Noaani wrote: » Even going by your literal definition of a meta (which is not how it has been used for a decade and a half), the above is still a meta.
Dygz wrote: » I'm not the one who claimed one objective META. In Ashes, the top 1% will not be limited to using one objective META.
Dygz wrote: » Yep. I didn't say I was complaining about the 1%. Doesn't matter. The 1% don't need a dev designed combat tracker to be the 1%.
Noaani wrote: » It is the next tier down that have a meta (whether it is correct or not), and will insist on others sticking to it.
Aerlana wrote: » Noaani wrote: » It is the next tier down that have a meta (whether it is correct or not), and will insist on others sticking to it. yes... always mid tier players that are meta-slaves... (sadly for me this is where i play now T_T )
Otr wrote: » How will these variables influence metas and METAS?
Otr wrote: » Ok, then another question. If players are afraid that DPS meters can be used to kick them out from a party, would it be acceptable to have a visible counter to show how many times a player initiated the kick from party of another player? That would help them find players with whom they can have more fun. The system should also monitor the lag level of each party member and avoid counting cases where players have terrible internet connection or are afk.
Noaani wrote: » Otr wrote: » Ok, then another question. If players are afraid that DPS meters can be used to kick them out from a party, would it be acceptable to have a visible counter to show how many times a player initiated the kick from party of another player? That would help them find players with whom they can have more fun. The system should also monitor the lag level of each party member and avoid counting cases where players have terrible internet connection or are afk. In Ashes, this isnt neccessary. Three facts to take.in to account. Most players play MMO's at roughly the same times each day/week. In Ashes, most players will generally group with others that have based themself around the same area. 10k concurrent players is not actually that many. Based on these three facts, it wont take you all that long to get to know players around you. You'll know who runs what you would consider to be a good group, and they will likely know you as well. More importantly, you will know players that run groups that you are not interested in joining. Honestly, the issue of players being kicked out of a group for poor performance is - in my experience - literally restricted to WoW, and it has essentially nothing to do with combat trackers.
Warth wrote: » Also, its a problem mostly exclusive to WoW, neither WoW nor GW2 nor FFXIV really has that problem despite the availability of Combat trackers. Its not about their existence, but the way the WoW community was fostered/nurtured that's at fault here.
Otr wrote: » The guild relationship within members is not as it used to be. They can play the game without need for help from their guild members. Otherwise I think they would not kick a guild member, risking to be kicked themselves from the guild. But I've seen guilds which refuse to accept members unless they follow exactly the instructions how to configure their character, to be efficient in raids. Time is important for these people. They get the fun from the rewards.
Savic wrote: » in the end though, the general community will make one but keeping it lowkey is the safest approach with that being an unofficial thing is the best way for it to exist just for reducing the amount of direct moderation the company would have to do.
Otr wrote: » So, if this is not about kicking players out from parties and toxic behavior, then is about knowledge. Is like telling people to play chess only knowing the basic rules because is more fun. That means all those chess masters writing books about the game spoiled the content? How can I hate youtubers and streamers for spoiling games with their knowledge but not having the same attitude about the chess masters?
Otr wrote: » There are many opinions being posted here and keeping track of them is hard.