Vurrgh wrote: » What is your opinion on the verticality within the game? For me, it's an important aspect of every fantasy world. There is more to explore on the same area of the map, there can be cave, mountain hideouts etc. I also find it quite immersive, as it adds a level of impressiveness that we cannot often see in the real world, be it nature or cities.
Azherae wrote: » I don't usually care about it in games because most games just put it there as a vista. Sure, you CAN climb to the top of the mountain or whatever, but there's no reason to usually, in my experiences.
tautau wrote: » When you climbed the highest mountain in L2, you found a monument with the initials of every developer inscribed on it.
GethOverlord wrote: » Verticality can be fun and awesome for exploration and easter eggs. However with the stated rarity of flying mounts in Ashes I worry about making verticality a feat that's only truly achievable by people with hours of free time to walk into a cliff face or people with flying mounts. If a lot of it were to be implemented it should be done to do things like shorten travel times or lead to some interesting, albeit not necessary, content or access to some unique portions of rare materials that the elite can fight over. So, Ashes team, my advice is if you are making some really cool stuff accessible through verticality, which is a really cool idea, make it so everyone can still practically access it through a bit of meaningful effort (like killing mobs) and not trying to cheese around it 👍
Dygz wrote: » Sounds like an action/adventure game, rather than an rpg.
CROW3 wrote: » A number of RPGs reward players for exploration in open areas - Skyrim, W3, AC:O, even Ultima VII
Caww wrote: » Seeing mountains and knowing that many or most are inaccessible cosmetic landscape pieces is a definite turnoff and is cheesy.