ItsmeToki wrote: » Mag7spy wrote: » ItsmeToki wrote: » Mag7spy wrote: » ItsmeToki wrote: » Mag7spy wrote: » ItsmeToki wrote: » Fatalmistake187 wrote: » As long as the action combat has an advantage over tab targeting in pvp, I'm in. If not then we end up like GW2 and no one action combats because there you're at a disadvantage from tab targeting. Seeing as this is a big pvp game with risk and rewards it should give an advantage to skilled individuals. I am so excited to see players getting roasted in arenas who think action combat as aiming your attacks and landing your abilities will be the only skill needed in this game. I am looking forward on a wide range of abilties so that you actually have to think while outplaying your opponent rather than having just to aim basic attacks and handle a minor set of abilties like a braindead fool. lmao in what scenario do you need to think more then action combat. This point doesn't make a lot of sense to me and feels more out of desperation to somehow say tab has more depth to it. Like all the effects and same elements aren't applied to action combat on top of needing to aim to a small or large degree. As I expected from a guy that knows nothing else than one combat style Apparently you have a lot of dropouts. So many things dont make sense to you I've most likely played more tab target mmorpgs then you and exactly why I'm saying you don't know what you are talking about. That is why you can't bring up an example of some element of tab combat requiring you to think more in combat it literarily makes no sense as you are trying to say skills have different effects in action combat compared to tab....Clearly effects of skills have be the same in both action and tab you are just say nonsense and you most likely got smacked up in some action based mmorpg. If you can handly around 30 abilities with the reaction of a lets say low gladiator lvl player in wow and on top of that you wanna aim every single ability and every single basic attack. and you still wanna keep up with the speed of those kind of players. If you can manage that, you have my respect. Otherways if your only skill is based on aming and you try to compensate with that a slow mind, you still are a bad player to me. So you are saying its easier to do, that I'd agree with you then lmao. Everyone knows tab target is a lot more easy than action combat that is why there is way less of a skill curve. As I though. Someone is trying to compensate something here
Mag7spy wrote: » ItsmeToki wrote: » Mag7spy wrote: » ItsmeToki wrote: » Mag7spy wrote: » ItsmeToki wrote: » Fatalmistake187 wrote: » As long as the action combat has an advantage over tab targeting in pvp, I'm in. If not then we end up like GW2 and no one action combats because there you're at a disadvantage from tab targeting. Seeing as this is a big pvp game with risk and rewards it should give an advantage to skilled individuals. I am so excited to see players getting roasted in arenas who think action combat as aiming your attacks and landing your abilities will be the only skill needed in this game. I am looking forward on a wide range of abilties so that you actually have to think while outplaying your opponent rather than having just to aim basic attacks and handle a minor set of abilties like a braindead fool. lmao in what scenario do you need to think more then action combat. This point doesn't make a lot of sense to me and feels more out of desperation to somehow say tab has more depth to it. Like all the effects and same elements aren't applied to action combat on top of needing to aim to a small or large degree. As I expected from a guy that knows nothing else than one combat style Apparently you have a lot of dropouts. So many things dont make sense to you I've most likely played more tab target mmorpgs then you and exactly why I'm saying you don't know what you are talking about. That is why you can't bring up an example of some element of tab combat requiring you to think more in combat it literarily makes no sense as you are trying to say skills have different effects in action combat compared to tab....Clearly effects of skills have be the same in both action and tab you are just say nonsense and you most likely got smacked up in some action based mmorpg. If you can handly around 30 abilities with the reaction of a lets say low gladiator lvl player in wow and on top of that you wanna aim every single ability and every single basic attack. and you still wanna keep up with the speed of those kind of players. If you can manage that, you have my respect. Otherways if your only skill is based on aming and you try to compensate with that a slow mind, you still are a bad player to me. So you are saying its easier to do, that I'd agree with you then lmao. Everyone knows tab target is a lot more easy than action combat that is why there is way less of a skill curve.
ItsmeToki wrote: » Mag7spy wrote: » ItsmeToki wrote: » Mag7spy wrote: » ItsmeToki wrote: » Fatalmistake187 wrote: » As long as the action combat has an advantage over tab targeting in pvp, I'm in. If not then we end up like GW2 and no one action combats because there you're at a disadvantage from tab targeting. Seeing as this is a big pvp game with risk and rewards it should give an advantage to skilled individuals. I am so excited to see players getting roasted in arenas who think action combat as aiming your attacks and landing your abilities will be the only skill needed in this game. I am looking forward on a wide range of abilties so that you actually have to think while outplaying your opponent rather than having just to aim basic attacks and handle a minor set of abilties like a braindead fool. lmao in what scenario do you need to think more then action combat. This point doesn't make a lot of sense to me and feels more out of desperation to somehow say tab has more depth to it. Like all the effects and same elements aren't applied to action combat on top of needing to aim to a small or large degree. As I expected from a guy that knows nothing else than one combat style Apparently you have a lot of dropouts. So many things dont make sense to you I've most likely played more tab target mmorpgs then you and exactly why I'm saying you don't know what you are talking about. That is why you can't bring up an example of some element of tab combat requiring you to think more in combat it literarily makes no sense as you are trying to say skills have different effects in action combat compared to tab....Clearly effects of skills have be the same in both action and tab you are just say nonsense and you most likely got smacked up in some action based mmorpg. If you can handly around 30 abilities with the reaction of a lets say low gladiator lvl player in wow and on top of that you wanna aim every single ability and every single basic attack. and you still wanna keep up with the speed of those kind of players. If you can manage that, you have my respect. Otherways if your only skill is based on aming and you try to compensate with that a slow mind, you still are a bad player to me.
Mag7spy wrote: » ItsmeToki wrote: » Mag7spy wrote: » ItsmeToki wrote: » Fatalmistake187 wrote: » As long as the action combat has an advantage over tab targeting in pvp, I'm in. If not then we end up like GW2 and no one action combats because there you're at a disadvantage from tab targeting. Seeing as this is a big pvp game with risk and rewards it should give an advantage to skilled individuals. I am so excited to see players getting roasted in arenas who think action combat as aiming your attacks and landing your abilities will be the only skill needed in this game. I am looking forward on a wide range of abilties so that you actually have to think while outplaying your opponent rather than having just to aim basic attacks and handle a minor set of abilties like a braindead fool. lmao in what scenario do you need to think more then action combat. This point doesn't make a lot of sense to me and feels more out of desperation to somehow say tab has more depth to it. Like all the effects and same elements aren't applied to action combat on top of needing to aim to a small or large degree. As I expected from a guy that knows nothing else than one combat style Apparently you have a lot of dropouts. So many things dont make sense to you I've most likely played more tab target mmorpgs then you and exactly why I'm saying you don't know what you are talking about. That is why you can't bring up an example of some element of tab combat requiring you to think more in combat it literarily makes no sense as you are trying to say skills have different effects in action combat compared to tab....Clearly effects of skills have be the same in both action and tab you are just say nonsense and you most likely got smacked up in some action based mmorpg.
ItsmeToki wrote: » Mag7spy wrote: » ItsmeToki wrote: » Fatalmistake187 wrote: » As long as the action combat has an advantage over tab targeting in pvp, I'm in. If not then we end up like GW2 and no one action combats because there you're at a disadvantage from tab targeting. Seeing as this is a big pvp game with risk and rewards it should give an advantage to skilled individuals. I am so excited to see players getting roasted in arenas who think action combat as aiming your attacks and landing your abilities will be the only skill needed in this game. I am looking forward on a wide range of abilties so that you actually have to think while outplaying your opponent rather than having just to aim basic attacks and handle a minor set of abilties like a braindead fool. lmao in what scenario do you need to think more then action combat. This point doesn't make a lot of sense to me and feels more out of desperation to somehow say tab has more depth to it. Like all the effects and same elements aren't applied to action combat on top of needing to aim to a small or large degree. As I expected from a guy that knows nothing else than one combat style Apparently you have a lot of dropouts. So many things dont make sense to you
Mag7spy wrote: » ItsmeToki wrote: » Fatalmistake187 wrote: » As long as the action combat has an advantage over tab targeting in pvp, I'm in. If not then we end up like GW2 and no one action combats because there you're at a disadvantage from tab targeting. Seeing as this is a big pvp game with risk and rewards it should give an advantage to skilled individuals. I am so excited to see players getting roasted in arenas who think action combat as aiming your attacks and landing your abilities will be the only skill needed in this game. I am looking forward on a wide range of abilties so that you actually have to think while outplaying your opponent rather than having just to aim basic attacks and handle a minor set of abilties like a braindead fool. lmao in what scenario do you need to think more then action combat. This point doesn't make a lot of sense to me and feels more out of desperation to somehow say tab has more depth to it. Like all the effects and same elements aren't applied to action combat on top of needing to aim to a small or large degree.
ItsmeToki wrote: » Fatalmistake187 wrote: » As long as the action combat has an advantage over tab targeting in pvp, I'm in. If not then we end up like GW2 and no one action combats because there you're at a disadvantage from tab targeting. Seeing as this is a big pvp game with risk and rewards it should give an advantage to skilled individuals. I am so excited to see players getting roasted in arenas who think action combat as aiming your attacks and landing your abilities will be the only skill needed in this game. I am looking forward on a wide range of abilties so that you actually have to think while outplaying your opponent rather than having just to aim basic attacks and handle a minor set of abilties like a braindead fool.
Fatalmistake187 wrote: » As long as the action combat has an advantage over tab targeting in pvp, I'm in. If not then we end up like GW2 and no one action combats because there you're at a disadvantage from tab targeting. Seeing as this is a big pvp game with risk and rewards it should give an advantage to skilled individuals.
ItsmeToki wrote: » If we look at Games like Wow, GW2, BDO, New World and Final Fantasy XIV the efford needed to manage your abilitykits in WoW and FFXIV is way higher than in those other games. Why? Its because of the complexity of the many different abilitites you have and the variety of situational choices that come with those. I agree that you need some kind of IQ to manage your 6 skills in an acation game like New World. But an ape needs some IQ to be able to peel a banana as well.
Mag7spy wrote: » 3. Wanting everything to be generic and same base damage for weapons and having everything work the same is the meaning of no skill cap as everything is the same. I don't know why you keep saying you don't use skills in action combat that doesn't make sense to me. I dont know if you played lost ark, you only deal dmg if you use skills...
Noaani wrote: » Mag7spy wrote: » 3. Wanting everything to be generic and same base damage for weapons and having everything work the same is the meaning of no skill cap as everything is the same. I don't know why you keep saying you don't use skills in action combat that doesn't make sense to me. I dont know if you played lost ark, you only deal dmg if you use skills... You are working on the assumption that gearing and spec'ing a character isn't a skill. This is an incorrect assumption.
Mag7spy wrote: » ItsmeToki wrote: » If we look at Games like Wow, GW2, BDO, New World and Final Fantasy XIV the efford needed to manage your abilitykits in WoW and FFXIV is way higher than in those other games. Why? Its because of the complexity of the many different abilitites you have and the variety of situational choices that come with those. I agree that you need some kind of IQ to manage your 6 skills in an acation game like New World. But an ape needs some IQ to be able to peel a banana as well. Stop bringing up new world as a benchmark example. It isn't that complex lmao, when you play the game you get use what ability to use and you do your rotations. It is far more complex for skill rotations in BDO keeping track of your cds with the up to 40 skills you have, and not limited my WCD. I can tell you haven't played BDO else you would understand the complexity of the combat is more than honestly what a mmorpg should have with twitch skills on top of managing all your skills. Knowing your rotations in a tab target mmorpg doesn't take that much iq....
ItsmeToki wrote: » Mag7spy wrote: » ItsmeToki wrote: » If we look at Games like Wow, GW2, BDO, New World and Final Fantasy XIV the efford needed to manage your abilitykits in WoW and FFXIV is way higher than in those other games. Why? Its because of the complexity of the many different abilitites you have and the variety of situational choices that come with those. I agree that you need some kind of IQ to manage your 6 skills in an acation game like New World. But an ape needs some IQ to be able to peel a banana as well. Stop bringing up new world as a benchmark example. It isn't that complex lmao, when you play the game you get use what ability to use and you do your rotations. It is far more complex for skill rotations in BDO keeping track of your cds with the up to 40 skills you have, and not limited my WCD. I can tell you haven't played BDO else you would understand the complexity of the combat is more than honestly what a mmorpg should have with twitch skills on top of managing all your skills. Knowing your rotations in a tab target mmorpg doesn't take that much iq.... As long as situational choices (on how you can use your abilities in the most efficient way in different PvP situations - aka problem solving skills) and the fast thinking and counter reacting in fights will have the most impact on the outcome of a fight in AoC and as long as the game will not try to imitate an action/shooter and doesnt value motoric skills over fighting IQ, I am fine with it.
Mag7spy wrote: » ItsmeToki wrote: » Mag7spy wrote: » ItsmeToki wrote: » If we look at Games like Wow, GW2, BDO, New World and Final Fantasy XIV the efford needed to manage your abilitykits in WoW and FFXIV is way higher than in those other games. Why? Its because of the complexity of the many different abilitites you have and the variety of situational choices that come with those. I agree that you need some kind of IQ to manage your 6 skills in an acation game like New World. But an ape needs some IQ to be able to peel a banana as well. Stop bringing up new world as a benchmark example. It isn't that complex lmao, when you play the game you get use what ability to use and you do your rotations. It is far more complex for skill rotations in BDO keeping track of your cds with the up to 40 skills you have, and not limited my WCD. I can tell you haven't played BDO else you would understand the complexity of the combat is more than honestly what a mmorpg should have with twitch skills on top of managing all your skills. Knowing your rotations in a tab target mmorpg doesn't take that much iq.... As long as situational choices (on how you can use your abilities in the most efficient way in different PvP situations - aka problem solving skills) and the fast thinking and counter reacting in fights will have the most impact on the outcome of a fight in AoC and as long as the game will not try to imitate an action/shooter and doesnt value motoric skills over fighting IQ, I am fine with it. Yes i agree there should be complexity and build diversity. NWO was fun but that and NW both had very limited abilities and build diversity (granted nwo is p2w). You should have a good amount of skills to pick from, but I don't believe you need to have 20+ skills either to make a good game if you add meaning to all the skills being used. If there are 40+ skills but you can have 20 of them and different upgrade perks based on your skills it would create a lot of diversity in builds and be great between people. That is what all mmo players want, action mmorpgs don't need to be limited on skills that is more so them being lazy and saving money from creating a in-depth system imo. We don't know that much at all how the abilities will work i only know it was mentioned they aren't trying to overload with a bunch of skills that become useless in time. Which makes it sound like they are going for a set amount of active skills and not letting it get out of hand. Since it is hybrid it should play a lot faster as well.
Mag7spy wrote: » Like i said i have no clue though , i hope they show more combat every month or maybe that is copium lol.
JamesSunderland wrote: » Mag7spy wrote: » Like i said i have no clue though , i hope they show more combat every month or maybe that is copium lol. I certainly do hope it isn't copium, considering how combat is an essential concept for any MMORPG possible the aspect players have to engage with the majority of their in-game time and it was stated it is going to be presented in smaller pieces.
Dygz wrote: » Fatalmistake187 wrote: » As long as the action combat has an advantage over tab targeting in pvp, I'm in. If not then we end up like GW2 and no one action combats because there you're at a disadvantage from tab targeting. Seeing as this is a big pvp game with risk and rewards it should give an advantage to skilled individuals. If, in Ashes, Action Combat has advantage over Tab Targeting in PvP, the game design has failed. It's highly unlikely that will remain a thing for long.
ItsmeToki wrote: » Fatalmistake187 wrote: » As long as the action combat has an advantage over tab targeting in pvp, I'm in. If not then we end up like GW2 and no one action combats because there you're at a disadvantage from tab targeting. Seeing as this is a big pvp game with risk and rewards it should give an advantage to skilled individuals. I am so excited to see players getting roasted in arenas who think action combat as aiming your attacks and landing your abilities will be the only skill needed in this game. I am looking forward on a wide range of abilties beeing available for each class so that you actually have to think while outplaying your opponent rather than having just to aim a few basic attacks and handle a minor set of abilties like a braindead fool.
Fatalmistake187 wrote: » ItsmeToki wrote: » Fatalmistake187 wrote: » As long as the action combat has an advantage over tab targeting in pvp, I'm in. If not then we end up like GW2 and no one action combats because there you're at a disadvantage from tab targeting. Seeing as this is a big pvp game with risk and rewards it should give an advantage to skilled individuals. I am so excited to see players getting roasted in arenas who think action combat as aiming your attacks and landing your abilities will be the only skill needed in this game. I am looking forward on a wide range of abilties beeing available for each class so that you actually have to think while outplaying your opponent rather than having just to aim a few basic attacks and handle a minor set of abilties like a braindead fool. I never said anywhere, it's the ONLY skill needed. Not sure how you got that from my comment, the main point I was making is you need to give advantage to action BECAUSE if you don't then no one will use it like in GW2 and honestly, I probably won't play the game as long as I want to because of it. Just my opinion.
Fatalmistake187 wrote: » Then what exactly is the point of having Action Combat? Again if there is no difference between the two then no one is going to use action at all because aiming your skills no matter how great your aim is, will never be a for sure thing like tab targeting in GW2. Then you have a situation where no one uses action because it's not guaranteed. So I disagree, if you're trying to make it so both things are viable, especially in pvp then action combat should have an advantage over tab targeting because it requires more skill to aim, lead and predict movements.
Dygz wrote: » Fatalmistake187 wrote: » Then what exactly is the point of having Action Combat? Again if there is no difference between the two then no one is going to use action at all because aiming your skills no matter how great your aim is, will never be a for sure thing like tab targeting in GW2. Then you have a situation where no one uses action because it's not guaranteed. So I disagree, if you're trying to make it so both things are viable, especially in pvp then action combat should have an advantage over tab targeting because it requires more skill to aim, lead and predict movements. The point of having Action Combat is for people who like Action Combat to be able to experience Action Combat; it's not for people who like Action Combat to have an advantage over Tab Target players. I dunno what you mean by "no difference". Free aim is different than Tab Target. Active Block is different that Passive Block. I also don't know what you mean by Action Combat being guaranteed. And no... if anything... character build should trump player skill in an RPG. Ashes is not an FPS. But...the Hybrid Combat that Steven hopes for is not going to have one designed to have advantage over the other.