Dygz wrote: » PenguinPaladin wrote: » This is the quote i'm focusing on when i say it's not a single button escape. Well, what you said was: " I just dont think escape should be a simple one button action." It's already not that. What's the effective difference between already having your mount summoned when you're attacked and the way it was in Alpha-One? If you already have your mount following you around when you're attacked, it's still one button to mount and another button to flee. The PvPer can target your mount first in the hope that they get a headstart on killing your mount before you notice the attack. But, from the perspective of mounting and fleeing, it would still be 1 button to mount and a 2nd button to flee.
PenguinPaladin wrote: » This is the quote i'm focusing on when i say it's not a single button escape.
PenguinPaladin wrote: » Dygz wrote: » PenguinPaladin wrote: » This is the quote i'm focusing on when i say it's not a single button escape. Well, what you said was: " I just dont think escape should be a simple one button action." It's already not that. What's the effective difference between already having your mount summoned when you're attacked and the way it was in Alpha-One? If you already have your mount following you around when you're attacked, it's still one button to mount and another button to flee. The PvPer can target your mount first in the hope that they get a headstart on killing your mount before you notice the attack. But, from the perspective of mounting and fleeing, it would still be 1 button to mount and a 2nd button to flee. The difference is the attackers being able to target an existing mount, but not being able to target a non-existing mount.
PenguinPaladin wrote: » The difference is the attackers being able to target an existing mount, but not being able to target a non-existing mount. I see the value in threat assessment. I can decide if i want to attack you, based on your mount as well. And if you have to summon your mount, and then mount it, i get a split second to react, and target your mount.
Dygz wrote: » PenguinPaladin wrote: » The difference is the attackers being able to target an existing mount, but not being able to target a non-existing mount. I see the value in threat assessment. I can decide if i want to attack you, based on your mount as well. And if you have to summon your mount, and then mount it, i get a split second to react, and target your mount. I think that's not really going to be a thing. The advantage you get won't be in the split seconds a Non-Combatant summons a mount, mounts and flees. You also won't have much advantage with a Non-Combatant summoning a mount, mounting and attacking you. You may have significant advantage attacking a mount you spot following around a potential victim. You may be able to severely disable the mount before your victim notices there is an attack and responds. Sure.
PenguinPaladin wrote: » With the mount existing, and being targetable. Im fine woth mount and run away.
CROW3 wrote: » PenguinPaladin wrote: » With the mount existing, and being targetable. Im fine woth mount and run away. Exactly. There's that balance for risk and reward. Yes, you can call your mount while in combat, but that doesn't mean that you and/or your mount will survive to escape.
Dygz wrote: » Haha. I agree with that if what you mean by "while in combat" means you are flagged as a Combatant when you call your mount.
Dygz wrote: » That's subjective to the poster, I think. In which game can you not fast travel if there are enemies nearby?
Dygz wrote: » Ha! In that case, feels like I would want there to be a type of Mount ability we can breed for that signals when strangers enter attack range.
Warth wrote: » Dygz wrote: » Ha! In that case, feels like I would want there to be a type of Mount ability we can breed for that signals when strangers enter attack range. You really want a notification whenever another player is near you? Seems rather distracting and immersion breaking when your stag growls 40 times an hour just because there is passer-bys.
Warth wrote: » Warth wrote: » Dygz wrote: » Ha! In that case, feels like I would want there to be a type of Mount ability we can breed for that signals when strangers enter attack range.
Warth wrote: » Dygz wrote: » Ha! In that case, feels like I would want there to be a type of Mount ability we can breed for that signals when strangers enter attack range.