Noaani wrote: » Mag7spy wrote: » The fact you think EQ2 is still alive is a joke I mean, they just officially announced the next expansion for EQ2. Dead games don't get new expansions. The joke here is you thinking Steam players are an accurate metric for a game that has never pushed Steam as a sales avenue, and are putting it, amusingly, against a game that has (EQ). Actually, Ashes is closer to a successor to EQ/EQ2, as many of Intrepids core staff worked on either or both of those games. Intrepid has no developers on staff that worked on BDO. As to your comment that I dont look at other games with an open mind, this is just untrue. While I had a reasonable understanding of the game, my discussions 2with NiKr on these forums has led me to appreciate specific aspects of that game more (even if my main issue with the game holds true). The fact is, you haven't put forward any arguments in regards to BDO, and have said nothing about the game at all that i do not already know. All you know about EQ2 is what a few people have shown in videos. You have no reason to assume the videos are of competent players, yet you seem to just assume they are. I have no idea why this is, but you are going to some great lengths to maintain this assumption.
Mag7spy wrote: » The fact you think EQ2 is still alive is a joke
Mag7spy wrote: » And they have people that worked on planetside as well so that means it will be great for shooter elements by that logic.
But if you want to sit down, stop talking shit and have an actual discussion im up for you point out in the video the things they did wrong and how they could have done certain actions faster.
Cut the bs, cut the slights, talk facts, cut the stretching of concepts and we can compare facts one to one between BDO and EQ2 in a honest discussion.
Noaani wrote: » Mag7spy wrote: » And they have people that worked on planetside as well so that means it will be great for shooter elements by that logic. I mean, if Intrepid opt to add in MMOFPS elements, having people that have worked on Planetside (most of whom also worked on EQ2, as they are from the same developer/publisher) is a good thing. A good number of the developers working at Intrepid literally came right from EQ2. I dont have an exact number, but I personally know of three that did - and this is from back when Intrepid only had 25 or so employees. Keep in mind, just because you say EQ2 is dead, that doesnt mean it is. Even now, it is still getting expansions. Expansions require developers. But if you want to sit down, stop talking shit and have an actual discussion im up for you point out in the video the things they did wrong and how they could have done certain actions faster. I mean, basically every ability the player used was wrong. Their positioning was wrong. The people they opted to attack were wrong. The gear they are using is wrong. The spec they have is wrong. It would take less time to point out what they did right rather than what the my did wrong. The video isn't of someone trying to show how good they are. While I dont have the context for the video, it would make perfect sense if it was someone trying to highlight how overpowered the class was in PvP, by doing everything "wrong" and still getting some kills. The issue here though isnt with the video, it is with you thinking the video means anything. It's with you thinking you can see how a game plays by looking at a video. Cut the bs, cut the slights, talk facts, cut the stretching of concepts and we can compare facts one to one between BDO and EQ2 in a honest discussion. Not about to cut the 'slights' as you say, because I have always and will always point out the negative aspects of games and game genres. I point out negative aspects of EQ2 at times, but only to people that understand them. As to the rest, I have been the one talking facts here. You are the one saying things like it being your opinion that a cast bar and GCD is the same thing. Literally all I have been doing this whole thread is talking facts (and having a dig at action games). You are the one unable to a cept facts when they do not align with your assumption of how different games work (or, as you would say, head cannon). Now, if you want to talk facts, ee can. Thing is, this is how it will have to go; You ask me a question, then I answer it. From there, you assume the answer I gave you is factually correct if it related to general aspects of MMO's or to EQ2 at all. The singular reason you can safely assume any answer I give to be factually correct is simple. As the most prolific poster on these forums (for better or worse) there are a lot of people that will always jump at the chance to prove me wrong. As such, if someone I say is wrong, or is not in line with their experience, they will point this out. An example of this was in either this or the other thread recently. In explaining the GCD in EQ2, someone said that it wasnt how their understanding of a GCD worked. Since this person was someone that I have had discussions before, and have an amount of respect for, I was happy to reply by explaining the difference between the GCD in EQ2 (which isnt actually called a GCD, but that is unimportant), and the GCD in WoW. So, if you have questions for me, ask. Just assume the answer I give is correct.
Mag7spy wrote: » Then lets break it down at what speed are you waiting for skills, are you able to use skills during a skill being used during the cast time. What is the normal average cast time of skills in general.
You slighting BDO while not doing pvp which is the main content for the pvp will not give you a better understanding of the combat system.
The issue is I present a video and you won't go into detail about what goes on in it.
Also you shouldn't consider the 1% as what people normally do
Be it you agree with me or not on how I view GCD, I don't really feel there is much point arguing on that point.
I am unsure what you mean by waiting for skills. Some abilities are able to be used while you are casting another ability. The average cast time is very class dependent. A DPS spell caster has a base average spell cast time of perhaps 3 seconds, and a melee DPS class has an average of perhaps 0.7 seconds (most abilities being 0.5, with a few big hitters increasing the average time). However, keep in mind, these are the base averages. Based on spec and gear, it is easy for a player to cut these times in half - if the player is able to manage it.
Mag7spy wrote: » I am unsure what you mean by waiting for skills. Some abilities are able to be used while you are casting another ability. The average cast time is very class dependent. A DPS spell caster has a base average spell cast time of perhaps 3 seconds, and a melee DPS class has an average of perhaps 0.7 seconds (most abilities being 0.5, with a few big hitters increasing the average time). However, keep in mind, these are the base averages. Based on spec and gear, it is easy for a player to cut these times in half - if the player is able to manage it. When i say waiting for skills I'm talking about as you are casting. So how often can you cast spells / use skills on average within a second? (If there are skills that can be used in the middle of caster like a rogue skill for example while the bar is still going how many of those exist as well?)
Noaani wrote: » Mag7spy wrote: » I am unsure what you mean by waiting for skills. Some abilities are able to be used while you are casting another ability. The average cast time is very class dependent. A DPS spell caster has a base average spell cast time of perhaps 3 seconds, and a melee DPS class has an average of perhaps 0.7 seconds (most abilities being 0.5, with a few big hitters increasing the average time). However, keep in mind, these are the base averages. Based on spec and gear, it is easy for a player to cut these times in half - if the player is able to manage it. When i say waiting for skills I'm talking about as you are casting. So how often can you cast spells / use skills on average within a second? (If there are skills that can be used in the middle of caster like a rogue skill for example while the bar is still going how many of those exist as well?) I'm still not sure what you meat by "at what speed do you wait for skills", but I can ignore that and answer this question. It depends on your class and build. My DPS caster had perhaps 3 or 4 abilities that could be used while another spell was being cast, but they were mostly self buffs. Some other classes have significantly more than that. It is worth pointing out though, that even though there is often a high number of actions needed in a tab target game, that isn't the games actual focus - at least in relation to EQ2. A DPS caster class, for example, is more focused on using the right ability, rather than using many abilities. You will halve your performance if you just go for most casts per minute or what ever. If you want to be at the top of your game, you need to consider each spell you cast, and occasionally be ready to cancel a spell mid cast based on what is happening. However, other classes are about other things - melee DPS is about rhythm, as I have explained. If you can not maintain the correct rhythm (keeping in mind positioning and skill selection), you will again be at half your effectiveness - or worse. Healers though, they seem to be able the same in both, generally speaking. Another thing to keep in mind, if you are wanting to get an idea about the pace of combat in a tab target game, is that positioning is key. While aiming may be important in an action game, positioning is far more important in a tab target game than it is in any action game I have played. Some classes, for example, have abilities that can only be used in front of the target, behind the target or beside the target. This means you are having to constantly move around said target. Keep in mind, this is in a game genre where the vast majority of abilities do not move you at all - meaning that the player has to perform all of that movement on their own. The reason this makes positioning more important than in an action game is because they player has to actually take in to consideration when they are going to make the move around the target, rather than most action games that happen to have that movement action tied in to the abilities you would want to use anyway (developers do this on purpose, by the way). Where many action games will have classes where a combo that you use will have one of the abilities cause your character to end up behind or beside the target due to the movement component of the ability, a similar combo in a tab target game would require the player to make that move, usually while also using some specific abilities. Even in the case of a DPS caster, positioning is important. My class, as an example, had a massive damage spell that only had a range of 5 meters (35 was standard). However, it also had a cone shaped AoE, and would deal damage to up to three targets in that area (which was never actually shown to players, you just had to know the area it affected). Since caster DPS needed to spend as much time at range as possible, but since we also needed to use this ability in order to be at full effectiveness, we needed to work out how to factor in a 30 meter trip in to the target, a 30 meter trip back away from the target, as well as working in any of the self buffs or mob debuffs we wanted active while we cast this massive damage spell (that was usually the biggest single hits in the entire raid - and we were getting up to three hits per cast). Basically, what I am saying here is that focusing on ability use in combat is only telling half the story. Since all movement in a tab target game needs to be done by the player independent of abilities (mostly), and since positioning is of utmost importance, there is a LOT of movement in combat. There is more character movement (ie, using WASD) in EQ2 than in any action game I have played - even if there appears to be more movement in most action games due to most (or indeed all) abilities having a movement component to them.
Vaknar wrote: » Love to see interesting theory crafting happening! I look forward to the development update livestreams to come in which the team can showcase updates for us on combat ^_^ Remember, you can always ask questions in the Q&A thread for clarification!
Noaani wrote: » @Mag7spy It occurs to me you are attempting to talk specifically about PvP here. EQ2 PvP is essentially a side project that the developers don't care about. The game is specifically not designed with it in mind, and they have no real intention of putting any focus on PvP. Put another way, PvP in EQ2 is about like PvE in BDO - it's there, but no one cares about it and it gets essentially no developer time. I said right from the start that I am not talking about tab target games as being better in PvP, because they are not. EQ2 PvP is shit, which is why it is contained to literally one server. As to the rest of your post, I didn't see a question (usually denoted with a question mark). Just a whole list of points, most of which are either irrelevant, or actually factually incorrect. So, did you have a question, or are you just going back to assuming what you think is correct?
Mag7spy wrote: » Then please explain what is factually incorrect about the points on bdo combat with positioning
Mag7spy wrote: » can you pleases answer all elements of my post in relation to that point.
Since we are mainly talking about BDO vrs EQ2, can you walk through people in the game? (Just because you can't attack doesn't stop you from doing it. ie using a cc then walking through their body behind them while they can't move and easily hitting their back.)
We are talking about BDO WASD effects not just movement but skill in puts as well (ie S+F, S+RMB, etc) those inputs you need to use to use your ability.
Aim assist is fine, you still have to look in its direction and track.
You said BDO combat is slow, and EQ is faster. The combat in BDO is about PvP, the pve content doesn't require heavy knowledge of combat. If you are saying the game plays like trash, you don't need position and its slow, I am showing how it is not. It is why i asked you at the start if you did high-end pvp and how much. If you have not done that you haven't experienced the combat.
Noaani wrote: » Mag7spy wrote: » can you pleases answer all elements of my post in relation to that point. No. If it isn't relevant, I am not going to address it. In relation to this specific discussion, we are comparing specific aspects of BDO with specific aspects of EQ2. If something is common to both, there is literally no point in discussing it, and so I will not. In EQ2, if you are out of position, you will not be able to deal as much damage. As such, at the VERY LEAST, positioning is as important in EQ2 as it is in BDO. I could argue that it is more important in EQ2 due to requirements of content, but I'm going to hold on to that for now. According to the above, there is no need to even discuss positioning any further. Since we are mainly talking about BDO vrs EQ2, can you walk through people in the game? (Just because you can't attack doesn't stop you from doing it. ie using a cc then walking through their body behind them while they can't move and easily hitting their back.) Can you? Yes. Would you? No. Most classes don't have access to any CC in EQ2. Of those that do, all but about 2 classes only have CC that will hold a target in place - that target will still be able to attack you if you get close enough. In fact, you are likely to break that CC by attempting this. We are talking about BDO WASD effects not just movement but skill in puts as well (ie S+F, S+RMB, etc) those inputs you need to use to use your ability. You may be, but I have no idea why you would be talking about that. It is not relevant to the discussion at all. Since my argument is that there are more button presses in EQ2 than in BDO, you don't get to pick which button presses you count and which you do not count. Aim assist is fine, you still have to look in its direction and track. And in EQ2, your character still has to be facing the target as well (looking in it's direction). If it moves, you have to maintain looking in that direction (ie, track it). Again though, all of this is happening while you may have to be actually looking at something else (as in, you have to maintain your character looking at one mob that may be moving, while you have to look in another direction). Then there is also the question of movement - and in the case of EQ2 there are, as I have said before, times where your character and you are looking in different directions, and your character has to be moving in a third direction. In my experience, aiming in EQ2 requires you to maintain your target in about a 45° arc. In BDO, that arc is more like 11.25° (this is range dependent). Sure, this makes it harder in BDO, but EQ2 makes up for this by having content that requires the above in relation to three different directions. As such, I don't consider the need to aim in BDO to be much of something to brag about. Sure, it is in the game, but having it in the game has prevented them from having other things that EQ2 has - things that are without a doubt harder, even if it is only used on select content. The best argument you have for BDO here is that aiming is always required, where as in EQ2 the need for that directional play is limited to specific encounters - or in other words, in this specific regard BDO is a little harder on base level content, but EQ2 is harder on top end content. Honestly, that is the best argument you have for aiming in BDO. You said BDO combat is slow, and EQ is faster. The combat in BDO is about PvP, the pve content doesn't require heavy knowledge of combat. If you are saying the game plays like trash, you don't need position and its slow, I am showing how it is not. It is why i asked you at the start if you did high-end pvp and how much. If you have not done that you haven't experienced the combat. It's funny you saying this, when in another thread you said that tab has an advantage over action in PvP. It seems as if you have not drawn the dots here... Sure, BDO combat in PvP is faster than EQ2 combat in PvP (all action is faster than all tab in PvP, in my experience). However, even top end PvP in BDO is not as fast (as in, either actions or decisions per minute) as top end PvE content in EQ2. You keep giving these examples as if I never experienced it. As I have said, I have not given you any specifics on my time in BDO. You are simply making assumptions that I can't have played top end PvP in BDO because you can't believe that top end PvE in EQ2 could play faster, and so I must not know what I am talking about. That is the assumption you are working on here. Alter that assumption to one where you assume I do indeed know what I am talking about.
Mag7spy wrote: » You comment action combat don't have positioning
You aren't trying to have a proper discussion
Noaani wrote: » Mag7spy wrote: » You comment action combat don't have positioning Show me where I said this. Oh wait, you can't, because I didn't. You aren't trying to have a proper discussion I am, you are just not listening. Again, show me where I said action combat does not have positioning.
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » You comment action combat don't have positioning Show me where I said this. Oh wait, you can't, because I didn't. You aren't trying to have a proper discussion I am, you are just not listening. Again, show me where I said action combat does not have positioning. We can just go over the beginning of the conversation again when you say positioning is more important with tab and bring up "some skills can only be caused behind them". If you view positioning in both games you wouldn't bring up a point about talking on positioning as if action combat completely lacked it, Which is also false as the pointed I stated. And the points you refused to comment on. Love how you are trying to divert the convo being picky with words lmao. Action has more positioning than tab, you didn't even play bdo enough to understand the combat, all you can do is a convo is try to say everything doesn't matter lmao.