leverage any of the action elements but that doesn't change the fact this is possible. You would have the same encounter variety in the game. Well now, we have a philosophical argument here. If you have an action combat system, and you remove all action elements, do you still have an action combat system? To me, the answer is no. Further to that, if you have to compromise your combat system in order to have content variety, you have some fairly major issues. This also comes under the point I made about not having to have such compromises.
mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » At the end of the day, you are trying to say something can not be done and all it takes for you to be wrong is for someone to do it. Do you really think that in the future, there will never be an action game with the same amount of raid variety as you find in the tab games you are thinking of? Indeed, all it takes is one developer to successfully do it and I would be proven wrong. I wouldn't have made this argument if I thought it was possible without compromise. You could have any tab encounter in an action game. Yes, you could claim it's bad that it doesn't leverage any of the action elements but that doesn't change the fact this is possible. You would have the same encounter variety in the game.
Noaani wrote: » mcstackerson wrote: » At the end of the day, you are trying to say something can not be done and all it takes for you to be wrong is for someone to do it. Do you really think that in the future, there will never be an action game with the same amount of raid variety as you find in the tab games you are thinking of? Indeed, all it takes is one developer to successfully do it and I would be proven wrong. I wouldn't have made this argument if I thought it was possible without compromise.
mcstackerson wrote: » At the end of the day, you are trying to say something can not be done and all it takes for you to be wrong is for someone to do it. Do you really think that in the future, there will never be an action game with the same amount of raid variety as you find in the tab games you are thinking of?
PenguinPaladin wrote: » Azherae wrote: » mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » At the end of the day, you are trying to say something can not be done and all it takes for you to be wrong is for someone to do it. Do you really think that in the future, there will never be an action game with the same amount of raid variety as you find in the tab games you are thinking of? Indeed, all it takes is one developer to successfully do it and I would be proven wrong. I wouldn't have made this argument if I thought it was possible without compromise. You could have any tab encounter in an action game. Yes, you could claim it's bad that it doesn't leverage any of the action elements but that doesn't change the fact this is possible. You would have the same encounter variety in the game. Well now, we have a philosophical argument here. If you have an action combat system, and you remove all action elements, do you still have an action combat system? To me, the answer is no. Further to that, if you have to compromise your combat system in order to have content variety, you have some fairly major issues. This also comes under the point I made about not having to have such compromises. Who said those are the only encounters? Just because it has the large variety of tab encounters doesn't mean it can't have other encounters that use more action elements of the system, creating even more variety. Well, I don't want that. I want my Action Abilities to be important in more encounters. I don't want to have to respec to Tab abilities to be effective on hard encounters and I don't want to just be standing there using none of the strengths of my Action Abilities because they're borderline useless in easier Tab encounters. If your response is 'well don't do that' then I as the "Action Combat Raider" now don't have a raiding scene. I would very much like one. I dont want you to be able to do everything easily. And you shouldnt either. There needs to be so much variety that it takes different people to manage to do these things. To prevent a meta from forming, and make a living breathing world. I didnt see you driving the truck delivering my pizza. I didnt see you doing my accounting. I didnt see you landing on the moon, or in my physics class or at the gym. The game world, needs to make different roles valuble.
iccer wrote: » Mag7spy wrote: » Wrong? That is pretty subjective even more so when points are mostly head cannon and you didn't play bdo enough to understand combat? Its funny i could just say the same as other people if you don't like action combat the door is there. Instead I'm trying to bring up actual points with examples. And not saying things like the vast majority of people are 40+ so action combat is bad without any actually evidence to back it up.... Oh, now it is subjective? Thank you for finally coming to that realization. I have played BDO enough to realize which combat I prefer more, it doesn't mean its combat is terrible, but it's not great for what I'm looking for in an MMORPG. My main point wasn't the objective reasoning why certain system is better than the other. Others have explained it and are still trying to do so, they have brought up many valid points that you've failed to address properly. Instead you just go out to argue, and it often looks like it's in bad faith. I see that you are trying to use "logic and reason" to argue, and there's nothing wrong with that. But it simply doesn't apply to my argument, as I'm talking about how it feels to play, and I'm talking about my personal preferences. You can use all the logic and reason you want, and even if you are right, it simply wont change my preferences. My main point is that I simply don't enjoy action-combat MMORPGs, especially in the long term, as much as tab-targeting MMORPGs. I have tried to think of, and list the reasons why that might be the case, and I have tried to present them. Others have gone way more in depth on why tab-targeting might be superior in certain areas (mass PvP, raids, etc. - things the game will have). Noaani is totally right here, you have glossed over and ignored so many valid points and arguments, and instead chose to argue semantics. Noaani wrote: » I've had that discussion with others in this thread. You were too busy trying to argue pointless sidetracks to bother noticing. I'd offer to go over the points again for you, but honestly, you are just too annoying. And I'll repeat myself yet again, I'm a fan of the hybrid approach, even though I might prefer tab-targeting more. It has the potential to keep the game more interesting for longer, rather than being stuck with one or the other. falcorpix wrote: » Sadly there isnt an action mmo with really good combat and really good raids yet and again this doesnt mean that it is impossible... Lost Ark. But it's different as it's top-down, and hardly an MMO
Mag7spy wrote: » Wrong? That is pretty subjective even more so when points are mostly head cannon and you didn't play bdo enough to understand combat? Its funny i could just say the same as other people if you don't like action combat the door is there. Instead I'm trying to bring up actual points with examples. And not saying things like the vast majority of people are 40+ so action combat is bad without any actually evidence to back it up....
Noaani wrote: » I've had that discussion with others in this thread. You were too busy trying to argue pointless sidetracks to bother noticing. I'd offer to go over the points again for you, but honestly, you are just too annoying.
falcorpix wrote: » Sadly there isnt an action mmo with really good combat and really good raids yet and again this doesnt mean that it is impossible...
Mag7spy wrote: » Yes you do, just because don't' dodge as much doesn't mean you don't have action combat....You are still moving, using and aiming your skills, you are still doing action combat and not targeting and having the game play for you.
Azherae wrote: » How did we even get here...?
Azherae wrote: » But this isn't really a question of who will play what on that level. We're talking about Raiders. 95% of players are not raiders.
iccer wrote: » Mag7spy wrote: » Yes you do, just because don't' dodge as much doesn't mean you don't have action combat....You are still moving, using and aiming your skills, you are still doing action combat and not targeting and having the game play for you. Moving exists in tab-targeting games, though tanks are often tasked with keeping the boss in one spot, aka not moving around. Using and "aiming" certain skills also exists in tab-target games, though you don't have to aim majority of your skills in the same way you do in action combat games. The point here is, if you are going to remove certain key features of action-combat, why not just use tab-targeting instead. Tab-targeting, or in this case hybrid system, can accomplish those things you've listed, so there's no need for action combat. Azherae wrote: » How did we even get here...? I'm often left wondering this when reading through this thread.
CROW3 wrote: » Azherae wrote: » But this isn't really a question of who will play what on that level. We're talking about Raiders. 95% of players are not raiders. Maybe… clearly there’s a poll waiting to provide data on that audience segment. However, the general thread isn’t about raiding, it’s about the overall combat system. Let’s say that 5% of the overall player base on a server are raiders, are you suggesting that the vast majority of those 5% are in either the ‘it must be tab or I won’t play at all’ or the ‘it must be action or I won’t play’ camps? I reserve the right to be totally wrong, when we have data - but I’d venture the majority of raiders want awesome raid content and the tab/action thing takes a serious backseat.
PenguinPaladin wrote: » In my experience, action combat is more engaging for dps/tank rolls. And tab target is more engaging for support roles. Thats why i see the NEED for a true hybrid system. Me being on the "tab side" for most tab vs action arguments is because action players seem to want tab dead for some reason. With stevens definition of action being aimed aoes, cones, and such. I forsee ashes combat to be akin to "smite action combat" with a tab targeting structure layered over the top of it. And all the people arguing, make ashes my perfect action game, get tab out of here, its for boomers are just getting harder and harder to even have a conversation with
Azherae wrote: » PenguinPaladin wrote: » In my experience, action combat is more engaging for dps/tank rolls. And tab target is more engaging for support roles. Thats why i see the NEED for a true hybrid system. Me being on the "tab side" for most tab vs action arguments is because action players seem to want tab dead for some reason. With stevens definition of action being aimed aoes, cones, and such. I forsee ashes combat to be akin to "smite action combat" with a tab targeting structure layered over the top of it. And all the people arguing, make ashes my perfect action game, get tab out of here, its for boomers are just getting harder and harder to even have a conversation with I am an Action Cleric. I want to play Action Cleric. I find Action to be more engaging for Support Role. My Summoner and Bard are probably able to give their opinion. Feel free to 'claim we are the minority' but understand that there's no reason we assume that.
PenguinPaladin wrote: » Azherae wrote: » PenguinPaladin wrote: » In my experience, action combat is more engaging for dps/tank rolls. And tab target is more engaging for support roles. Thats why i see the NEED for a true hybrid system. Me being on the "tab side" for most tab vs action arguments is because action players seem to want tab dead for some reason. With stevens definition of action being aimed aoes, cones, and such. I forsee ashes combat to be akin to "smite action combat" with a tab targeting structure layered over the top of it. And all the people arguing, make ashes my perfect action game, get tab out of here, its for boomers are just getting harder and harder to even have a conversation with I am an Action Cleric. I want to play Action Cleric. I find Action to be more engaging for Support Role. My Summoner and Bard are probably able to give their opinion. Feel free to 'claim we are the minority' but understand that there's no reason we assume that. I played a healer in ESO where i ran around clapping my hands. My mana regen was so high i nerver stopped, full healing the whole party every 3 seconds..... i dislike action combat support.
mcstackerson wrote: » Azherae wrote: » mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » At the end of the day, you are trying to say something can not be done and all it takes for you to be wrong is for someone to do it. Do you really think that in the future, there will never be an action game with the same amount of raid variety as you find in the tab games you are thinking of? Indeed, all it takes is one developer to successfully do it and I would be proven wrong. I wouldn't have made this argument if I thought it was possible without compromise. You could have any tab encounter in an action game. Yes, you could claim it's bad that it doesn't leverage any of the action elements but that doesn't change the fact this is possible. You would have the same encounter variety in the game. Well now, we have a philosophical argument here. If you have an action combat system, and you remove all action elements, do you still have an action combat system? To me, the answer is no. Further to that, if you have to compromise your combat system in order to have content variety, you have some fairly major issues. This also comes under the point I made about not having to have such compromises. Who said those are the only encounters? Just because it has the large variety of tab encounters doesn't mean it can't have other encounters that use more action elements of the system, creating even more variety. Well, I don't want that. I want my Action Abilities to be important in more encounters. I don't want to have to respec to Tab abilities to be effective on hard encounters and I don't want to just be standing there using none of the strengths of my Action Abilities because they're borderline useless in easier Tab encounters. If your response is 'well don't do that' then I as the "Action Combat Raider" now don't have a raiding scene. I would very much like one. I'm not arguing for how the encounters should be. All i'm doing is arguing against the idea that action encounters can't be as varied as tab ones, which noanni has claimed.
Dygz wrote: » I expect most people will want to switch between Tab Target and Action Combat to some small degree. Which is why the dev expectation is that each playstyle will go 80/20. Because they want to; not because they need to.
mcstackerson wrote: » Maybe i'm a small group because i don't. It's odd to me that i'll have some skills
PenguinPaladin wrote: » So i think an argument for hybrid being literally the only way forward is the right answer. I find action combat support as boring as tab targeted dps.... i like having to directly select, or aim my heals, i dont like hitting the heal button and poof, those who need healing have it. I think its very brain dead. Now, am i saying no action combat heals should exist? No. If someone wants to play a more melee focused support role and have a few auto targeted heals to nearby allies. Sure. Just balance the fact that one person is selecting optimal targets with the fact that one person is just pressing a button. And the same can be said for action combat roles... its not that no tab target skills should exist. It all just needs to find a balance. I honestly thing with a hybrid system, the devs can somewhat not care about how tab or action skills match up with every encounter. To each their own. Some players favoring one over the other will obviously favor fighting against certain things too.
Azherae wrote: » PenguinPaladin wrote: » So i think an argument for hybrid being literally the only way forward is the right answer. I find action combat support as boring as tab targeted dps.... i like having to directly select, or aim my heals, i dont like hitting the heal button and poof, those who need healing have it. I think its very brain dead. Now, am i saying no action combat heals should exist? No. If someone wants to play a more melee focused support role and have a few auto targeted heals to nearby allies. Sure. Just balance the fact that one person is selecting optimal targets with the fact that one person is just pressing a button. And the same can be said for action combat roles... its not that no tab target skills should exist. It all just needs to find a balance. I honestly thing with a hybrid system, the devs can somewhat not care about how tab or action skills match up with every encounter. To each their own. Some players favoring one over the other will obviously favor fighting against certain things too. Let me ask the obvious question then. If I have a healing skill that requires me to dash perfectly up to the Tank and be literally right next to them, like 'I am practically using melee to heal my own tank', and be facing forward to do so, is it cool if it heals twice as much health as a backliner? I'm doing something physically harder to TIME and SPACE correctly if the encounter is serious, and I must coordinate more effectively with not only the Tank but anyone else who might be about to throw off the spacing. Bigger risk, bigger reward, right?