Mike McQueen wrote: » So I guess the question is is overenchanting and deconstructing enough to keep the wheel turning? I can’t really imagine it will be. Guess we will have to see.
NiKr wrote: » And don't forget that gear acquisition won't be the same as in mmos with instanced content. You'll have to fight for mobs and bosses in order to get rare gear/mats/resources, so it's not like there'll be hundreds of gear pieces just floating around.
George_Black wrote: » It wont be ez to gather the mats needed for a craft. It wont be like wow/eso.
tautau wrote: » @Warth doesn't it depend on the rate of the drip versus the rate of evaporation from the bucket? If there is a lot of evaporation (hot day, wind, large surface area) and a slow drip, the bucket never fills. If it is hard to craft and crafted items need repair due to use, that could be our situation. We don't yet know.
Warth wrote: » tautau wrote: » @Warth doesn't it depend on the rate of the drip versus the rate of evaporation from the bucket? If there is a lot of evaporation (hot day, wind, large surface area) and a slow drip, the bucket never fills. If it is hard to craft and crafted items need repair due to use, that could be our situation. We don't yet know. Items don't evaporate. They merely need processed materials to be repaired. Which is good for gatherers and processers, but the crafter will, by current information, be obsolete sooner or later when the market is filled with items
Warth wrote: » Items don't evaporate. They merely need processed materials to be repaired. Which is good for gatherers and processers, but the crafter will, by current information, be obsolete sooner or later when the market is filled with items
Warth wrote: » George_Black wrote: » It wont be ez to gather the mats needed for a craft. It wont be like wow/eso. Long term that doesn't matter if there is only inflow but no outflow. Even the dripping faucet will fill up the bucket eventually
George_Black wrote: » L2 had little sinks and the economy was the best I have seen.
Sengarden wrote: » Once a mount, gear piece, or ship has reached a sizeable life-span, the stats should slowly begin to degrade for a long enough period of time that you'd be a fool to not replace it, and then settle at a level well below original quality.
Taleof2Cities wrote: » Sengarden wrote: » Once a mount, gear piece, or ship has reached a sizeable life-span, the stats should slowly begin to degrade for a long enough period of time that you'd be a fool to not replace it, and then settle at a level well below original quality. That makes sense for real life, @Sengarden, but were talking about an MMO here. If a player has achieved a legendary mount, gear piece, or ship ... why take that away from them after an arbitrary period of time has elapsed? Is there any MMO you've played that has this mechanic? I do agree with you, though, about expansion content being one of the best ways to organically make older items obsolete.
Kovrm wrote: » Unfortunately they are no longer going to have items beimg able to no longer be repaired. Too many people bitched about it, so they aren't doing it. (Idiots) Personally, I thought it was a fantastic idea. Items repairable but lose max durability with each repair until they can no longer be repaired.