Sophisticus wrote: » Mag7spy wrote: » k Sophisticus wrote: » PenguinPaladin wrote: » Do... what im suggesting...... and counter a single point. I dont think i should be forced into a court system to satiate RP. What is your take on this? Do you have one? I can understand. And I don't want to be punished by an automated system. In such a large MMORPG there will probably be more systems or features that "force us" to something. In some points, the force is necessary to give players a certain gaming experience. An MMORPG that does not "force" you have no specific gaming experience either. PenguinPaladin wrote: » Is this just a concept made in order to remove the negatives to being currupted in an attempt to make existing as a currupted player more available and less of a punishment? I am not primarily suggesting this jail system to satisfying Rper. the RPer was just a addition reason. It is about replacing an automated system with a player driven one that gave the players responsibility and decision -making. if u have a other idea that give us that, then good. its dont need to be a prison. You aren't forced, just don't pk someone and you will never have to worry about corruption. I do not necessarily speak of the current corruption system that "forces me". This game would have 1000 systems and features that can feel like a "force". Also what you tell me can also apply to you. You aren't forced, just don't pk someone and you will never have to worry about jail. However. For one type of player, system/feature XY is a "force", and for the other it is the gaming experience he wants.
Mag7spy wrote: » k Sophisticus wrote: » PenguinPaladin wrote: » Do... what im suggesting...... and counter a single point. I dont think i should be forced into a court system to satiate RP. What is your take on this? Do you have one? I can understand. And I don't want to be punished by an automated system. In such a large MMORPG there will probably be more systems or features that "force us" to something. In some points, the force is necessary to give players a certain gaming experience. An MMORPG that does not "force" you have no specific gaming experience either. PenguinPaladin wrote: » Is this just a concept made in order to remove the negatives to being currupted in an attempt to make existing as a currupted player more available and less of a punishment? I am not primarily suggesting this jail system to satisfying Rper. the RPer was just a addition reason. It is about replacing an automated system with a player driven one that gave the players responsibility and decision -making. if u have a other idea that give us that, then good. its dont need to be a prison. You aren't forced, just don't pk someone and you will never have to worry about corruption.
Sophisticus wrote: » PenguinPaladin wrote: » Do... what im suggesting...... and counter a single point. I dont think i should be forced into a court system to satiate RP. What is your take on this? Do you have one? I can understand. And I don't want to be punished by an automated system. In such a large MMORPG there will probably be more systems or features that "force us" to something. In some points, the force is necessary to give players a certain gaming experience. An MMORPG that does not "force" you have no specific gaming experience either. PenguinPaladin wrote: » Is this just a concept made in order to remove the negatives to being currupted in an attempt to make existing as a currupted player more available and less of a punishment? I am not primarily suggesting this jail system to satisfying Rper. the RPer was just a addition reason. It is about replacing an automated system with a player driven one that gave the players responsibility and decision -making. if u have a other idea that give us that, then good. its dont need to be a prison.
PenguinPaladin wrote: » Do... what im suggesting...... and counter a single point. I dont think i should be forced into a court system to satiate RP. What is your take on this? Do you have one?
PenguinPaladin wrote: » Is this just a concept made in order to remove the negatives to being currupted in an attempt to make existing as a currupted player more available and less of a punishment?
NiKr wrote: » Sophisticus wrote: » I just don't want automated punishment (such as dropping loot, weakness debuffs). To reduce his corruption by grinding is not a punishment for my understanding. This is work to prevent punishment (dropping loot, debuffs or jail) You still drop stuff on normal death too. And your stats decrease too, if you "delevel" by the way of XP debt. Dropping gear is just a logical upscaling of punishment for dying for criminals.
Sophisticus wrote: » I just don't want automated punishment (such as dropping loot, weakness debuffs). To reduce his corruption by grinding is not a punishment for my understanding. This is work to prevent punishment (dropping loot, debuffs or jail)
NiKr wrote: » And grinding off your corruption is not a punishment, it's a way to avoid said punishment. And the BH system is there to make that avoidance harder.
Mag7spy wrote: » Sophisticus wrote: » Mag7spy wrote: » k Sophisticus wrote: » PenguinPaladin wrote: » Do... what im suggesting...... and counter a single point. I dont think i should be forced into a court system to satiate RP. What is your take on this? Do you have one? I can understand. And I don't want to be punished by an automated system. In such a large MMORPG there will probably be more systems or features that "force us" to something. In some points, the force is necessary to give players a certain gaming experience. An MMORPG that does not "force" you have no specific gaming experience either. PenguinPaladin wrote: » Is this just a concept made in order to remove the negatives to being currupted in an attempt to make existing as a currupted player more available and less of a punishment? I am not primarily suggesting this jail system to satisfying Rper. the RPer was just a addition reason. It is about replacing an automated system with a player driven one that gave the players responsibility and decision -making. if u have a other idea that give us that, then good. its dont need to be a prison. You aren't forced, just don't pk someone and you will never have to worry about corruption. I do not necessarily speak of the current corruption system that "forces me". This game would have 1000 systems and features that can feel like a "force". Also what you tell me can also apply to you. You aren't forced, just don't pk someone and you will never have to worry about jail. However. For one type of player, system/feature XY is a "force", and for the other it is the gaming experience he wants. Imagine trying to turn it around on me, jail isn't in the game no one wants that, that is only you wanting a different system that is terribly designed as well. If you don't like how games are designed don't play it, it is a game and you will have to follow the systems set. Sytems that people have been interested in AoC for that very reason , if you want some weird game with no systems and only player driven you might want tot try star citizen or a rp forum.
Sophisticus wrote: » I don't see why the upscaling the dropping loot is logical for a criminal. But I don't want to say that a jail system would be logical. It has nothing to do with logic. Nothing has a necessity here.
Sophisticus wrote: » thats right. how i said it. To be able to work out the corruption would also be in my interest. Be it outside or inside the jail.
NiKr wrote: » Sophisticus wrote: » I don't see why the upscaling the dropping loot is logical for a criminal. But I don't want to say that a jail system would be logical. It has nothing to do with logic. Nothing has a necessity here. It has logic in the design's intent. Steven's trying to promote pvping so dying flagged reduces your penalties. Steven wants pve to have its own risks so dying to a mob unflagged has higher penalties than dying in pvp. And Steven wants to deter people from attacking pacifists, while still allowing such activities, so dying red has ever-increasing penalties (volume-wise, even though multiplier stays the same).
NiKr wrote: » And to prevent genocides as much as possible, high PK counts have the highest possible penalties of dropping gear.
NiKr wrote: » But if I drop/lose stats during pvp/pve and then all of a sudden go to jail after killing someone, that feels like a complete sidestep of the system rather than a progress within it. Sophisticus wrote: » thats right. how i said it. To be able to work out the corruption would also be in my interest. Be it outside or inside the jail. Except the current design makes it exciting and an in-game feature, while jail makes it boring and takes you out of gameplay.
Sophisticus wrote: » I just want the punishment to be decided by players (BH or decision of the jury)
Sophisticus wrote: » Mag7spy wrote: » Sophisticus wrote: » Mag7spy wrote: » k Sophisticus wrote: » PenguinPaladin wrote: » Do... what im suggesting...... and counter a single point. I dont think i should be forced into a court system to satiate RP. What is your take on this? Do you have one? I can understand. And I don't want to be punished by an automated system. In such a large MMORPG there will probably be more systems or features that "force us" to something. In some points, the force is necessary to give players a certain gaming experience. An MMORPG that does not "force" you have no specific gaming experience either. PenguinPaladin wrote: » Is this just a concept made in order to remove the negatives to being currupted in an attempt to make existing as a currupted player more available and less of a punishment? I am not primarily suggesting this jail system to satisfying Rper. the RPer was just a addition reason. It is about replacing an automated system with a player driven one that gave the players responsibility and decision -making. if u have a other idea that give us that, then good. its dont need to be a prison. You aren't forced, just don't pk someone and you will never have to worry about corruption. I do not necessarily speak of the current corruption system that "forces me". This game would have 1000 systems and features that can feel like a "force". Also what you tell me can also apply to you. You aren't forced, just don't pk someone and you will never have to worry about jail. However. For one type of player, system/feature XY is a "force", and for the other it is the gaming experience he wants. Imagine trying to turn it around on me, jail isn't in the game no one wants that, that is only you wanting a different system that is terribly designed as well. If you don't like how games are designed don't play it, it is a game and you will have to follow the systems set. Sytems that people have been interested in AoC for that very reason , if you want some weird game with no systems and only player driven you might want tot try star citizen or a rp forum. I love mostly how AOC is designed. It seems to me to be the mmorpg that the players give the freedom, possibility, responsibility and social interactions back that are missing in almost all today's mmorpg. This is the vision that I see in this game. Only the corruption system does not seem to me to follow this fundermental concept of the game. It is automated and except to the involvement of bounty hunters, has no further influence on other players or the game world. It looks so isolated compared to the openness and and influence width of other systems in the game. So what you call "weird game" concept is the actual vision of the game, I claim. Or do you see it differently? And even if they don't change that, I will still play AoC.
NiKr wrote: » Sophisticus wrote: » I just want the punishment to be decided by players (BH or decision of the jury) And in my experience ~30% of karma (corruption) removal was done by other players, either by the victim themselves or by someone else. And the only reason that percentage is low was because there was no BH system and the karma removal was fairly quick. With a proper balancing, those 30% would probably come closer to 70-80%, with the remainder being just grinded off on mobs. That sounds like a player-enacted punishment within the current system. Someone around the PKer decided to punish him and did so. It is no different from some randoms just saying "oh yeah, he's totally guilty so give him 10h of jail time", except it takes way less time for all the parties involved, it dishes out a bigger punishment (XP loss, potential gear loss, and time required to restore either of those things) when the prison system would only provide a time loss as punishment, which, to a "professional" PKer, is not a punishment at all.
Sophisticus wrote: » In my understanding, thats is more player driven. The interaction and communication that can result from such a jail system cannot be compared to the losing XP, dropping more loot and downgrading stats.
NiKr wrote: » Sophisticus wrote: » In my understanding, thats is more player driven. The interaction and communication that can result from such a jail system cannot be compared to the losing XP, dropping more loot and downgrading stats. And in my understanding 5 minutes (if that) of interaction for hours of "punishment" is way smaller, relatively speaking, than 1-2 minutes of direct player-enacted punishment. Prison is still a "system-controlled punishment", because it's the system that's keeping you in prison, not players. While in the current system, players are the jury and the executioner. The system only does the basic job of penalizing your death, if players decide to kill you as punishment for your crimes.
NiKr wrote: » If you're so hellbent on introducing even more player activity into the equation - make the PK count removal quest be tied to your "jury". Make the high count PKers work with other people to absolve their sins. This would add more interaction, while not removing players from the game.
Sophisticus wrote: » This is the kind of suggestions that I like to hear. That might be a good alternative. Can you describe this more precisely what you mean by "tied to your "jury ""?
Sophisticus wrote: » I am not primarily suggesting this jail system to satisfying Rper. the RPer was just a addition reason. It is about replacing an automated system with a player driven one that gave the players responsibility and decision -making. if u have a other idea that give us that, then good. its dont need to be a prison.
Dolyem wrote: » Hard no on the prisons. "timeout" is not a suitable punishment seeing as its basically a soft ban for a period of time for participating in the games intended features.
Dygz wrote: » I don't understand what a jail system has to do with RP. Especially since most people will just log out or play an alt while waiting for the jail time to expire.