Daggial wrote: » George_Black wrote: » Name one multiplayer videogame that allows to disable skins that people wasted money on. Albion Online. When you are meeting players u can recognize at a glance what they are wearing. Not just that, but you also have multiple options for allies / everyone else. So for example i used to disable skins for everyone else (opponents), to immediately recognize threat, while kept them enabled for my guilmates / party (and have the social interaction that comes with it). Fantastic option! Would love to see it in Ashes too.
George_Black wrote: » Name one multiplayer videogame that allows to disable skins that people wasted money on.
Elder wrote: » Sure, but I don't see why knowing that information for all 40 players at once would be useful.
Dygz wrote: » You should have some way to assess the threat. And you will - it just won’t be based on the appearance of the cosmetics and transmogs.
Noaani wrote: » His [Steven's] thinking is that if people pay to have their character look a specific way, then they should be assured that this is how everyone will see them. Truthfully, this is a stance I agree with, even if I do not like the implications.
George_Black wrote: » No. Relax a bit. ESO has way faster combat and everybody wears skins. There was never a problem identifying your enemy.
Noaani wrote: » His thinking is that if people pay to have their character look a specific way, then they should be assured that this is how everyone will see them.
Daggial wrote: » Watching a full armored fighter charging at you in their elegant cloth dress costume is just as immersion breaking as the "clown walking down the street".
NiKr wrote: » Elder wrote: » Sure, but I don't see why knowing that information for all 40 players at once would be useful. It's about picking out high value targets in that 40-player crowd. If I see a 40-man raid approaching our boss farm I know there's at least 5 healers there. Considering that Ashes lets you wear any type of gear, I'd prefer to know which of those healers I should attack first, and the gear would tell me that. If I'm a ranger I might want to attack a dude in robes or light gear, if I'm a mage - a heavy dude, if I'm a rogue - robe/light would most likely be the priority. But if all I see is just dudes wearing the same costume and I have to click on each healer to know their gear type - my dps output and pvp value would diminish. Some people might say "that's a feature that adds mystery to the fight" and I'd say that mysterious pvp is not fun. I'd rather have both sides knowing who to kill first and then use your skill lvl to win that situation than everyone running around like headless chickens in hopes of outdpsing their opponent or just getting more lucky on their first strike.
Elder wrote: » I'm obviously not entirely certain but it's plausible that a mage wearing crafted plate may be entirely or nearly as effective as a mage wearing the equivalent tier of non-crafted cloth.
NiKr wrote: » Elder wrote: » I'm obviously not entirely certain but it's plausible that a mage wearing crafted plate may be entirely or nearly as effective as a mage wearing the equivalent tier of non-crafted cloth. But my whole point was that if I'm a ranger, I'd rather shoot someone in robe/light armor because there's a much higher chance that their def stat is lower than someone's who's wearing plate. And if a costume/cosmetic can cover up that gear type, I'd have a harder time picking out a high value target. But yes, it's mainly just a preference that stems from L2's gear system which I liked a lot, but I'll deal with it if Ashes ends up being very secretive about its gear presentation (clicking a dude in a huge crowd just to know his gear type is still really secretive to me).
Elder wrote: » I don't think you understood my point entirely. It may be possible that crafted cloth gear could provide just as much or nearly as much defence as plate, via customization during the crafting process. Personally I wouldn't like this for the game, but reading through the wiki it seemed quite plausible.
NiKr wrote: » It's about picking out high value targets in that 40-player crowd. If I see a 40-man raid approaching our boss farm I know there's at least 5 healers there. Considering that Ashes lets you wear any type of gear, I'd prefer to know which of those healers I should attack first, and the gear would tell me that. If I'm a ranger I might want to attack a dude in robes or light gear, if I'm a mage - a heavy dude, if I'm a rogue - robe/light would most likely be the priority.
Ransel wrote: » DPS meters are one way to assess threats regardless of cosmetic skins.