CROW3 wrote: » A hanging tree for banned accounts (similar to those in Witcher 3) would be interesting.
NiKr wrote: » You could have your prison thing for bots. Have a proper anti-bot reporting mechanic where the reported player has to do some activity on their side when they get reported, and if there's 3 people who reported them within 5 minutes and the player failed to do the activity - they get sent to jail.
CROW3 wrote: » Hehe - yeah, I don’t see the mmo player-base abusing that capability at all. Huh - that green is mining in our area. Report, report, report - now we’re clear and no corruption. Yoink! 🤪
NiKr wrote: » And obviously all of this is under the pretense that there's a live GM that would get pinged by all those reports and could monitor the situation live.
CROW3 wrote: » Mmm. Now think of this at scale. How many live GMs are you expecting Steven to hire?
NiKr wrote: » You could have your prison thing for bots. Have a proper anti-bot reporting mechanic where the reported player has to do some activity on their side when they get reported, and if there's 3 people who reported them within 5 minutes and the player failed to do the activity - they get sent to jail. If you want to tie some pointless jury to that - you can. And then the reported player can get out of jail immediately if they were afk and got wrongfully accused, but they'd still get pinged to GMs for the report (in the case that botters can operate their characters well enough to get out of jail immediately).
NiKr wrote: » I mean, that applies to any issue relating to GMs though. There's an exploit in the game? Think of how many times it'll be used at scale and how much will the in-game system flag it for GMs? There's harassment of other players? Same shit. There's mass reporting? Same shit.
CROW3 wrote: » Exactly, so why give them one more thing they are going to have to prioritize and juggle for literally no upside to any players involved when there’s already a planned automated system to manage the same behavior? 🤨
SongRune wrote: » As a player who's paid the slightest modicum of attention to New World, and the whole "report-spam the enemy guild right before the battle"? This is just gonna get triggered at critical moments. Three people reporting your main tank, as their guild mates close in to steal your raid boss? It doesn't even matter if your tank can complete the task.
NiKr wrote: » Either way, this was just a suggestion for any kind of use for the prison system, cause I find the suggested use to be utter shite
CROW3 wrote: » Oh, I’d definitely suggest showing the account names and dates of their execution.
PenguinPaladin wrote: » Do... what im suggesting...... and counter a single point. I dont think i should be forced into a court system to satiate RP. What is your take on this? Do you have one?
PenguinPaladin wrote: » Is this just a concept made in order to remove the negatives to being currupted in an attempt to make existing as a currupted player more available and less of a punishment?
Dygz wrote: » So... it is not your intention to have a prison?
Sophisticus wrote: » PenguinPaladin wrote: » Do... what im suggesting...... and counter a single point. I dont think i should be forced into a court system to satiate RP. What is your take on this? Do you have one? I can understand. And I don't want to be punished by an automated system. In such a large MMORPG there will probably be more systems or features that "force us" to something. In some points, the force is necessary to give players a certain gaming experience. An MMORPG that does not "force" you have no specific gaming experience either. PenguinPaladin wrote: » Is this just a concept made in order to remove the negatives to being currupted in an attempt to make existing as a currupted player more available and less of a punishment? I am not primarily suggesting this jail system to satisfying Rper. the RPer was just a addition reason. It is about replacing an automated system with a player driven one that gave the players responsibility and decision -making. if u have a other idea that give us that, then good. its dont need to be a prison.
Otr wrote: » Sophisticus wrote: » My intention is to turn an automated punishment system to a player driven one. How far and how long the punishment goes in prison, i not care.. The way how I understand the dynamic of the world on a server, I think your suggestion is already considered.
Sophisticus wrote: » My intention is to turn an automated punishment system to a player driven one. How far and how long the punishment goes in prison, i not care..
Otr wrote: » Regarding the automated punishment system: The corruption will not be a big punishment, at least not for the first kill, because more levels of corruption are needed to make the player visible on maps and help bounty hunters find the corrupted player. Beside the corruption, there is negative reputation, which will be gained when players attack and destroy caravans. Maybe there are other ways to get negative reputation too, which I do not know. @Dygz know much more about the game and he can correct me.
Otr wrote: » Regarding suggestion to be a player driven one: The corruption system will not prevent players to harm and the game offers the tools for players to take action when needed: Government officials have wide-ranging leadership powers.[30] Node policies grant certain types of actions that a node government can take:[31] Mark foreign citizens of other nodes as enemies of the state.[32][33]
Otr wrote: » Regarding suggestion have Jail: For practical reasons, is hard to go and capture a player, drag him in front of the jury and then put him in jail, because that player might log out and log in again when the jury is not online. But once the jury (the government officials) decided to mark that player as enemy of the state, there must be a way for that player to clean his status.
Otr wrote: » That could be a quest, like going to an NPC and begging for forgiveness and then accepting to do some work, which would benefit the citizens in that node. That work could be like collecting materials or crafting things in a detention center. He can leave and return but only after he finished the grind, will he be absolved of his crimes.
Mag7spy wrote: » k Sophisticus wrote: » PenguinPaladin wrote: » Do... what im suggesting...... and counter a single point. I dont think i should be forced into a court system to satiate RP. What is your take on this? Do you have one? I can understand. And I don't want to be punished by an automated system. In such a large MMORPG there will probably be more systems or features that "force us" to something. In some points, the force is necessary to give players a certain gaming experience. An MMORPG that does not "force" you have no specific gaming experience either. PenguinPaladin wrote: » Is this just a concept made in order to remove the negatives to being currupted in an attempt to make existing as a currupted player more available and less of a punishment? I am not primarily suggesting this jail system to satisfying Rper. the RPer was just a addition reason. It is about replacing an automated system with a player driven one that gave the players responsibility and decision -making. if u have a other idea that give us that, then good. its dont need to be a prison. You aren't forced, just don't pk someone and you will never have to worry about corruption.
Sophisticus wrote: » I just don't want automated punishment (such as dropping loot, weakness debuffs). To reduce his corruption by grinding is not a punishment for my understanding. This is work to prevent punishment (dropping loot, debuffs or jail)