Aerlana wrote: » Combat tracker is a way to fight meta, not support it...
Dygz wrote: » Aerlana wrote: » Combat tracker is a way to fight meta, not support it... LMFAO I’d ask what you’re smoking, but… I don’t want to get that fucked up. 😂🤣
Taerrik wrote: » DO explain please, how in this magical universe where NO ONE has any combat tracking, how there is not going to be a meta.
Noaani wrote: » One of the other key aspects to the suggestion I made in this thread about 90 pages ago is that along with a combat tracker being a guild perk, it should only track members of that specific guild. This means that if you are not keen on trackers, and find yourself in a group with someone that has access to this built in tracker, they are unable to use it on you. The other key thing to point out about this is that the player in question probably still knows who in the group is good, and who is shit, you really don't need a combat tracker to tell you that. This means that even having combat trackers segregated in to guilds like this isn't going to inherently stop the issue of people that are wanting to run content for fun joining up with people that are wanting to run the content efficiently. Since that is not a combat tracker issue at all, it can't be fixed by the addition or removal of combat trackers.
NiKr wrote: » but those would always appear sooner or later, while trackers would just create a fast track to a fully established meta.
Otr wrote: » Not if they are youtubers... they like likes more and sell their souls to gather them. And the streamers.
Aerlana wrote: » But with the same meta, people see that while being a ranger-sumoner you does more damages than the ranger-rogue... they will say "ok, he is not meta but is better, so lets get him" This is why i say combat tracker is a tool against meta. And this is based on my experience when i stopped high end, and swapped to mid-tier guilds...
Taerrik wrote: » Do explain to us then, how not having a combat tracking available to anyone (which is impossible, there are going to be combat trackers, dev supported or no, against ToS or no, there is a group of people that will have com bat trackers) DO explain please, how in this magical universe where NO ONE has any combat tracking, how there is not going to be a meta. /popcorn
Dygz wrote: » Some people will try to META. The problem is devs building features to support that.
NiKr wrote: » Again though, the tracker will just give you objectively best way to do smth, which then becomes meta. It does not counter meta in any way, it defines it. And if ranger-summoner did more dmg than ranger-rogue, yet it wasn't meta - that only tells me that w/o a tracker people wouldn't figure out the best way to do dps and once they hit content that requires best dps - they'll have to try more stuff, which would literally mean destroying meta. And this would take way longer than people just using trackers for each encounter and see what class/build does the best dps. And as soon as you know the best way to do smth - there's literally no reason to not do it, hence meta.
Dygz wrote: » It's not objectively best, though. It's data which some people will subjectively interpret to be objectively best. And.. that's assuming that everyone agrees that most efficient as possible is a goal people should strive for.
NiKr wrote: » I'm talking in the context of people doing pve/pvp which requires your best dps to properly clear. This kind of content doesn't appeal to you so obviously you wouldn't care about this kind of stuff, but Noaani being one of the biggest PvErs here and also a big proponent of meters just tells me that anyone who wants to be at the top would follow the meter religiously. And the data would be objective because people would be testing stuff out until they found the biggest numbers. And meters would provide the fastest way to get to those numbers, while w/o meters you would in fact be only guessing where and which dps is really the biggest.
Dygz wrote: » It's not just that it doesn't appeal to me... RPGs should not be designed to require "best dps to properly clear". "Properly clear" really has no place in an RPG. Obviously, if that is not designed to be a thing, what determines "top" would be different. Ashes class design is pretty much anti-META.
Dygz wrote: » Um. No. A huge ass Dragon should not require DPS.
Dygz wrote: » Um. No. A huge ass Dragon should not require Damage Per Second to defeat, in the manner that you suggest. A huge ass Dragon should require approx 40 player characters - probably 5 groups comprised of one of each Primary Archetype - what MMORPG refer to as DPS will be a component of that, sure. DPS meter is kind of a misnomer in that sense, anyways.
NiKr wrote: » Again though, the tracker will just give you objectively best way to do smth, which then becomes meta. It does not counter meta in any way, it defines it.
NiKr wrote: » And if ranger-summoner did more dmg than ranger-rogue, yet it wasn't meta - that only tells me that w/o a tracker people wouldn't figure out the best way to do dps and once they hit content that requires best dps - they'll have to try more stuff, which would literally mean destroying meta.
Taerrik wrote: » But maybe I am in the minority here, maybe the majority of players want to be able to show up at a boss, if it takes them 30minutes of mindlessly doing dps (aka alpha1 fire dragon), so be it thats what they want to have to do to get their loot.
NiKr wrote: » A simple question: can a lvl 1 "whateverclass" kill the "final boss" in any d&d campaign? Or does that lvl 1 dude need to acquire some abilities and level up their stats and maybe get a few friends and then properly use all those resource in order to defeat the boss?
Aerlana wrote: » Remove the combat tracker, a meta will form. Close or not of the "real" meta, there will be a meta. And people will discriminate other based on the meta. And in my example, they will say "oh you are a ranger summoner ? hum come in but only if you swap your secundary archetype to rogue"... Combat tracker is the tool you need to say "hey, no... look at my results"