Mag7spy wrote: » Closest thing I see is 22m players, or 30-40m million players doesn't say how many are paying subs.
Mag7spy wrote: » I wouldn't say that is final fantasy really growing when they have such a small player base. Some people jumped ship from WoW to try it and was very popular over that time.. They definitely improved the game and gained some more players. But even know that game is losing people from their peak, though if they can gain 3m+ subs that would be a good sign I will say. It still is nothing in comparison to 12m subs WoW had at a point. Though i will say its mmorpgs as a whole, doesn't mean its only tab related but tab related holds the most players and those are going down in the millions.
Elder wrote: » Mag7spy wrote: » Closest thing I see is 22m players, or 30-40m million players doesn't say how many are paying subs. Here's a quote I found that I believe he's referencing, I'm sure you can find the source yourself as I'm on my phone ATM. "Back in April 2021, Square Enix offered an update on how many people play FFXIV. It said the player base, which included people taking part in the free trial, passed 22 million people."
Mag7spy wrote: » Elder wrote: » Mag7spy wrote: » Closest thing I see is 22m players, or 30-40m million players doesn't say how many are paying subs. Here's a quote I found that I believe he's referencing, I'm sure you can find the source yourself as I'm on my phone ATM. "Back in April 2021, Square Enix offered an update on how many people play FFXIV. It said the player base, which included people taking part in the free trial, passed 22 million people." I'm talking about subs though not just players, I did see the 22 m mark, and on the mmo site it shows like 20-40m I believe of a player base. Doesn't mean they are active or subscribed though, charts stills how a loss of players all around. Mmorpgs are not popping off really and have been stale in growth or downward normally compared to the growth or numbers of other genres.
Azherae wrote: » Mag7spy wrote: » Elder wrote: » Mag7spy wrote: » Closest thing I see is 22m players, or 30-40m million players doesn't say how many are paying subs. Here's a quote I found that I believe he's referencing, I'm sure you can find the source yourself as I'm on my phone ATM. "Back in April 2021, Square Enix offered an update on how many people play FFXIV. It said the player base, which included people taking part in the free trial, passed 22 million people." I'm talking about subs though not just players, I did see the 22 m mark, and on the mmo site it shows like 20-40m I believe of a player base. Doesn't mean they are active or subscribed though, charts stills how a loss of players all around. Mmorpgs are not popping off really and have been stale in growth or downward normally compared to the growth or numbers of other genres. Sorry for countering your point before you brought it, but, see previous post.
Mag7spy wrote: » Azherae wrote: » Mag7spy wrote: » Elder wrote: » Mag7spy wrote: » Closest thing I see is 22m players, or 30-40m million players doesn't say how many are paying subs. Here's a quote I found that I believe he's referencing, I'm sure you can find the source yourself as I'm on my phone ATM. "Back in April 2021, Square Enix offered an update on how many people play FFXIV. It said the player base, which included people taking part in the free trial, passed 22 million people." I'm talking about subs though not just players, I did see the 22 m mark, and on the mmo site it shows like 20-40m I believe of a player base. Doesn't mean they are active or subscribed though, charts stills how a loss of players all around. Mmorpgs are not popping off really and have been stale in growth or downward normally compared to the growth or numbers of other genres. Sorry for countering your point before you brought it, but, see previous post. I saw the post and I'm aware of that a lot of people were playing the trial some friends of mine subbed for a month before quitting as well. If they had more actual sub numbers then WoW had at the highest peak id be surprised and impressed.
Leiloni wrote: » So can we go back to talking about action camera, action combat, and healing?
ItsmeToki wrote: » Leiloni wrote: » So can we go back to talking about action camera, action combat, and healing? Sure you are right. I only wanted to point out a combat desinging issue before. I obviously would never like healing combat to be focused on aiming. I dont wnat it as much as I dont want it for the ranged dps classes.
Veeshan wrote: » I think the approach that should be taken here is cover all the basis. Cleric/Cleric - high priest: This feel your more traditional healing roll, you get your tab targeting heals that everyone is use too Cleric/Bard - Scryer: This would you aoe healing around you so your positionioning matter most Cleric/Ranger or Mage - This could be a higher skill cap healer where your heals are aimed so your risk ve reward higher base heals but chance to miss Cleric/Fighter : Templar there heal com from combat related activities so either they build up a meter to cast there healing spells or there skill heal a bit each time they hit an enemy Cleric/Tank: Apostle they could be more about barriers and preventing dmg rather than healing it. The secondary classes open up option to do different thing with there specialty and allow you to cover more play styles and since you can respect secondary you have the option to experiment. I think you best approach is to cover tab targeting and action targeting options for healing to allow for everyone to have an option to heal with that there happy with.
ItsmeToki wrote: » Veeshan wrote: » I think the approach that should be taken here is cover all the basis. Cleric/Cleric - high priest: This feel your more traditional healing roll, you get your tab targeting heals that everyone is use too Cleric/Bard - Scryer: This would you aoe healing around you so your positionioning matter most Cleric/Ranger or Mage - This could be a higher skill cap healer where your heals are aimed so your risk ve reward higher base heals but chance to miss Cleric/Fighter : Templar there heal com from combat related activities so either they build up a meter to cast there healing spells or there skill heal a bit each time they hit an enemy Cleric/Tank: Apostle they could be more about barriers and preventing dmg rather than healing it. The secondary classes open up option to do different thing with there specialty and allow you to cover more play styles and since you can respect secondary you have the option to experiment. I think you best approach is to cover tab targeting and action targeting options for healing to allow for everyone to have an option to heal with that there happy with. As long as all classes are balanced out and every class is viable for high rated arenas I like the approach with different classes focussing on different combat styles rather than every class has both options. I also made a proposal for a similar approach with different dps classes e.g. rangers action combat and mages tabcombat in an earlier discussion Doing the same thing but only with secondary archtypes I think I will be fine with as well, as long as everything is balanced out fair and square.