Schmuky wrote: » My question is this: Can we castrate mounts before selling them? I know its a weird question! However, when you have genetics involved, its quite valid. If I spend hours to craft a mount with legendary stats and a unique look, I dont want its genome to go on the market and have someone just copy it. It's like a "recipe" i developed.
Schmuky wrote: » I keep coming back to the blacksmith argument. A blacksmith that sells their swords on the market dosent have to worry that the sword will be copied instantly. It should work the same with mounts
Dygz wrote: » You'll still have to be a high level breeder to take advantage of those high quality genes, so it's not really going to be as much of an issue as one might think. You'll also need high quality "tools" and high quality "techniques".
Dygz wrote: » Just because you give someone a Legendary Sword, doesn't mean anybody can break it down and recraft another Legendary Sword out of it.
Sengarden wrote: » This concept interests me a lot. @Nerror claimed that there was a chance of learning the recipe when you break it down and that it was a source of getting new recipes. I’d like to get some sources on that, if anyone has any. I’m not totally against it, but I think it should be something you have to spec into and should have quickly decreasing “eureka” rates as the quality of the item you’re analyzing goes up.
Warth wrote: » TIL we need a butcher profession for failed breeding attempts
Schmuky wrote: » Warth wrote: » TIL we need a butcher profession for failed breeding attempts you know, i was thinking about it, what will breeders do with animals they don't want. I think it could be fun if they were able to release them in the world, so the area around a breeders freehold would be filled with weird animals:)))
ghostxx wrote: » I don't really plan on pursuing this path but a simple solution would to bind the animal to the original tamer. Once it's sold or traded, that pet can no longer be bred.
ghostxx wrote: » As I think about it, I don't see the system allowing tamers to have an infinite number of animals to bred...there's going to be some sort of cap. At some point, it's not going to be worth keeping the same old animals around so they'll need to be slaughtered or released.
GethOverlord wrote: » I think it definitely makes sense to have a maximum number of breeds from an animal depending on rarity, species, also traits that can be randomized. I think this trait system can actually be the most interesting because not only can it add unique things like albinism or melanism that can shift the pallette of a creature but can also introduce sterility. Something that might also be tied to rarer traits. Maybe you are eventually able to breed wings onto horses but the resulting (gliding) Pegasus is also sterile, like a Liger or other complex hybrid animals.