Mag7spy wrote: » PenguinPaladin wrote: » @Mag7spy you are literarily just trying to argue without caring about the meaning to any posts... so we're done. Have fun. And you are calling games dead because they have at least 30-40k plus people or ignoring other mmorpg and their combat, comparing mmorpgs to smite in action combat. I wasn't even trying to argue just stating the fact bdo has more abilities and instead you start a argument and attack when given information.
PenguinPaladin wrote: » @Mag7spy you are literarily just trying to argue without caring about the meaning to any posts... so we're done. Have fun.
PenguinPaladin wrote: » Mag7spy wrote: » PenguinPaladin wrote: » @Mag7spy you are literarily just trying to argue without caring about the meaning to any posts... so we're done. Have fun. And you are calling games dead because they have at least 30-40k plus people or ignoring other mmorpg and their combat, comparing mmorpgs to smite in action combat. I wasn't even trying to argue just stating the fact bdo has more abilities and instead you start a argument and attack when given information. Lets play the old uno reverse card as i sum up our conversation... My opinion on the 2 combat systems due to my experience, and how that really doesnt matter because making a working hybrid system is the goal. "But bdo is amazing, and im going to assume you have no idea what you're talking about and blam new world for it" My correction of your assumption, listing what games im referenceing in my opinion, and being hostile back to you because if we gonna scrap we gonna scrap... "Your opinions trash" dont compair games with team based combat to games with group combat. Or games with 100 characters and active balancing to game that will have "64 classes" and will need balancing.... And a whole take on worthless conversation about how ashes is a conglomerate of dead games. Where in this did you try and actually try and discuss anything with me? Point it out. Im kind of slow.
"Your opinions trash" dont compair games with team based combat to games with group combat. Or games with 100 characters and active balancing to game that will have "64 classes" and will need balancing.... And a whole take on worthless conversation about how ashes is a conglomerate of dead games.
Mag7spy wrote: » @PenguinPaladin Your input is very much welcome, thanks for chiming in ^_^
Natasha wrote: » Fatalmistake187 wrote: » Then what exactly is the point of having Action Combat? Again if there is no difference between the two then no one is going to use action at all because aiming your skills no matter how great your aim is, will never be a for sure thing like tab targeting in GW2. Then you have a situation where no one uses action because it's not guaranteed. So I disagree, if you're trying to make it so both things are viable, especially in pvp then action combat should have an advantage over tab targeting because it requires more skill to aim, lead and predict movements. I don't think one is meant to have any advantage over the other overall. (maybe in certain situations one might be better) but realistically they should have equal parity so that no one is disadvantaged for leaning more toward one playstyle than the other.
Fatalmistake187 wrote: » Then what exactly is the point of having Action Combat? Again if there is no difference between the two then no one is going to use action at all because aiming your skills no matter how great your aim is, will never be a for sure thing like tab targeting in GW2. Then you have a situation where no one uses action because it's not guaranteed. So I disagree, if you're trying to make it so both things are viable, especially in pvp then action combat should have an advantage over tab targeting because it requires more skill to aim, lead and predict movements.
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Devs will make the hybrid work and balance through the test so the extra effort you put in to landing your action combat will have meaning. I have no doubt about this at all. However, I also have no doubt that they will keep the inherent style of each in tact. No one wants action combat that plays like tab, or tab combat that plays like action. As such, action will be better in PvP. You don't know what people want in pvp, you don't pvp....
Noaani wrote: » Mag7spy wrote: » Devs will make the hybrid work and balance through the test so the extra effort you put in to landing your action combat will have meaning. I have no doubt about this at all. However, I also have no doubt that they will keep the inherent style of each in tact. No one wants action combat that plays like tab, or tab combat that plays like action. As such, action will be better in PvP.
Mag7spy wrote: » Devs will make the hybrid work and balance through the test so the extra effort you put in to landing your action combat will have meaning.
Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Devs will make the hybrid work and balance through the test so the extra effort you put in to landing your action combat will have meaning. I have no doubt about this at all. However, I also have no doubt that they will keep the inherent style of each in tact. No one wants action combat that plays like tab, or tab combat that plays like action. As such, action will be better in PvP. You don't know what people want in pvp, you don't pvp.... I mean, I spent over 4 years in Archrage, including 2 years of that being top end PvP - but sure.
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Devs will make the hybrid work and balance through the test so the extra effort you put in to landing your action combat will have meaning. I have no doubt about this at all. However, I also have no doubt that they will keep the inherent style of each in tact. No one wants action combat that plays like tab, or tab combat that plays like action. As such, action will be better in PvP. You don't know what people want in pvp, you don't pvp.... I mean, I spent over 4 years in Archrage, including 2 years of that being top end PvP - but sure. Highly doubt it like everything else you stretch fact. Even so that isn't a long time to pvp.
Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Devs will make the hybrid work and balance through the test so the extra effort you put in to landing your action combat will have meaning. I have no doubt about this at all. However, I also have no doubt that they will keep the inherent style of each in tact. No one wants action combat that plays like tab, or tab combat that plays like action. As such, action will be better in PvP. You don't know what people want in pvp, you don't pvp.... I mean, I spent over 4 years in Archrage, including 2 years of that being top end PvP - but sure. Highly doubt it like everything else you stretch fact. Even so that isn't a long time to pvp. My time in Archeage is on record throughout these forums. I started the game with a PvE guuld. We killed the games biggest boss, saw how pathetic it was and half of mmy guild left. I stayed because I enjoyed the economic side of the game, joined a top end PvP guild and stayed there for two years (which in Archeage is an eternity - I was the only person left in that servers top end PvP scene when I moved servers). If you look hard enough through my post history (all 9.6k posts) you'll find parts of my story from that game among them (including snippets with interactions with Steven - he was a dick). The problem is, you like to make assumptions about things. You made assumptions about tab target games and were wrong. You made assumptions about EQ2 and were wrong. You made assumptions about me and were wrong.
Mag7spy wrote: » I can't wait to farm you on AoC that is all im going to say.
Noaani wrote: » Mag7spy wrote: » I can't wait to farm you on AoC that is all im going to say. Another one of those posts that can only lead to more embarrassment for you. Be sure at let us all know how this is going for you three months after launch.
CROW3 wrote: » 31 pages and we’ve arrived at “I’m so going to pwn your face in 2-3 years.” 🙄 Honestly, why don’t you level toons in both EQ2 and BDO and duke it out there? You could test both examples out, and YouTube it to entertain the rest of us.
Mag7spy wrote: » You are literately the guy who thinks tab target where your skills hit enemies without you requiring the aim isn't an advantage over action combat.
Osperand wrote: » Like the original poster i am a fan of tab targeting and it works for me. There are games i never purchased after watching the review of the combat system. Now you may ask why, i think people have lots of reasons, for me it is a mix of two things. One. I am getting older, been playing games since i was a kid and now i am close to 60 my reflexes are far slower and those types of aiming games just become too frustrating to play. Two. There are many games players with lots of types of disability that can restrict their fun when there is no tab target. I myself have arthritis, not chronic though thank god. .
God wrote: » Osperand wrote: » Like the original poster i am a fan of tab targeting and it works for me. There are games i never purchased after watching the review of the combat system. Now you may ask why, i think people have lots of reasons, for me it is a mix of two things. One. I am getting older, been playing games since i was a kid and now i am close to 60 my reflexes are far slower and those types of aiming games just become too frustrating to play. Two. There are many games players with lots of types of disability that can restrict their fun when there is no tab target. I myself have arthritis, not chronic though thank god. . I know 1 handed gamers who play action games and have no issues.
Noaani wrote: » Mag7spy wrote: » You are literately the guy who thinks tab target where your skills hit enemies without you requiring the aim isn't an advantage over action combat. Where did I say this? Oh wait, it's just another one of those things I never said. What I did say, however, is that tab target requires different skills to action - skills you have readily admitted to not having. I think the reason you are having trouble putting forward a coherent debate is because you are adding your own assumptions to what I am saying. You are trying to argue against points no one is actually making. Try reading just the words being used, not adding any of your own, and argue against that. As to positioning being more important in EQ2 than in BDO, I'll point out to you exactly when this is the case. One specific top end encounter had an effect that would punt players a long distance (a minute or more to walk back, guaranteed death with no chance of being revived, basically). However, punts like that didnt affect you if you were in water. The mob was near water, so one of the strategies to kill it involved standing in that water to prevent the punt from affecting you. However, the mob also had an AoE that would only deal damage to you if you were in water. There was a thin line along the coast where you were in the water enough to not get punted, but not so deep as to have the AoE affect you. By thin line, I mean about half a step. If you were not in the right position, you were dead, and may well August be out of the fight for good. Then there was a dragon that had a "frontal" AoE that had a 270 degree radius, but didnt affect the enemies target. The effect of this AoE was that it would wipe the raid if one person got hit by it. At the same time this frontal AoE went off, he would also tail swipe. This tail swipe had an effective radius of 70 degrees, and had the effect of pushing players hit by it toward the dragons middle (ie, in the AoE that will wipe the raid). This left players with two 10 degree areas in which it was safe to stand, and one step wrong in any direction would result in a full raid wipe. The above are just two examples of where positioning down to the actual exact step is required in EQ2, there are dozens more situations where this is the case. As a point to note, none of what I have outlined above are the main mechanics of either fight, they are simply things that add flavor. Now, to my knowledge, there are no situations at all in BDO where one step being out of place will kill you and 23 others with absolutely no recourse, yet there are in EQ2. As such, positioning is more important in EQ2 than in BDO - at least at times.
Noaani wrote: » Nah, EQ2 PvP is shit, and BDO is shit.