Dygz wrote: » Uh. No. It's been stated that Action Combat will have less RNG.
Fatalmistake187 wrote: » Then what exactly is the point of having Action Combat? Again if there is no difference between the two then no one is going to use action at all because aiming your skills no matter how great your aim is, will never be a for sure thing like tab targeting in GW2. Then you have a situation where no one uses action because it's not guaranteed. So I disagree, if you're trying to make it so both things are viable, especially in pvp then action combat should have an advantage over tab targeting because it requires more skill to aim, lead and predict movements.
Noaani wrote: » Fatalmistake187 wrote: » Then what exactly is the point of having Action Combat? Again if there is no difference between the two then no one is going to use action at all because aiming your skills no matter how great your aim is, will never be a for sure thing like tab targeting in GW2. Then you have a situation where no one uses action because it's not guaranteed. So I disagree, if you're trying to make it so both things are viable, especially in pvp then action combat should have an advantage over tab targeting because it requires more skill to aim, lead and predict movements. Action combat doesn't need an inherent benefit in PvP, it will be used in PvP regardless because it is better suited to PvP than tab target combat is.
Dygz wrote: » Doesn't necessarily beat an Action Combat player. That still depends on how you've built your character. If an Action Combat player character has Passive Skills that mitigate Tab Target abilities, the Tab Target abilities will be mitigated. Same for gear. Both Action Combat and Tab Target abilities can miss.
Selo wrote: » Are you in the right forum Mag7spy? Seems that you want a FPS game like Counter Strike or Battlefield rather than an mmorpg with all the "360 noscopes" and "skillshots" The game will die so extremly fast with a way to high skillceiling. I rather lower the skillceiling and have an even playinground for the masses than having a skillceiling only 10% of the playerbase can excel at. I find combat where i use my "attackskills" positiioning and tactics more fun than where i land more headshots than my enemy.
Mag7spy wrote: » That is not true, being able to run at full speed without needing to use aim to shoot someone or look in their direction and use all your skills to attack and kite will easily beat action combat.
NiKr wrote: » This whole discussion can be nipped in the bud by a single mechanic - detargeting. Give several classes different ways to detarget their enemy and you'll have yourself a pvp mechanic that requires tab players to be always looking at their enemy, otherwise they won't be able to hit them.
Noaani wrote: » Mag7spy wrote: » That is not true, being able to run at full speed without needing to use aim to shoot someone or look in their direction and use all your skills to attack and kite will easily beat action combat. The only way you could think this is if you do not understand tab targets inherent weaknesses over action combat. I am not about to illustrate these to anyone. If you wish to spec mostly tab in Ashes for what you perceive as a PvP benefit, have at it.
Dygz wrote: » Can't be nipped in the bud...
CROW3 wrote: » Not sure if it will nip it in the bud, but agree on the detargeting. In WoW, Feign death for hunters and vanish / smoke bomb for rogues were incredibly helpful in arena (and frustrating when fighting those classes).
CROW3 wrote: » I was going to say one of the biggest advantages to action combat is that my swing can connect with an opponent independent of my focus/target. Accidentally de-targeting an opponent in arena and not connecting an attack at a critical moment was just frustrating AF.
Mag7spy wrote: » Back peddling at full speed and shooting arrows at someone without needing to aim or look in even their general direction. As you can walk away from their skills and have some of them miss you because of the player missing a attack on top of it. While you are able to do maximum damage to them does not make any sense on how you see a benefit for a action based melee player. The effort they have to put in to be as effective is night and day compared to tab when it comes to pvp.
Noaani wrote: » Mag7spy wrote: » Back peddling at full speed and shooting arrows at someone without needing to aim or look in even their general direction. As you can walk away from their skills and have some of them miss you because of the player missing a attack on top of it. While you are able to do maximum damage to them does not make any sense on how you see a benefit for a action based melee player. The effort they have to put in to be as effective is night and day compared to tab when it comes to pvp. Hey, if you think this is how tab target games work, by all means, spec tab. Just don't come complaining when you constantly lose in PvP.
Mag7spy wrote: » This brings nothing to the conversation.
Noaani wrote: » Mag7spy wrote: » This brings nothing to the conversation. As I said, I am not going to give anyone that can't see it any assistance - why would I help you out now, when instead I can kill you even more easily in game and take your stuff?