falcorpix wrote: » Dodge doesnt need cooldowns, it just needs stamina... You get 2 dodges with full stamina bar, that way people have to be smart about their dodge usage.
PenguinPaladin wrote: » falcorpix wrote: » Dodge doesnt need cooldowns, it just needs stamina... You get 2 dodges with full stamina bar, that way people have to be smart about their dodge usage. 2 whole dodges?! Without a cooldown?!?!@ItsmeToki may as well give up on hitting you now...
Dygz wrote: » Stamina is effectively a type of cooldown. The differences are basically just a nitpick for this discussion.
ItsmeToki wrote: » 2 dodge rolls, 100 stamina bar? Sounds like New World to me. Good job boys trying to implement a system the majority of ppl rejected in other games
Mag7spy wrote: » All mmorpgs inspire each other, there is not really should not inspire as all have good points that they have done well in some form. Which is nothing new as WoW inspired a lot of mmorpgs, some just took a lot rather then a little from it. The feel of BDO combat being a great thing to pull some elements from.
ItsmeToki wrote: » Mag7spy wrote: » All mmorpgs inspire each other, there is not really should not inspire as all have good points that they have done well in some form. Which is nothing new as WoW inspired a lot of mmorpgs, some just took a lot rather then a little from it. The feel of BDO combat being a great thing to pull some elements from. Its clear that he was talking about the combat system/ gameplay of those games not beeing optimal, didnt he? But overall u are right, that mmos inspire each other
Mag7spy wrote: » ItsmeToki wrote: » Mag7spy wrote: » All mmorpgs inspire each other, there is not really should not inspire as all have good points that they have done well in some form. Which is nothing new as WoW inspired a lot of mmorpgs, some just took a lot rather then a little from it. The feel of BDO combat being a great thing to pull some elements from. Its clear that he was talking about the combat system/ gameplay of those games not beeing optimal, didnt he? But overall u are right, that mmos inspire each other Didn't realize you were talking for him, BDO combat is one of the best for action so its very optimal in the feeling of using your skills as not as you don't add balance into the fact. Combat being something you look at other mmorpgs and see what they have done and use elements of it, dodge being included. 1. Again you are assuming designed can't balance the game with use of skills vrs dodge and cooldowns. 2. You want to lower the skill curve as much as possible so things are pointless and you can just smack skills and have them always hit.
ItsmeToki wrote: » Mag7spy wrote: » All mmorpgs inspire each other, there is not really should not inspire as all have good points that they have done well in some form. Which is nothing new as WoW inspired a lot of mmorpgs, some just took a lot rather then a little from it. The feel of BDO combat being a great thing to pull some elements from. Its clear that he was talking about the combat system or not? Mag7spy wrote: » ItsmeToki wrote: » Mag7spy wrote: » All mmorpgs inspire each other, there is not really should not inspire as all have good points that they have done well in some form. Which is nothing new as WoW inspired a lot of mmorpgs, some just took a lot rather then a little from it. The feel of BDO combat being a great thing to pull some elements from. Its clear that he was talking about the combat system/ gameplay of those games not beeing optimal, didnt he? But overall u are right, that mmos inspire each other Didn't realize you were talking for him, BDO combat is one of the best for action so its very optimal in the feeling of using your skills as not as you don't add balance into the fact. Combat being something you look at other mmorpgs and see what they have done and use elements of it, dodge being included. 1. Again you are assuming designed can't balance the game with use of skills vrs dodge and cooldowns. 2. You want to lower the skill curve as much as possible so things are pointless and you can just smack skills and have them always hit. I must admit you are a stubborn kind of human being Nobody wants to lower anything here. You can speak for action combat and for yourself. I myself speak out for tabtargeting or whatever lays between action and tab and not having to cross aim or dodge roll everything. I simply dont want to have a game with a combat system trying to be the next CS:GO only as an MMO. Just like New World trys to be with its musket, blunderbuss or bow weappons which funtion noticeable similar as their counterparts in shooter games. Try to be polite. Just because ppl have other opinion on how a game should look, you shouldnt offend them in every second statement. Especially if you dont know what tab target skill for PvP combat means, cause u have never actually played wow... Thanks
Mag7spy wrote: » Calls a mmo trying to be a shooter like counter strike, the mmo has nothing to do with counter strike or the systems...Then you are salty when you get called out for it classic. If your comparison is a game is a shooter because you aim a skill that is sucha false comparison in trying to exaggerate something. Shooters don't generally have iframes in it either, you are literarily making things up. And i've played some of the most fast pace arena shooters....Again you are exaggerating or you don't know the difference between a shooter and a action game. Mmorpgs having traits from action games to build their combat is completely fine , but I guess by your standards dragon's dogma is a shooter.